Loading include/gui/SurfaceTexture.h +46 −0 Original line number Diff line number Diff line Loading @@ -70,6 +70,26 @@ public: // target texture belongs is bound to the calling thread. status_t updateTexImage(); // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix // associated with the texture image set by the most recent call to // updateTexImage. // // This transform matrix maps 2D homogeneous texture coordinates of the form // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture // coordinate that should be used to sample that location from the texture. // Sampling the texture outside of the range of this transform is undefined. // // This transform is necessary to compensate for transforms that the stream // content producer may implicitly apply to the content. By forcing users of // a SurfaceTexture to apply this transform we avoid performing an extra // copy of the data that would be needed to hide the transform from the // user. // // The matrix is stored in column-major order so that it may be passed // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv // functions. void getTransformMatrix(float mtx[16]); private: // freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for Loading Loading @@ -120,11 +140,37 @@ private: // reset mCurrentTexture to INVALID_BUFFER_SLOT. int mCurrentTexture; // mCurrentCrop is the crop rectangle that applies to the current texture. // It gets set to mLastQueuedCrop each time updateTexImage is called. Rect mCurrentCrop; // mCurrentTransform is the transform identifier for the current texture. It // gets set to mLastQueuedTransform each time updateTexImage is called. uint32_t mCurrentTransform; // mLastQueued is the buffer slot index of the most recently enqueued buffer. // At construction time it is initialized to INVALID_BUFFER_SLOT, and is // updated each time queueBuffer is called. int mLastQueued; // mLastQueuedCrop is the crop rectangle for the buffer that was most // recently queued. This gets set to mNextCrop each time queueBuffer gets // called. Rect mLastQueuedCrop; // mLastQueuedTransform is the transform identifier for the buffer that was // most recently queued. This gets set to mNextTransform each time // queueBuffer gets called. uint32_t mLastQueuedTransform; // mNextCrop is the crop rectangle that will be used for the next buffer // that gets queued. It is set by calling setCrop. Rect mNextCrop; // mNextTransform is the transform identifier that will be used for the next // buffer that gets queued. It is set by calling setTransform. uint32_t mNextTransform; // mTexName is the name of the OpenGL texture to which streamed images will // be bound when updateTexImage is called. It is set at construction time // changed with a call to setTexName. Loading libs/gui/SurfaceTexture.cpp +115 −4 Original line number Diff line number Diff line Loading @@ -34,6 +34,46 @@ namespace android { // Transform matrices static float mtxIdentity[16] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, }; static float mtxFlipH[16] = { -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, }; static float mtxFlipV[16] = { 1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, }; static float mtxRot90[16] = { 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, }; static float mtxRot180[16] = { -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1, }; static float mtxRot270[16] = { 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, }; static void mtxMul(float out[16], const float a[16], const float b[16]); SurfaceTexture::SurfaceTexture(GLuint tex) : mBufferCount(MIN_BUFFER_SLOTS), mCurrentTexture(INVALID_BUFFER_SLOT), mLastQueued(INVALID_BUFFER_SLOT), mTexName(tex) { Loading Loading @@ -121,6 +161,8 @@ status_t SurfaceTexture::queueBuffer(int buf) { } mSlots[buf].mOwnedByClient = false; mLastQueued = buf; mLastQueuedCrop = mNextCrop; mLastQueuedTransform = mNextTransform; return OK; } Loading @@ -138,17 +180,17 @@ void SurfaceTexture::cancelBuffer(int buf) { mSlots[buf].mOwnedByClient = false; } status_t SurfaceTexture::setCrop(const Rect& reg) { status_t SurfaceTexture::setCrop(const Rect& crop) { LOGV("SurfaceTexture::setCrop"); Mutex::Autolock lock(mMutex); // XXX: How should we handle crops? mNextCrop = crop; return OK; } status_t SurfaceTexture::setTransform(uint32_t transform) { LOGV("SurfaceTexture::setTransform"); Mutex::Autolock lock(mMutex); // XXX: How should we handle transforms? mNextTransform = transform; return OK; } Loading @@ -162,8 +204,12 @@ status_t SurfaceTexture::updateTexImage() { // Initially both mCurrentTexture and mLastQueued are INVALID_BUFFER_SLOT, // so this check will fail until a buffer gets queued. if (mCurrentTexture != mLastQueued) { // XXX: Figure out the right target. // Update the SurfaceTexture state. mCurrentTexture = mLastQueued; mCurrentCrop = mLastQueuedCrop; mCurrentTransform = mLastQueuedTransform; // Update the GL texture object. EGLImageKHR image = mSlots[mCurrentTexture].mEglImage; if (image == EGL_NO_IMAGE_KHR) { EGLDisplay dpy = eglGetCurrentDisplay(); Loading @@ -183,6 +229,49 @@ status_t SurfaceTexture::updateTexImage() { return OK; } void SurfaceTexture::getTransformMatrix(float mtx[16]) { LOGV("SurfaceTexture::updateTexImage"); Mutex::Autolock lock(mMutex); float* xform = mtxIdentity; switch (mCurrentTransform) { case 0: xform = mtxIdentity; break; case NATIVE_WINDOW_TRANSFORM_FLIP_H: xform = mtxFlipH; break; case NATIVE_WINDOW_TRANSFORM_FLIP_V: xform = mtxFlipV; break; case NATIVE_WINDOW_TRANSFORM_ROT_90: