Loading services/surfaceflinger/BufferStateLayer.cpp +2 −6 Original line number Diff line number Diff line Loading @@ -214,7 +214,7 @@ void BufferStateLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) { JankData(surfaceFrame->getToken(), surfaceFrame->getJankType().value())); } mFlinger->getTransactionCallbackInvoker().finalizePendingCallbackHandles( mFlinger->getTransactionCallbackInvoker().addCallbackHandles( mDrawingState.callbackHandles, jankData); mDrawingState.callbackHandles = {}; Loading Loading @@ -564,10 +564,6 @@ bool BufferStateLayer::setTransactionCompletedListeners( handle->acquireTime = mCallbackHandleAcquireTime; handle->frameNumber = mDrawingState.frameNumber; // Notify the transaction completed thread that there is a pending latched callback // handle mFlinger->getTransactionCallbackInvoker().registerPendingCallbackHandle(handle); // Store so latched time and release fence can be set mDrawingState.callbackHandles.push_back(handle); Loading Loading @@ -765,7 +761,7 @@ status_t BufferStateLayer::updateTexImage(bool& /*recomputeVisibleRegions*/, nse std::deque<sp<CallbackHandle>> remainingHandles; mFlinger->getTransactionCallbackInvoker() .finalizeOnCommitCallbackHandles(mDrawingState.callbackHandles, remainingHandles); .addOnCommitCallbackHandles(mDrawingState.callbackHandles, remainingHandles); mDrawingState.callbackHandles = remainingHandles; mDrawingStateModified = false; Loading services/surfaceflinger/SurfaceFlinger.cpp +5 −10 Original line number Diff line number Diff line Loading @@ -2152,11 +2152,12 @@ void SurfaceFlinger::onMessageRefresh() { bool SurfaceFlinger::handleMessageInvalidate() { ATRACE_CALL(); bool refreshNeeded = handlePageFlip(); // Send on commit callbacks mTransactionCallbackInvoker.sendCallbacks(); bool refreshNeeded = handlePageFlip(); if (mVisibleRegionsDirty) { computeLayerBounds(); } Loading Loading @@ -2346,6 +2347,7 @@ void SurfaceFlinger::postComposition() { mTransactionCallbackInvoker.addPresentFence(mPreviousPresentFences[0].fence); mTransactionCallbackInvoker.sendCallbacks(); mTransactionCallbackInvoker.clearCompletedTransactions(); if (display && display->isInternal() && display->getPowerMode() == hal::PowerMode::ON && mPreviousPresentFences[0].fenceTime->isValid()) { Loading Loading @@ -3729,8 +3731,7 @@ void SurfaceFlinger::applyTransactionState(const FrameTimelineInfo& frameTimelin // that listeners with SurfaceControls will start registration during setClientStateLocked // below. for (const auto& listener : listenerCallbacks) { mTransactionCallbackInvoker.startRegistration(listener); mTransactionCallbackInvoker.endRegistration(listener); mTransactionCallbackInvoker.addEmptyTransaction(listener); } std::unordered_set<ListenerCallbacks, ListenerCallbacksHash> listenerCallbacksWithSurfaces; Loading @@ -3748,10 +3749,6 @@ void SurfaceFlinger::applyTransactionState(const FrameTimelineInfo& frameTimelin } } for (const auto& listenerCallback : listenerCallbacksWithSurfaces) { mTransactionCallbackInvoker.endRegistration(listenerCallback); } // If the state doesn't require a traversal and there are callbacks, send them now if (!(clientStateFlags & eTraversalNeeded) && hasListenerCallbacks) { mTransactionCallbackInvoker.sendCallbacks(); Loading Loading @@ -3881,14 +3878,12 @@ uint32_t SurfaceFlinger::setClientStateLocked( ListenerCallbacks onCommitCallbacks = listener.filter(CallbackId::Type::ON_COMMIT); if (!onCommitCallbacks.callbackIds.empty()) { mTransactionCallbackInvoker.startRegistration(onCommitCallbacks); filteredListeners.push_back(onCommitCallbacks); outListenerCallbacks.insert(onCommitCallbacks); } ListenerCallbacks onCompleteCallbacks = listener.filter(CallbackId::Type::ON_COMPLETE); if (!onCompleteCallbacks.callbackIds.empty()) { mTransactionCallbackInvoker.startRegistration(onCompleteCallbacks); filteredListeners.push_back(onCompleteCallbacks); outListenerCallbacks.insert(onCompleteCallbacks); } Loading