Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit 313e5595 authored by TreeHugger Robot's avatar TreeHugger Robot Committed by Automerger Merge Worker
Browse files

Merge "Fix issue where surface corner rounding is ignored" into rvc-dev am:...

Merge "Fix issue where surface corner rounding is ignored" into rvc-dev am: a8d1de82 am: 44d73fd7

Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/native/+/11728465

Change-Id: Ie97706954aae1672681a6aad5f7b417fc6e6d837
parents 03839e21 44d73fd7
Loading
Loading
Loading
Loading
+3 −1
Original line number Diff line number Diff line
@@ -2122,7 +2122,9 @@ Layer::RoundedCornerState Layer::getRoundedCornerState() const {
            // but a transform matrix can define horizontal and vertical scales.
            // Let's take the average between both of them and pass into the shader, practically we
            // never do this type of transformation on windows anyway.
            parentState.radius *= (t[0][0] + t[1][1]) / 2.0f;
            auto scaleX = sqrtf(t[0][0] * t[0][0] + t[0][1] * t[0][1]);
            auto scaleY = sqrtf(t[1][0] * t[1][0] + t[1][1] * t[1][1]);
            parentState.radius *= (scaleX + scaleY) / 2.0f;
            return parentState;
        }
    }
+45 −0
Original line number Diff line number Diff line
@@ -220,6 +220,51 @@ TEST_P(LayerTypeAndRenderTypeTransactionTest, SetCornerRadius) {
        shot->expectColor(Rect(size - testArea, 0, right, testArea), Color::BLACK);
        shot->expectColor(Rect(0, bottom - testArea, testArea, bottom), Color::BLACK);
        shot->expectColor(Rect(size - testArea, bottom - testArea, right, bottom), Color::BLACK);
        // Solid center
        shot->expectColor(Rect(size / 2 - testArea / 2, size / 2 - testArea / 2,
                               size / 2 + testArea / 2, size / 2 + testArea / 2),
                          Color::RED);
    }
}

TEST_P(LayerTypeAndRenderTypeTransactionTest, SetCornerRadiusRotated) {
    sp<SurfaceControl> parent;
    sp<SurfaceControl> child;
    const uint8_t size = 64;
    const uint8_t testArea = 4;
    const float cornerRadius = 20.0f;
    ASSERT_NO_FATAL_FAILURE(parent = createLayer("parent", size, size));
    ASSERT_NO_FATAL_FAILURE(fillLayerColor(parent, Color::RED, size, size));
    ASSERT_NO_FATAL_FAILURE(child = createLayer("child", size, size));
    ASSERT_NO_FATAL_FAILURE(fillLayerColor(child, Color::GREEN, size, size));

    auto transaction = Transaction()
                               .setCornerRadius(parent, cornerRadius)
                               .setCrop_legacy(parent, Rect(0, 0, size, size))
                               .reparent(child, parent->getHandle())
                               .setPosition(child, 0, size)
                               // Rotate by half PI
                               .setMatrix(child, 0.0f, -1.0f, 1.0f, 0.0f);
    if (mLayerType == ISurfaceComposerClient::eFXSurfaceBufferQueue) {
        transaction.setCrop_legacy(parent, Rect(0, 0, size, size));
    } else {
        transaction.setFrame(parent, Rect(0, 0, size, size));
    }
    transaction.apply();

    {
        const uint8_t bottom = size - 1;
        const uint8_t right = size - 1;
        auto shot = getScreenCapture();
        // Edges are transparent
        shot->expectColor(Rect(0, 0, testArea, testArea), Color::BLACK);
        shot->expectColor(Rect(size - testArea, 0, right, testArea), Color::BLACK);
        shot->expectColor(Rect(0, bottom - testArea, testArea, bottom - testArea), Color::BLACK);
        shot->expectColor(Rect(right - testArea, bottom - testArea, right, bottom), Color::BLACK);
        // Solid center
        shot->expectColor(Rect(size / 2 - testArea / 2, size / 2 - testArea / 2,
                               size / 2 + testArea / 2, size / 2 + testArea / 2),
                          Color::GREEN);
    }
}