Loading services/surfaceflinger/SurfaceFlinger.cpp +7 −2 Original line number Diff line number Diff line Loading @@ -6620,8 +6620,13 @@ ftl::SharedFuture<FenceResult> SurfaceFlinger::captureScreenCommon( 1 /* layerCount */, usage, "screenshot"); const status_t bufferStatus = buffer->initCheck(); LOG_ALWAYS_FATAL_IF(bufferStatus != OK, "captureScreenCommon: Buffer failed to allocate: %d", bufferStatus); if (bufferStatus != OK) { // Animations may end up being really janky, but don't crash here. // Otherwise an irreponsible process may cause an SF crash by allocating // too much. ALOGE("%s: Buffer failed to allocate: %d", __func__, bufferStatus); return ftl::yield<FenceResult>(base::unexpected(bufferStatus)).share(); } const std::shared_ptr<renderengine::ExternalTexture> texture = std::make_shared< renderengine::impl::ExternalTexture>(buffer, getRenderEngine(), renderengine::impl::ExternalTexture::Usage:: Loading Loading
services/surfaceflinger/SurfaceFlinger.cpp +7 −2 Original line number Diff line number Diff line Loading @@ -6620,8 +6620,13 @@ ftl::SharedFuture<FenceResult> SurfaceFlinger::captureScreenCommon( 1 /* layerCount */, usage, "screenshot"); const status_t bufferStatus = buffer->initCheck(); LOG_ALWAYS_FATAL_IF(bufferStatus != OK, "captureScreenCommon: Buffer failed to allocate: %d", bufferStatus); if (bufferStatus != OK) { // Animations may end up being really janky, but don't crash here. // Otherwise an irreponsible process may cause an SF crash by allocating // too much. ALOGE("%s: Buffer failed to allocate: %d", __func__, bufferStatus); return ftl::yield<FenceResult>(base::unexpected(bufferStatus)).share(); } const std::shared_ptr<renderengine::ExternalTexture> texture = std::make_shared< renderengine::impl::ExternalTexture>(buffer, getRenderEngine(), renderengine::impl::ExternalTexture::Usage:: Loading