Loading services/surfaceflinger/Layer.cpp +4 −0 Original line number Diff line number Diff line Loading @@ -2081,11 +2081,15 @@ void Layer::writeToProto(LayerProto* layerInfo, LayerVector::StateSet stateSet) auto parent = useDrawing ? mDrawingParent.promote() : mCurrentParent.promote(); if (parent != nullptr) { layerInfo->set_parent(parent->sequence); } else { layerInfo->set_parent(-1); } auto zOrderRelativeOf = state.zOrderRelativeOf.promote(); if (zOrderRelativeOf != nullptr) { layerInfo->set_z_order_relative_of(zOrderRelativeOf->sequence); } else { layerInfo->set_z_order_relative_of(-1); } auto buffer = mActiveBuffer; Loading services/surfaceflinger/layerproto/LayerProtoParser.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -199,13 +199,13 @@ void LayerProtoParser::updateChildrenAndRelative(const LayerProto& layerProto, } } if (layerProto.has_parent()) { if (layerProto.parent() != -1) { if (layerMap.count(layerProto.parent()) > 0) { currLayer->parent = layerMap[layerProto.parent()]; } } if (layerProto.has_z_order_relative_of()) { if (layerProto.z_order_relative_of() != -1) { if (layerMap.count(layerProto.z_order_relative_of()) > 0) { currLayer->zOrderRelativeOf = layerMap[layerProto.z_order_relative_of()]; } Loading services/surfaceflinger/layerproto/layers.proto +74 −74 Original line number Diff line number Diff line // Definitions for SurfaceFlinger layers. syntax = "proto2"; syntax = "proto3"; option optimize_for = LITE_RUNTIME; package android.surfaceflinger; // Contains a list of all layers. message LayersProto { repeated LayerProto layers = 1; optional SizeProto resolution = 2; optional string color_mode = 3; optional string color_transform = 4; optional int32 global_transform = 5; SizeProto resolution = 2; string color_mode = 3; string color_transform = 4; int32 global_transform = 5; } // Information about each layer. message LayerProto { // unique id per layer. optional int32 id = 1; int32 id = 1; // unique name per layer. optional string name = 2; string name = 2; // list of children this layer may have. May be empty. repeated int32 children = 3; // list of layers that are z order relative to this layer. repeated int32 relatives = 4; // The type of layer, ex Color, Layer optional string type = 5; optional RegionProto transparent_region = 6; optional RegionProto visible_region = 7; optional RegionProto damage_region = 8; optional uint32 layer_stack = 9; string type = 5; RegionProto transparent_region = 6; RegionProto visible_region = 7; RegionProto damage_region = 8; uint32 layer_stack = 9; // The layer's z order. Can be z order in layer stack, relative to parent, // or relative to another layer specified in zOrderRelative. optional int32 z = 10; int32 z = 10; // The layer's position on the display. optional PositionProto position = 11; PositionProto position = 11; // The layer's requested position. optional PositionProto requested_position = 12; PositionProto requested_position = 12; // The layer's size. optional SizeProto size = 13; SizeProto size = 13; // The layer's crop in it's own bounds. optional RectProto crop = 14; RectProto crop = 14; // The layer's crop in it's parent's bounds. optional RectProto final_crop = 15 [deprecated=true]; optional bool is_opaque = 16; optional bool invalidate = 17; optional string dataspace = 18; optional string pixel_format = 19; RectProto final_crop = 15 [deprecated=true]; bool is_opaque = 16; bool invalidate = 17; string dataspace = 18; string pixel_format = 19; // The layer's actual color. optional ColorProto color = 20; ColorProto color = 20; // The layer's requested color. optional ColorProto requested_color = 21; ColorProto requested_color = 21; // Can be any combination of // hidden = 0x01 // opaque = 0x02, // secure = 0x80, optional uint32 flags = 22; uint32 flags = 22; // The layer's actual transform optional TransformProto transform = 23; TransformProto transform = 23; // The layer's requested transform. optional TransformProto requested_transform = 24; TransformProto requested_transform = 24; // The parent layer. This value can be null if there is no parent. optional int32 parent = 25 [default = -1]; int32 parent = 25; // The layer that this layer has a z order relative to. This value can be null. optional int32 z_order_relative_of = 26 [default = -1]; int32 z_order_relative_of = 26; // This value can be null if there's nothing to draw. optional ActiveBufferProto active_buffer = 27; ActiveBufferProto active_buffer = 27; // The number of frames available. optional int32 queued_frames = 28; optional bool refresh_pending = 29; int32 queued_frames = 28; bool refresh_pending = 29; // The layer's composer backend destination frame optional RectProto hwc_frame = 30; RectProto hwc_frame = 30; // The layer's composer backend source crop optional FloatRectProto hwc_crop = 31; FloatRectProto hwc_crop = 31; // The layer's composer backend transform optional int32 hwc_transform = 32; optional int32 window_type = 33 [deprecated=true]; optional int32 app_id = 34 [deprecated=true]; int32 hwc_transform = 32; int32 window_type = 33 [deprecated=true]; int32 app_id = 34 [deprecated=true]; // The