Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit 46259c5c authored by Derek Sollenberger's avatar Derek Sollenberger Committed by Android (Google) Code Review
Browse files

Merge "Return to previous RenderEngine behavior for protected buffers" into sc-dev

parents 4a9869c3 bc14f3c5
Loading
Loading
Loading
Loading
+5 −4
Original line number Diff line number Diff line
@@ -505,10 +505,11 @@ void SkiaGLRenderEngine::mapExternalTextureBuffer(const sp<GraphicBuffer>& buffe
    if (mRenderEngineType != RenderEngineType::SKIA_GL_THREADED) {
        return;
    }
    // we currently don't attempt to map a buffer if the buffer contains protected content
    // because GPU resources for protected buffers is much more limited.
    // We currently don't attempt to map a buffer if the buffer contains protected content
    // or we are using a protected context because GPU resources for protected buffers is
    // much more limited.
    const bool isProtectedBuffer = buffer->getUsage() & GRALLOC_USAGE_PROTECTED;
    if (isProtectedBuffer) {
    if (isProtectedBuffer || mInProtectedContext) {
        return;
    }
    ATRACE_CALL();
@@ -517,7 +518,7 @@ void SkiaGLRenderEngine::mapExternalTextureBuffer(const sp<GraphicBuffer>& buffe
    // bound context if we are not already using the protected context (and subsequently switch
    // back after the buffer is cached).
    auto grContext = getActiveGrContext();
    auto& cache = mInProtectedContext ? mProtectedTextureCache : mTextureCache;
    auto& cache = mTextureCache;

    std::lock_guard<std::mutex> lock(mRenderingMutex);
    mGraphicBufferExternalRefs[buffer->getId()]++;