services/surfaceflinger/TransactionCallbackInvoker.cpp +10 −142 Original line number Diff line number Diff line Loading @@ -49,121 +49,25 @@ static bool containsOnCommitCallbacks(const std::vector<CallbackId>& callbacks) return !callbacks.empty() && callbacks.front().type == CallbackId::Type::ON_COMMIT; } TransactionCallbackInvoker::~TransactionCallbackInvoker() { { std::lock_guard lock(mMutex); for (const auto& [listener, transactionStats] : mCompletedTransactions) { listener->unlinkToDeath(mDeathRecipient); } } } status_t TransactionCallbackInvoker::startRegistration(const ListenerCallbacks& listenerCallbacks) { std::lock_guard lock(mMutex); auto [itr, inserted] = mRegisteringTransactions.insert(listenerCallbacks); void TransactionCallbackInvoker::addEmptyTransaction(const ListenerCallbacks& listenerCallbacks) { auto& [listener, callbackIds] = listenerCallbacks; if (inserted) { if (mCompletedTransactions.count(listener) == 0) { status_t err = listener->linkToDeath(mDeathRecipient); if (err != NO_ERROR) { ALOGE("cannot add callback because linkToDeath failed, err: %d", err); return err; } } auto& transactionStatsDeque = mCompletedTransactions[listener]; transactionStatsDeque.emplace_back(callbackIds); } return NO_ERROR; } status_t TransactionCallbackInvoker::endRegistration(const ListenerCallbacks& listenerCallbacks) { std::lock_guard lock(mMutex); auto itr = mRegisteringTransactions.find(listenerCallbacks); if (itr == mRegisteringTransactions.end()) { ALOGE("cannot end a registration that does not exist"); return BAD_VALUE; } mRegisteringTransactions.erase(itr); return NO_ERROR; } bool TransactionCallbackInvoker::isRegisteringTransaction( const sp<IBinder>& transactionListener, const std::vector<CallbackId>& callbackIds) { ListenerCallbacks listenerCallbacks(transactionListener, callbackIds); auto itr = mRegisteringTransactions.find(listenerCallbacks); return itr != mRegisteringTransactions.end(); } status_t TransactionCallbackInvoker::registerPendingCallbackHandle( const sp<CallbackHandle>& handle) { std::lock_guard lock(mMutex); // If we can't find the transaction stats something has gone wrong. The client should call // startRegistration before trying to register a pending callback handle. TransactionStats* transactionStats; status_t err = findTransactionStats(handle->listener, handle->callbackIds, &transactionStats); if (err != NO_ERROR) { ALOGE("cannot find transaction stats"); return err; } mPendingTransactions[handle->listener][handle->callbackIds]++; return NO_ERROR; } status_t TransactionCallbackInvoker::finalizeCallbackHandle(const sp<CallbackHandle>& handle, const std::vector<JankData>& jankData) { auto listener = mPendingTransactions.find(handle->listener); if (listener != mPendingTransactions.end()) { auto& pendingCallbacks = listener->second; auto pendingCallback = pendingCallbacks.find(handle->callbackIds); if (pendingCallback != pendingCallbacks.end()) { auto& pendingCount = pendingCallback->second; // Decrease the pending count for this listener if (--pendingCount == 0) { pendingCallbacks.erase(pendingCallback); } } else { ALOGW("there are more latched callbacks than there were registered callbacks"); } if (listener->second.size() == 0) { mPendingTransactions.erase(listener); } } else { ALOGW("cannot find listener in mPendingTransactions"); } status_t err = addCallbackHandle(handle, jankData); if (err != NO_ERROR) { ALOGE("could not add callback handle"); return err; } return NO_ERROR; } status_t TransactionCallbackInvoker::finalizeOnCommitCallbackHandles( status_t TransactionCallbackInvoker::addOnCommitCallbackHandles( const std::deque<sp<CallbackHandle>>& handles, std::deque<sp<CallbackHandle>>& outRemainingHandles) { if (handles.empty()) { return NO_ERROR; } std::lock_guard lock(mMutex); const