layer's composition type optional int32 hwc_composition_type = 35; int32 hwc_composition_type = 35; // If it's a buffer layer, indicate if the content is protected optional bool is_protected = 36; bool is_protected = 36; // Current frame number being rendered. optional uint64 curr_frame = 37; uint64 curr_frame = 37; // A list of barriers that the layer is waiting to update state. repeated BarrierLayerProto barrier_layer = 38; // If active_buffer is not null, record its transform. optional TransformProto buffer_transform = 39; optional int32 effective_scaling_mode = 40; TransformProto buffer_transform = 39; int32 effective_scaling_mode = 40; // Layer's corner radius. optional float corner_radius = 41; float corner_radius = 41; // Metadata map. May be empty. map<int32, bytes> metadata = 42; optional TransformProto effective_transform = 43; optional FloatRectProto source_bounds = 44; optional FloatRectProto bounds = 45; optional FloatRectProto screen_bounds = 46; TransformProto effective_transform = 43; FloatRectProto source_bounds = 44; FloatRectProto bounds = 45; FloatRectProto screen_bounds = 46; } message PositionProto { optional float x = 1; optional float y = 2; float x = 1; float y = 2; } message SizeProto { optional int32 w = 1; optional int32 h = 2; int32 w = 1; int32 h = 2; } message TransformProto { optional float dsdx = 1; optional float dtdx = 2; optional float dsdy = 3; optional float dtdy = 4; float dsdx = 1; float dtdx = 2; float dsdy = 3; float dtdy = 4; } message RegionProto { optional uint64 id = 1; uint64 id = 1; repeated RectProto rect = 2; } message RectProto { optional int32 left = 1; optional int32 top = 2; optional int32 right = 3; optional int32 bottom = 4; int32 left = 1; int32 top = 2; int32 right = 3; int32 bottom = 4; } message FloatRectProto { optional float left = 1; optional float top = 2; optional float right = 3; optional float bottom = 4; float left = 1; float top = 2; float right = 3; float bottom = 4; } message ActiveBufferProto { optional uint32 width = 1; optional uint32 height = 2; optional uint32 stride = 3; optional int32 format = 4; uint32 width = 1; uint32 height = 2; uint32 stride = 3; int32 format = 4; } message ColorProto { optional float r = 1; optional float g = 2; optional float b = 3; optional float a = 4; float r = 1; float g = 2; float b = 3; float a = 4; } message BarrierLayerProto { // layer id the barrier is waiting on. optional int32 id = 1; int32 id = 1; // frame number the barrier is waiting on. optional uint64 frame_number = 2; uint64 frame_number = 2; } Loading
services/surfaceflinger/Layer.cpp +4 −0 Original line number Diff line number Diff line Loading @@ -2081,11 +2081,15 @@ void Layer::writeToProto(LayerProto* layerInfo, LayerVector::StateSet stateSet) auto parent = useDrawing ? mDrawingParent.promote() : mCurrentParent.promote(); if (parent != nullptr) { layerInfo->set_parent(parent->sequence); } else { layerInfo->set_parent(-1); } auto zOrderRelativeOf = state.zOrderRelativeOf.promote(); if (zOrderRelativeOf != nullptr) { layerInfo->set_z_order_relative_of(zOrderRelativeOf->sequence); } else { layerInfo->set_z_order_relative_of(-1); } auto buffer = mActiveBuffer; Loading
services/surfaceflinger/layerproto/LayerProtoParser.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -199,13 +199,13 @@ void LayerProtoParser::updateChildrenAndRelative(const LayerProto& layerProto, } } if (layerProto.has_parent()) { if (layerProto.parent() != -1) { if (layerMap.count(layerProto.parent()) > 0) { currLayer->parent = layerMap[layerProto.parent()]; } } if (layerProto.has_z_order_relative_of()) { if (layerProto.z_order_relative_of() != -1) { if (layerMap.count(layerProto.z_order_relative_of()) > 0) { currLayer->zOrderRelativeOf = layerMap[layerProto.z_order_relative_of()]; } Loading
services/surfaceflinger/layerproto/layers.proto +74 −74 Original line number Diff line number Diff line // Definitions for SurfaceFlinger layers. syntax = "proto2"; syntax = "proto3"; option optimize_for = LITE_RUNTIME; package android.surfaceflinger; // Contains a list of all layers. message LayersProto { repeated LayerProto layers = 1; optional SizeProto resolution = 2; optional string color_mode = 3; optional string color_transform = 4; optional int32 global_transform = 5; SizeProto resolution = 2; string color_mode = 3; string color_transform = 4; int32 global_transform = 5; } // Information about each layer. message LayerProto { // unique id per layer. optional int32 id = 1; int32 id = 1; // unique name per layer. optional string name = 2; string name = 2; // list of children this layer may have. May be empty. repeated int32 children = 3; // list of layers that are z order relative to this layer. repeated int32 relatives = 4; // The type of layer, ex Color, Layer optional string type = 5; optional RegionProto transparent_region = 6; optional RegionProto visible_region = 7; optional RegionProto damage_region = 8; optional uint32 layer_stack = 9; string type = 5; RegionProto transparent_region = 6; RegionProto visible_region = 7; RegionProto damage_region = 8; uint32 layer_stack = 9; // The layer's