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Use real InputWindowInfo for traces and dumps
Right now we use the InputWindowInfo stored in the drawingState. However, that doesn't include all the data sent to InputDispatcher since we fill a lot of the data in when calling fillInputInfo. Instead, call fillInputInfo when ready to add proto data so the InputWindowInfo shows what's actually being used. Test: winscope shows correct information Change-Id: I99fb3e3babc7b33af1f83eb22da2b027129f9f88