libgui: Pass surface damage through BufferQueue
This change adds support for passing surface damage all of the way down from the EGL interface through the consumer side of the BufferQueue. Depends on system/core change Ie645e6a52b37b5c1b3be19481e8348570d1aa62c Bug: 11239309 Change-Id: I4457ea826e9ade4ec187f973851d855b7b93a31b
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