Loading services/inputflinger/dispatcher/InputDispatcher.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -717,7 +717,7 @@ bool InputDispatcher::shouldPruneInboundQueueLocked(const MotionEntry& motionEnt for (TouchedMonitor& gestureMonitor : gestureMonitors) { sp<Connection> connection = getConnectionLocked(gestureMonitor.monitor.inputChannel->getConnectionToken()); if (connection->responsive) { if (connection != nullptr && connection->responsive) { // This monitor could take more input. Drop all events preceding this // event, so that gesture monitor could get a chance to receive the stream ALOGW("Pruning the input queue because %s is unresponsive, but we have a " Loading Loading
services/inputflinger/dispatcher/InputDispatcher.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -717,7 +717,7 @@ bool InputDispatcher::shouldPruneInboundQueueLocked(const MotionEntry& motionEnt for (TouchedMonitor& gestureMonitor : gestureMonitors) { sp<Connection> connection = getConnectionLocked(gestureMonitor.monitor.inputChannel->getConnectionToken()); if (connection->responsive) { if (connection != nullptr && connection->responsive) { // This monitor could take more input. Drop all events preceding this // event, so that gesture monitor could get a chance to receive the stream ALOGW("Pruning the input queue because %s is unresponsive, but we have a " Loading