std::vector<JankData>& jankData = std::vector<JankData>(); for (const auto& handle : handles) { if (!containsOnCommitCallbacks(handle->callbackIds)) { outRemainingHandles.push_back(handle); continue; } status_t err = finalizeCallbackHandle(handle, jankData); status_t err = addCallbackHandle(handle, jankData); if (err != NO_ERROR) { return err; } Loading @@ -172,14 +76,13 @@ status_t TransactionCallbackInvoker::finalizeOnCommitCallbackHandles( return NO_ERROR; } status_t TransactionCallbackInvoker::finalizePendingCallbackHandles( status_t TransactionCallbackInvoker::addCallbackHandles( const std::deque<sp<CallbackHandle>>& handles, const std::vector<JankData>& jankData) { if (handles.empty()) { return NO_ERROR; } std::lock_guard lock(mMutex); for (const auto& handle : handles) { status_t err = finalizeCallbackHandle(handle, jankData); status_t err = addCallbackHandle(handle, jankData); if (err != NO_ERROR) { return err; } Loading @@ -190,8 +93,6 @@ status_t TransactionCallbackInvoker::finalizePendingCallbackHandles( status_t TransactionCallbackInvoker::registerUnpresentedCallbackHandle( const sp<CallbackHandle>& handle) { std::lock_guard lock(mMutex); return addCallbackHandle(handle, std::vector<JankData>()); } Loading @@ -208,9 +109,8 @@ status_t TransactionCallbackInvoker::findTransactionStats( return NO_ERROR; } } ALOGE("could not find transaction stats"); return BAD_VALUE; *outTransactionStats = &transactionStatsDeque.emplace_back(callbackIds); return NO_ERROR; } status_t TransactionCallbackInvoker::addCallbackHandle(const sp<CallbackHandle>& handle, Loading Loading @@ -244,13 +144,10 @@ status_t TransactionCallbackInvoker::addCallbackHandle(const sp<CallbackHandle>& } void TransactionCallbackInvoker::addPresentFence(const sp<Fence>& presentFence) { std::lock_guard<std::mutex> lock(mMutex); mPresentFence = presentFence; } void TransactionCallbackInvoker::sendCallbacks() { std::lock_guard lock(mMutex); // For each listener auto completedTransactionsItr = mCompletedTransactions.begin(); while (completedTransactionsItr != mCompletedTransactions.end()) { Loading @@ -263,27 +160,9 @@ void TransactionCallbackInvoker::sendCallbacks() { while (transactionStatsItr != transactionStatsDeque.end()) { auto& transactionStats = *transactionStatsItr; // If this transaction is still registering, it is not safe to send a callback // because there could be surface controls that haven't been added to // transaction stats or mPendingTransactions. if (isRegisteringTransaction(listener, transactionStats.callbackIds)) { break; } // If we are still waiting on the callback handles for this transaction, stop // here because all transaction callbacks for the same listener must come in order auto pendingTransactions = mPendingTransactions.find(listener); if (pendingTransactions != mPendingTransactions.end() && pendingTransactions->second.count(transactionStats.callbackIds) != 0) { break; } // If the transaction has been latched if (transactionStats.latchTime >= 0 && !containsOnCommitCallbacks(transactionStats.callbackIds)) { if (!mPresentFence) { break; } transactionStats.presentFence = mPresentFence; } Loading @@ -303,21 +182,10 @@ void TransactionCallbackInvoker::sendCallbacks() { // we get pointers that compare unequal in the SF process. interface_cast<ITransactionCompletedListener>(listenerStats.listener) ->onTransactionCompleted(listenerStats); if (transactionStatsDeque.empty()) { listener->unlinkToDeath(mDeathRecipient); completedTransactionsItr = mCompletedTransactions.erase(completedTransactionsItr); } else { completedTransactionsItr++; } } else { completedTransactionsItr = mCompletedTransactions.erase(completedTransactionsItr); } } else { completedTransactionsItr++; } } if (mPresentFence) { mPresentFence.clear(); Loading services/surfaceflinger/TransactionCallbackInvoker.h +13 −54 Original line