Loading libs/renderengine/gl/filters/BlurFilter.h +1 −1 Original line number Original line Diff line number Diff line Loading @@ -38,7 +38,7 @@ public: // Downsample FBO to improve performance // Downsample FBO to improve performance static constexpr float kFboScale = 0.25f; static constexpr float kFboScale = 0.25f; // Maximum number of render passes // Maximum number of render passes static constexpr uint32_t kMaxPasses = 6; static constexpr uint32_t kMaxPasses = 4; // To avoid downscaling artifacts, we interpolate the blurred fbo with the full composited // To avoid downscaling artifacts, we interpolate the blurred fbo with the full composited // image, up to this radius. // image, up to this radius. static constexpr float kMaxCrossFadeRadius = 30.0f; static constexpr float kMaxCrossFadeRadius = 30.0f; Loading Loading
libs/renderengine/gl/filters/BlurFilter.h +1 −1 Original line number Original line Diff line number Diff line Loading @@ -38,7 +38,7 @@ public: // Downsample FBO to improve performance // Downsample FBO to improve performance static constexpr float kFboScale = 0.25f; static constexpr float kFboScale = 0.25f; // Maximum number of render passes // Maximum number of render passes static constexpr uint32_t kMaxPasses = 6; static constexpr uint32_t kMaxPasses = 4; // To avoid downscaling artifacts, we interpolate the blurred fbo with the full composited // To avoid downscaling artifacts, we interpolate the blurred fbo with the full composited // image, up to this radius. // image, up to this radius. static constexpr float kMaxCrossFadeRadius = 30.0f; static constexpr float kMaxCrossFadeRadius = 30.0f; Loading