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Commit 2fc978ff authored by Ana Krulec's avatar Ana Krulec Committed by Android (Google) Code Review
Browse files

Merge "Caching images and textures for threaded Skia RE"

parents ea5d5a9c dfec8f5f
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+20 −3
Original line number Diff line number Diff line
@@ -51,11 +51,28 @@ std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArg
            return renderengine::threaded::RenderEngineThreaded::create(
                    [args]() { return android::renderengine::gl::GLESRenderEngine::create(args); });
        case RenderEngineType::SKIA_GL:
            ALOGD("RenderEngine with SkiaGL Backend");
            return renderengine::skia::SkiaGLRenderEngine::create(args);
        case RenderEngineType::SKIA_GL_THREADED:
            return renderengine::threaded::RenderEngineThreaded::create([args]() {
                return android::renderengine::skia::SkiaGLRenderEngine::create(args);
        case RenderEngineType::SKIA_GL_THREADED: {
            // These need to be recreated, since they are a constant reference, and we need to
            // let SkiaRE know that it's running as threaded, and all GL operation will happen on
            // the same thread.
            RenderEngineCreationArgs skiaArgs =
                    RenderEngineCreationArgs::Builder()
                            .setPixelFormat(args.pixelFormat)
                            .setImageCacheSize(args.imageCacheSize)
                            .setUseColorManagerment(args.useColorManagement)
                            .setEnableProtectedContext(args.enableProtectedContext)
                            .setPrecacheToneMapperShaderOnly(args.precacheToneMapperShaderOnly)
                            .setSupportsBackgroundBlur(args.supportsBackgroundBlur)
                            .setContextPriority(args.contextPriority)
                            .setRenderEngineType(RenderEngineType::SKIA_GL_THREADED)
                            .build();
            ALOGD("Threaded RenderEngine with SkiaGL Backend");
            return renderengine::threaded::RenderEngineThreaded::create([skiaArgs]() {
                return android::renderengine::skia::SkiaGLRenderEngine::create(skiaArgs);
            });
        }
        case RenderEngineType::GLES:
        default:
            ALOGD("RenderEngine with GLES Backend");
+1 −0
Original line number Diff line number Diff line
@@ -746,6 +746,7 @@ void GLESRenderEngine::bindExternalTextureBuffer(uint32_t texName, const sp<Grap
}

void GLESRenderEngine::cacheExternalTextureBuffer(const sp<GraphicBuffer>& buffer) {
    ATRACE_CALL();
    mImageManager->cacheAsync(buffer, nullptr);
}

+27 −1
Original line number Diff line number Diff line
@@ -267,7 +267,8 @@ SkiaGLRenderEngine::SkiaGLRenderEngine(const RenderEngineCreationArgs& args, EGL
        mPlaceholderSurface(placeholder),
        mProtectedEGLContext(protectedContext),
        mProtectedPlaceholderSurface(protectedPlaceholder),
        mUseColorManagement(args.useColorManagement) {
        mUseColorManagement(args.useColorManagement),
        mRenderEngineType(args.renderEngineType) {
    sk_sp<const GrGLInterface> glInterface(GrGLCreateNativeInterface());
    LOG_ALWAYS_FATAL_IF(!glInterface.get());

@@ -453,7 +454,30 @@ static bool needsLinearEffect(const mat4& colorTransform, ui::Dataspace sourceDa
    return colorTransform != mat4() || needsToneMapping(sourceDataspace, destinationDataspace);
}

void SkiaGLRenderEngine::cacheExternalTextureBuffer(const sp<GraphicBuffer>& buffer) {
    // Only run this if RE is running on its own thread. This way the access to GL
    // operations is guaranteed to be happening on the same thread.
    if (mRenderEngineType != RenderEngineType::SKIA_GL_THREADED) {
        return;
    }
    ATRACE_CALL();

    std::lock_guard<std::mutex> lock(mRenderingMutex);
    auto iter = mTextureCache.find(buffer->getId());
    if (iter != mTextureCache.end()) {
        ALOGV("Texture already exists in cache.");
        return;
    } else {
        std::shared_ptr<AutoBackendTexture::LocalRef> imageTextureRef =
                std::make_shared<AutoBackendTexture::LocalRef>();
        imageTextureRef->setTexture(
                new AutoBackendTexture(mGrContext.get(), buffer->toAHardwareBuffer(), false));
        mTextureCache.insert({buffer->getId(), imageTextureRef});
    }
}

void SkiaGLRenderEngine::unbindExternalTextureBuffer(uint64_t bufferId) {
    ATRACE_CALL();
    std::lock_guard<std::mutex> lock(mRenderingMutex);
    mTextureCache.erase(bufferId);
    mProtectedTextureCache.erase(bufferId);
@@ -523,11 +547,13 @@ status_t SkiaGLRenderEngine::drawLayers(const DisplaySettings& display,
        auto iter = cache.find(buffer->getId());
        if (iter != cache.end()) {
            ALOGV("Cache hit!");
            ATRACE_NAME("Cache hit");
            surfaceTextureRef = iter->second;
        }
    }

    if (surfaceTextureRef == nullptr || surfaceTextureRef->getTexture() == nullptr) {
        ATRACE_NAME("Cache miss");
        surfaceTextureRef = std::make_shared<AutoBackendTexture::LocalRef>();
        surfaceTextureRef->setTexture(
                new AutoBackendTexture(grContext.get(), buffer->toAHardwareBuffer(), true));
+5 −0
Original line number Diff line number Diff line
@@ -50,6 +50,7 @@ public:
                       EGLSurface protectedPlaceholder);
    ~SkiaGLRenderEngine() override EXCLUDES(mRenderingMutex);

    void cacheExternalTextureBuffer(const sp<GraphicBuffer>& buffer) override;
    void unbindExternalTextureBuffer(uint64_t bufferId) override;
    status_t drawLayers(const DisplaySettings& display,
                        const std::vector<const LayerSettings*>& layers,
@@ -128,6 +129,10 @@ private:
    bool mInProtectedContext = false;
    // Object to capture commands send to Skia.
    std::unique_ptr<SkiaCapture> mCapture;

    // Keep this information as a local variable to determine whether the access of the GL
    // operations is working on the same threads.
    const RenderEngineType mRenderEngineType = RenderEngineType::SKIA_GL;
};

} // namespace skia
+0 −16
Original line number Diff line number Diff line
@@ -62,22 +62,6 @@ TEST_F(RenderEngineThreadedTest, deleteTextures) {
    mThreadedRE->deleteTextures(1, &texName);
}

TEST_F(RenderEngineThreadedTest, cacheExternalTextureBuffer_nullptr) {
    EXPECT_CALL(*mRenderEngine, cacheExternalTextureBuffer(Eq(nullptr)));
    mThreadedRE->cacheExternalTextureBuffer(nullptr);
}

TEST_F(RenderEngineThreadedTest, cacheExternalTextureBuffer_withBuffer) {
    sp<GraphicBuffer> buf = new GraphicBuffer();
    EXPECT_CALL(*mRenderEngine, cacheExternalTextureBuffer(buf));
    mThreadedRE->cacheExternalTextureBuffer(buf);
}

TEST_F(RenderEngineThreadedTest, unbindExternalTextureBuffer) {
    EXPECT_CALL(*mRenderEngine, unbindExternalTextureBuffer(0x0));
    mThreadedRE->unbindExternalTextureBuffer(0x0);
}

TEST_F(RenderEngineThreadedTest, getMaxTextureSize_returns20) {
    size_t size = 20;
    EXPECT_CALL(*mRenderEngine, getMaxTextureSize()).WillOnce(Return(size));
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