number Diff line number Diff line Loading @@ -56,79 +56,38 @@ public: class TransactionCallbackInvoker { public: ~TransactionCallbackInvoker(); // Adds listener and callbackIds in case there are no SurfaceControls that are supposed // to be included in the callback. This functions should be call before attempting to register // any callback handles. status_t startRegistration(const ListenerCallbacks& listenerCallbacks); // Ends the registration. After this is called, no more CallbackHandles will be registered. // It is safe to send a callback if the Transaction doesn't have any Pending callback handles. status_t endRegistration(const ListenerCallbacks& listenerCallbacks); // Informs the TransactionCallbackInvoker that there is a Transaction with a CallbackHandle // that needs to be latched and presented this frame. This function should be called once the // layer has received the CallbackHandle so the TransactionCallbackInvoker knows not to send // a callback for that Listener/Transaction pair until that CallbackHandle has been latched and // presented. status_t registerPendingCallbackHandle(const sp<CallbackHandle>& handle); // Notifies the TransactionCallbackInvoker that a pending CallbackHandle has been presented. status_t finalizePendingCallbackHandles(const std::deque<sp<CallbackHandle>>& handles, status_t addCallbackHandles(const std::deque<sp<CallbackHandle>>& handles, const std::vector<JankData>& jankData); status_t finalizeOnCommitCallbackHandles(const std::deque<sp<CallbackHandle>>& handles, status_t addOnCommitCallbackHandles(const std::deque<sp<CallbackHandle>>& handles, std::deque<sp<CallbackHandle>>& outRemainingHandles); // Adds the Transaction CallbackHandle from a layer that does not need to be relatched and // presented this frame. status_t registerUnpresentedCallbackHandle(const sp<CallbackHandle>& handle); void addEmptyTransaction(const ListenerCallbacks& listenerCallbacks); void addPresentFence(const sp<Fence>& presentFence); void sendCallbacks(); void clearCompletedTransactions() { mCompletedTransactions.clear(); } private: status_t addCallbackHandle(const sp<CallbackHandle>& handle, const std::vector<JankData>& jankData); bool isRegisteringTransaction(const sp<IBinder>& transactionListener, const std::vector<CallbackId>& callbackIds) REQUIRES(mMutex); private: status_t findTransactionStats(const sp<IBinder>& listener, const std::vector<CallbackId>& callbackIds, TransactionStats** outTransactionStats) REQUIRES(mMutex); status_t addCallbackHandle(const sp<CallbackHandle>& handle, const std::vector<JankData>& jankData) REQUIRES(mMutex); status_t finalizeCallbackHandle(const sp<CallbackHandle>& handle, const std::vector<JankData>& jankData) REQUIRES(mMutex); class CallbackDeathRecipient : public IBinder::DeathRecipient { public: // This function is a no-op. isBinderAlive needs a linked DeathRecipient to work. // Death recipients needs a binderDied function. // // (isBinderAlive checks if BpBinder's mAlive is 0. mAlive is only set to 0 in sendObituary. // sendObituary is only called if linkToDeath was called with a DeathRecipient.) void binderDied(const wp<IBinder>& /*who*/) override {} }; sp<CallbackDeathRecipient> mDeathRecipient = new CallbackDeathRecipient(); std::mutex mMutex; std::condition_variable_any mConditionVariable; TransactionStats** outTransactionStats); std::unordered_set<ListenerCallbacks, ListenerCallbacksHash> mRegisteringTransactions GUARDED_BY(mMutex); std::unordered_map< sp<IBinder>, std::unordered_map<std::vector<CallbackId>, uint32_t /*count*/, CallbackIdsHash>, IListenerHash> mPendingTransactions GUARDED_BY(mMutex); std::unordered_map<sp<IBinder>, std::deque<TransactionStats>, IListenerHash> mCompletedTransactions GUARDED_BY(mMutex); mCompletedTransactions; sp<Fence> mPresentFence GUARDED_BY(mMutex); sp<Fence> mPresentFence; }; } // namespace android Loading