z order. Can be z order in layer stack, relative to parent, // or relative to another layer specified in zOrderRelative. optional int32 z = 10; int32 z = 10; // The layer's position on the display. optional PositionProto position = 11; PositionProto position = 11; // The layer's requested position. optional PositionProto requested_position = 12; PositionProto requested_position = 12; // The layer's size. optional SizeProto size = 13; SizeProto size = 13; // The layer's crop in it's own bounds. optional RectProto crop = 14; RectProto crop = 14; // The layer's crop in it's parent's bounds. optional RectProto final_crop = 15 [deprecated=true]; optional bool is_opaque = 16; optional bool invalidate = 17; optional string dataspace = 18; optional string pixel_format = 19; RectProto final_crop = 15 [deprecated=true]; bool is_opaque = 16; bool invalidate = 17; string dataspace = 18; string pixel_format = 19; // The layer's actual color. optional ColorProto color = 20; ColorProto color = 20; // The layer's requested color. optional ColorProto requested_color = 21; ColorProto requested_color = 21; // Can be any combination of // hidden = 0x01 // opaque = 0x02, // secure = 0x80, optional uint32 flags = 22; uint32 flags = 22; // The layer's actual transform optional TransformProto transform = 23; TransformProto transform = 23; // The layer's requested transform. optional TransformProto requested_transform = 24; TransformProto requested_transform = 24; // The parent layer. This value can be null if there is no parent. optional int32 parent = 25 [default = -1]; int32 parent = 25; // The layer that this layer has a z order relative to. This value can be null. optional int32 z_order_relative_of = 26 [default = -1]; int32 z_order_relative_of = 26; // This value can be null if there's nothing to draw. optional ActiveBufferProto active_buffer = 27; ActiveBufferProto active_buffer = 27; // The number of frames available. optional int32 queued_frames = 28; optional bool refresh_pending = 29; int32 queued_frames = 28; bool refresh_pending = 29; // The layer's composer backend destination frame optional RectProto hwc_frame = 30; RectProto hwc_frame = 30; // The layer's composer backend source crop optional FloatRectProto hwc_crop = 31; FloatRectProto hwc_crop = 31; // The layer's composer backend transform optional int32 hwc_transform = 32; optional int32 window_type = 33 [deprecated=true]; optional int32 app_id = 34 [deprecated=true]; int32 hwc_transform = 32; int32 window_type = 33 [deprecated=true]; int32 app_id = 34 [deprecated=true]; // The layer's composition type optional int32 hwc_composition_type = 35; int32 hwc_composition_type = 35; // If it's a buffer layer, indicate if the content is protected optional bool is_protected = 36; bool is_protected = 36; // Current frame number being rendered. optional uint64 curr_frame = 37; uint64 curr_frame = 37; // A list of barriers that the layer is waiting to update state. repeated BarrierLayerProto barrier_layer = 38; // If active_buffer is not null, record its transform. optional TransformProto buffer_transform = 39; optional int32 effective_scaling_mode = 40; TransformProto buffer_transform = 39; int32 effective_scaling_mode = 40; // Layer's corner radius. optional float corner_radius = 41; float corner_radius = 41; // Metadata map. May be empty. map<int32, bytes> metadata = 42; optional TransformProto effective_transform = 43; optional FloatRectProto source_bounds = 44; optional FloatRectProto bounds = 45; optional FloatRectProto screen_bounds = 46; TransformProto effective_transform = 43; FloatRectProto source_bounds = 44; FloatRectProto bounds = 45; FloatRectProto screen_bounds = 46; } message PositionProto { optional float x = 1; optional float y = 2; float x = 1; float y = 2; } message SizeProto { optional int32 w = 1; optional int32 h = 2; int32 w = 1; int32 h = 2; } message TransformProto { optional float dsdx = 1; optional float dtdx = 2; optional float dsdy = 3; optional float dtdy = 4; float dsdx = 1; float dtdx = 2; float dsdy = 3; float dtdy = 4; } message RegionProto { optional uint64 id = 1; uint64 id = 1; repeated RectProto rect = 2; } message RectProto { optional int32 left = 1; optional int32 top = 2; optional int32 right = 3; optional int32 bottom = 4; int32 left = 1; int32 top = 2; int32 right = 3; int32 bottom = 4; } message FloatRectProto { optional float left = 1; optional float top = 2; optional float right = 3; optional float bottom = 4; float left = 1; float top = 2; float right = 3; float bottom = 4; } message ActiveBufferProto { optional uint32 width = 1; optional uint32 height = 2; optional uint32 stride = 3; optional int32 format = 4; uint32 width = 1; uint32 height = 2; uint32 stride = 3; int32 format = 4; } message ColorProto { optional float r = 1; optional float g = 2; optional float b = 3; optional float a = 4; float r = 1; float g = 2; float b = 3; float a = 4; } message BarrierLayerProto { // layer id the barrier is waiting on. optional int32 id = 1; int32 id = 1; // frame number the barrier is waiting on. optional uint64 frame_number = 2; uint64 frame_number = 2; }