services/surfaceflinger/BufferStateLayer.cpp +2 −6 Original line number Diff line number Diff line Loading @@ -214,7 +214,7 @@ void BufferStateLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) { JankData(surfaceFrame->getToken(), surfaceFrame->getJankType().value())); } mFlinger->getTransactionCallbackInvoker().finalizePendingCallbackHandles( mFlinger->getTransactionCallbackInvoker().addCallbackHandles( mDrawingState.callbackHandles, jankData); mDrawingState.callbackHandles = {}; Loading Loading @@ -564,10 +564,6 @@ bool BufferStateLayer::setTransactionCompletedListeners( handle->acquireTime = mCallbackHandleAcquireTime; handle->frameNumber = mDrawingState.frameNumber; // Notify the transaction completed thread that there is a pending latched callback // handle mFlinger->getTransactionCallbackInvoker().registerPendingCallbackHandle(handle); // Store so latched time and release fence can be set mDrawingState.callbackHandles.push_back(handle); Loading Loading @@ -765,7 +761,7 @@ status_t BufferStateLayer::updateTexImage(bool& /*recomputeVisibleRegions*/, nse std::deque<sp<CallbackHandle>> remainingHandles; mFlinger->getTransactionCallbackInvoker() .finalizeOnCommitCallbackHandles(mDrawingState.callbackHandles, remainingHandles); .addOnCommitCallbackHandles(mDrawingState.callbackHandles, remainingHandles); mDrawingState.callbackHandles = remainingHandles; mDrawingStateModified = false; Loading
services/surfaceflinger/SurfaceFlinger.cpp +5 −10 Original line number Diff line number Diff line Loading @@ -2152,11 +2152,12 @@ void SurfaceFlinger::onMessageRefresh() { bool SurfaceFlinger::handleMessageInvalidate() { ATRACE_CALL(); bool refreshNeeded = handlePageFlip(); // Send on commit callbacks mTransactionCallbackInvoker.sendCallbacks(); bool refreshNeeded = handlePageFlip(); if (mVisibleRegionsDirty) { computeLayerBounds(); } Loading Loading @@ -2346,6 +2347,7 @@ void SurfaceFlinger::postComposition() { mTransactionCallbackInvoker.addPresentFence(mPreviousPresentFences[0].fence); mTransactionCallbackInvoker.sendCallbacks(); mTransactionCallbackInvoker.clearCompletedTransactions(); if (display && display->isInternal() && display->getPowerMode() == hal::PowerMode::ON && mPreviousPresentFences[0].fenceTime->isValid()) { Loading Loading @@ -3729,8 +3731,7 @@ void SurfaceFlinger::applyTransactionState(const FrameTimelineInfo& frameTimelin // that listeners with SurfaceControls will start registration during setClientStateLocked // below. for (const auto& listener : listenerCallbacks) { mTransactionCallbackInvoker.startRegistration(listener); mTransactionCallbackInvoker.endRegistration(listener); mTransactionCallbackInvoker.addEmptyTransaction(listener); } std::unordered_set<ListenerCallbacks, ListenerCallbacksHash> listenerCallbacksWithSurfaces; Loading @@ -3748,10 +3749,6 @@ void SurfaceFlinger::applyTransactionState(const FrameTimelineInfo& frameTimelin } } for (const auto& listenerCallback : listenerCallbacksWithSurfaces) { mTransactionCallbackInvoker.endRegistration(listenerCallback); } // If the state doesn't require a traversal and there are callbacks, send them now if (!(clientStateFlags & eTraversalNeeded) && hasListenerCallbacks) { mTransactionCallbackInvoker.sendCallbacks(); Loading Loading @@ -3881,14 +3878,12 @@ uint32_t SurfaceFlinger::setClientStateLocked( ListenerCallbacks onCommitCallbacks = listener.filter(CallbackId::Type::ON_COMMIT); if (!onCommitCallbacks.callbackIds.empty()) { mTransactionCallbackInvoker.startRegistration(onCommitCallbacks); filteredListeners.push_back(onCommitCallbacks); outListenerCallbacks.insert(onCommitCallbacks); } ListenerCallbacks onCompleteCallbacks = listener.filter(CallbackId::Type::ON_COMPLETE); if (!onCompleteCallbacks.callbackIds.empty()) { mTransactionCallbackInvoker.startRegistration(onCompleteCallbacks); filteredListeners.push_back(onCompleteCallbacks); outListenerCallbacks.insert(onCompleteCallbacks); } Loading
services/surfaceflinger/TransactionCallbackInvoker.cpp +10 −142 Original line number Diff line number Diff line Loading @@ -49,121 +49,25 @@ static bool containsOnCommitCallbacks(const std::vector<CallbackId>& callbacks) return !callbacks.empty() && callbacks.front().type == CallbackId::Type::ON_COMMIT; } TransactionCallbackInvoker::~TransactionCallbackInvoker() { { std::lock_guard lock(mMutex); for (const auto& [listener, transactionStats] : mCompletedTransactions) { listener->unlinkToDeath(mDeathRecipient); } } } status_t TransactionCallbackInvoker::startRegistration(const ListenerCallbacks& listenerCallbacks) { std::lock_guard lock(mMutex); auto [itr, inserted] = mRegisteringTransactions.insert(listenerCallbacks); void TransactionCallbackInvoker::addEmptyTransaction(const ListenerCallbacks& listenerCallbacks) { auto& [listener, callbackIds] = listenerCallbacks; if (inserted) { if (mCompletedTransactions.count(listener) == 0) { status_t err = listener->linkToDeath(mDeathRecipient); if (err != NO_ERROR) { ALOGE("cannot add callback because linkToDeath failed, err: %d", err); return err; } } auto& transactionStatsDeque = mCompletedTransactions[listener]; transactionStatsDeque.emplace_back(callbackIds); } return NO_ERROR; } status_t TransactionCallbackInvoker::endRegistration(const ListenerCallbacks& listenerCallbacks) { std::lock_guard lock(mMutex); auto itr = mRegisteringTransactions.find(listenerCallbacks); if (itr == mRegisteringTransactions.end()) { ALOGE("cannot end a registration that does not exist"); return BAD_VALUE; } mRegisteringTransactions.erase(itr); return NO_ERROR; } bool TransactionCallbackInvoker::isRegisteringTransaction( const sp<IBinder>& transactionListener, const std::vector<CallbackId>& callbackIds) { ListenerCallbacks listenerCallbacks(transactionListener, callbackIds); auto itr = mRegisteringTransactions.find(listenerCallbacks); return itr != mRegisteringTransactions.end(); } status_t TransactionCallbackInvoker::registerPendingCallbackHandle( const sp<CallbackHandle>& handle) { std::lock_guard lock(mMutex); // If we can't find the transaction stats something has gone wrong. The client should call // startRegistration before trying to register a pending callback handle. TransactionStats* transactionStats; status_t err = findTransactionStats(handle->listener, handle->callbackIds, &transactionStats); if (err != NO_ERROR) { ALOGE("cannot find transaction stats"); return err; } mPendingTransactions[handle->listener][handle->callbackIds]++; return NO_ERROR; } status_t TransactionCallbackInvoker::finalizeCallbackHandle(const sp<CallbackHandle>& handle, const std::vector<JankData>& jankData) { auto listener = mPendingTransactions.find(handle->listener); if (listener != mPendingTransactions.end()) { auto& pendingCallbacks = listener->second; auto pendingCallback = pendingCallbacks.find(handle->callbackIds); if (pendingCallback != pendingCallbacks.end()) { auto& pendingCount = pendingCallback->second; // Decrease the pending count for this listener if (--pendingCount == 0) { pendingCallbacks.erase(pendingCallback); } } else { ALOGW("there are more latched callbacks than there were registered callbacks"); } if (listener->second.size() == 0) { mPendingTransactions.erase(listener); } } else { ALOGW("cannot find listener in mPendingTransactions"); } status_t err = addCallbackHandle(handle, jankData); if (err != NO_ERROR) { ALOGE("could not add callback handle"); return err; } return NO_ERROR; } status_t TransactionCallbackInvoker::finalizeOnCommitCallbackHandles( status_t TransactionCallbackInvoker::addOnCommitCallbackHandles( const std::deque<sp<CallbackHandle>>& handles, std::deque<sp<CallbackHandle>>& outRemainingHandles) { if (handles.empty()) { return NO_ERROR; } std::lock_guard lock(mMutex); const std::vector<JankData>& jankData = std::vector<JankData>(); for (const auto& handle : handles) { if (!containsOnCommitCallbacks(handle->callbackIds)) { outRemainingHandles.push_back(handle); continue; } status_t err = finalizeCallbackHandle(handle, jankData); status_t err = addCallbackHandle(handle, jankData); if (err != NO_ERROR) { return err; } Loading @@ -172,14 +76,13 @@ status_t TransactionCallbackInvoker::finalizeOnCommitCallbackHandles( return NO_ERROR; } status_t TransactionCallbackInvoker::finalizePendingCallbackHandles( status_t TransactionCallbackInvoker::addCallbackHandles( const std::deque<sp<CallbackHandle>>& handles, const std::vector<JankData>& jankData) { if (handles.empty()) { return NO_ERROR; } std::lock_guard lock(mMutex); for (const auto& handle : handles) { status_t err = finalizeCallbackHandle(handle, jankData); status_t err = addCallbackHandle(handle, jankData); if (err != NO_ERROR) { return err; } Loading @@ -190,8 +93,6 @@ status_t TransactionCallbackInvoker::finalizePendingCallbackHandles( status_t TransactionCallbackInvoker::registerUnpresentedCallbackHandle( const sp<CallbackHandle>& handle) { std::lock_guard lock(mMutex); return addCallbackHandle(handle, std::vector<JankData>()); } Loading @@ -208,9 +109,8 @@ status_t TransactionCallbackInvoker::findTransactionStats( return NO_ERROR; } } ALOGE("could not find transaction stats"); return BAD_VALUE; *outTransactionStats = &transactionStatsDeque.emplace_back(callbackIds); return NO_ERROR; } status_t TransactionCallbackInvoker::addCallbackHandle(const sp<CallbackHandle>& handle, Loading Loading @@ -244,13 +144,10 @@ status_t TransactionCallbackInvoker::addCallbackHandle(const sp<CallbackHandle>& } void TransactionCallbackInvoker::addPresentFence(const sp<Fence>& presentFence) { std::lock_guard<std::mutex> lock(mMutex); mPresentFence = presentFence; } void TransactionCallbackInvoker::sendCallbacks() { std::lock_guard lock(mMutex); // For each listener auto completedTransactionsItr = mCompletedTransactions.begin(); while (completedTransactionsItr != mCompletedTransactions.end()) { Loading @@ -263,27 +160,9 @@ void TransactionCallbackInvoker::sendCallbacks() { while (transactionStatsItr != transactionStatsDeque.end()) { auto& transactionStats = *transactionStatsItr; // If this transaction is still registering, it is not safe to send a callback // because there could be surface controls that haven't been added to // transaction stats or mPendingTransactions. if (isRegisteringTransaction(listener, transactionStats.callbackIds)) { break; } // If we are still waiting on the callback handles for this transaction, stop // here because all transaction callbacks for the same listener must come in order auto pendingTransactions = mPendingTransactions.find(listener); if (pendingTransactions != mPendingTransactions.end() && pendingTransactions->second.count(transactionStats.callbackIds) != 0) { break; } // If the transaction has been latched if (transactionStats.latchTime >= 0 && !containsOnCommitCallbacks(transactionStats.callbackIds)) { if (!mPresentFence) { break; } transactionStats.presentFence = mPresentFence; } Loading @@ -303,21 +182,10 @@ void TransactionCallbackInvoker::sendCallbacks() { // we get pointers that compare unequal in the SF process. interface_cast<ITransactionCompletedListener>(listenerStats.listener) ->onTransactionCompleted(listenerStats); if (transactionStatsDeque.empty()) { listener->unlinkToDeath(mDeathRecipient); completedTransactionsItr = mCompletedTransactions.erase(completedTransactionsItr); } else { completedTransactionsItr++; } } else { completedTransactionsItr = mCompletedTransactions.erase(completedTransactionsItr); } } else { completedTransactionsItr++; } } if (mPresentFence) { mPresentFence.clear(); Loading
services/surfaceflinger/TransactionCallbackInvoker.h +13 −54 Original line number Diff line number Diff line Loading @@ -56,79 +56,38 @@ public: class TransactionCallbackInvoker { public: ~TransactionCallbackInvoker(); // Adds listener and callbackIds in case there are no SurfaceControls that are supposed // to be included in the callback. This functions should be call before attempting to register // any callback handles. status_t startRegistration(const ListenerCallbacks& listenerCallbacks); // Ends the registration. After this is called, no more CallbackHandles will be registered. // It is safe to send a callback if the Transaction doesn't have any Pending callback handles. status_t endRegistration(const ListenerCallbacks& listenerCallbacks); // Informs the TransactionCallbackInvoker that there is a Transaction with a CallbackHandle // that needs to be latched and presented this frame. This function should be called once the // layer has received the CallbackHandle so the TransactionCallbackInvoker knows not to send // a callback for that Listener/Transaction pair until that CallbackHandle has been latched and // presented. status_t registerPendingCallbackHandle(const sp<CallbackHandle>& handle); // Notifies the TransactionCallbackInvoker that a pending CallbackHandle has been presented. status_t finalizePendingCallbackHandles(const std::deque<sp<CallbackHandle>>& handles, status_t addCallbackHandles(const std::deque<sp<CallbackHandle>>& handles, const std::vector<JankData>& jankData); status_t finalizeOnCommitCallbackHandles(const std::deque<sp<CallbackHandle>>& handles, status_t addOnCommitCallbackHandles(const std::deque<sp<CallbackHandle>>& handles, std::deque<sp<CallbackHandle>>& outRemainingHandles); // Adds the Transaction CallbackHandle from a layer that does not need to be relatched and // presented this frame. status_t registerUnpresentedCallbackHandle(const sp<CallbackHandle>& handle); void addEmptyTransaction(const ListenerCallbacks& listenerCallbacks); void addPresentFence(const sp<Fence>& presentFence); void sendCallbacks(); void clearCompletedTransactions() { mCompletedTransactions.clear(); } private: status_t addCallbackHandle(const sp<CallbackHandle>& handle, const std::vector<JankData>& jankData); bool isRegisteringTransaction(const sp<IBinder>& transactionListener, const std::vector<CallbackId>& callbackIds) REQUIRES(mMutex); private: status_t findTransactionStats(const sp<IBinder>& listener, const std::vector<CallbackId>& callbackIds, TransactionStats** outTransactionStats) REQUIRES(mMutex); status_t addCallbackHandle(const sp<CallbackHandle>& handle, const std::vector<JankData>& jankData) REQUIRES(mMutex); status_t finalizeCallbackHandle(const sp<CallbackHandle>& handle, const std::vector<JankData>& jankData) REQUIRES(mMutex); class CallbackDeathRecipient : public IBinder::DeathRecipient { public: // This function is a no-op. isBinderAlive needs a linked DeathRecipient to work. // Death recipients needs a binderDied function. // // (isBinderAlive checks if BpBinder's mAlive is 0. mAlive is only set to 0 in sendObituary. // sendObituary is only called if linkToDeath was called with a DeathRecipient.) void binderDied(const wp<IBinder>& /*who*/) override {} }; sp<CallbackDeathRecipient> mDeathRecipient = new CallbackDeathRecipient(); std::mutex mMutex; std::condition_variable_any mConditionVariable; TransactionStats** outTransactionStats); std::unordered_set<ListenerCallbacks, ListenerCallbacksHash> mRegisteringTransactions GUARDED_BY(mMutex); std::unordered_map< sp<IBinder>, std::unordered_map<std::vector<CallbackId>, uint32_t /*count*/, CallbackIdsHash>, IListenerHash> mPendingTransactions GUARDED_BY(mMutex); std::unordered_map<sp<IBinder>, std::deque<TransactionStats>, IListenerHash> mCompletedTransactions GUARDED_BY(mMutex); mCompletedTransactions; sp<Fence> mPresentFence GUARDED_BY(mMutex); sp<Fence> mPresentFence; }; } // namespace android