xform = mtxRot90; break; case NATIVE_WINDOW_TRANSFORM_ROT_180: xform = mtxRot180; break; case NATIVE_WINDOW_TRANSFORM_ROT_270: xform = mtxRot270; break; default: LOGE("getTransformMatrix: unknown transform: %d", mCurrentTransform); } sp<GraphicBuffer>& buf(mSlots[mCurrentTexture].mGraphicBuffer); float tx = float(mCurrentCrop.left) / float(buf->getWidth()); float ty = float(mCurrentCrop.bottom) / float(buf->getHeight()); float sx = float(mCurrentCrop.width()) / float(buf->getWidth()); float sy = float(mCurrentCrop.height()) / float(buf->getHeight()); float crop[16] = { sx, 0, 0, sx*tx, 0, sy, 0, sy*ty, 0, 0, 1, 0, 0, 0, 0, 1, }; mtxMul(mtx, crop, xform); } void SurfaceTexture::freeAllBuffers() { for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { mSlots[i].mGraphicBuffer = 0; Loading Loading @@ -214,4 +303,26 @@ EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy, return image; } static void mtxMul(float out[16], const float a[16], const float b[16]) { out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3]; out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3]; out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3]; out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3]; out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7]; out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7]; out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7]; out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7]; out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11]; out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11]; out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11]; out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11]; out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15]; out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15]; out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15]; out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15]; } }; // namespace android Loading
include/gui/SurfaceTexture.h +46 −0 Original line number Diff line number Diff line Loading @@ -70,6 +70,26 @@ public: // target texture belongs is bound to the calling thread. status_t updateTexImage(); // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix // associated with the texture image set by the most recent call to // updateTexImage. // // This transform matrix maps 2D homogeneous texture coordinates of the form // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture // coordinate that should be used to sample that location from the texture. // Sampling the texture outside of the range of this transform is undefined. // // This transform is necessary to compensate for transforms that the stream // content producer may implicitly apply to the content. By forcing users of // a SurfaceTexture to apply this transform we avoid performing an extra // copy of the data that would be needed to hide the transform from the // user. // // The matrix is stored in column-major order so that it may be passed // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv // functions. void getTransformMatrix(float mtx[16]); private: // freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for Loading Loading @@ -120,11 +140,37 @@ private: // reset mCurrentTexture to INVALID_BUFFER_SLOT. int mCurrentTexture; // mCurrentCrop is the crop rectangle that applies to the current texture. // It gets set to mLastQueuedCrop each time updateTexImage is called. Rect mCurrentCrop; // mCurrentTransform is the transform identifier for the current texture. It // gets set to mLastQueuedTransform each time updateTexImage is called. uint32_t mCurrentTransform; // mLastQueued is the buffer slot index of the most recently enqueued buffer. // At construction time it is initialized to INVALID_BUFFER_SLOT, and is // updated each time queueBuffer is called. int mLastQueued; // mLastQueuedCrop is the crop rectangle for the buffer that was most // recently queued. This gets set to mNextCrop each time queueBuffer gets // called. Rect mLastQueuedCrop; // mLastQueuedTransform is the transform identifier for the buffer that was // most recently queued. This gets set to mNextTransform each time // queueBuffer gets called. uint32_t mLastQueuedTransform; // mNextCrop is the crop rectangle that will be used for the next buffer // that gets queued. It is set by calling setCrop. Rect mNextCrop; // mNextTransform is the transform identifier that will be used for the next // buffer that gets queued. It is set by calling setTransform. uint32_t mNextTransform; // mTexName is the name of the OpenGL texture to which streamed images will // be bound when updateTexImage is called. It is set at construction time // changed with a call to setTexName. Loading
libs/gui/SurfaceTexture.cpp +115 −4 Original line number Diff line number Diff line Loading @@ -34,6 +34,46 @@ namespace android { // Transform matrices static float mtxIdentity[16] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, }; static float mtxFlipH[16] = { -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, }; static float mtxFlipV[16] = { 1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, }; static float mtxRot90[16] = { 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, }; static float mtxRot180[16] = { -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1, }; static float mtxRot270[16] = { 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, }; static void mtxMul(float out[16], const float a[16], const float b[16]); SurfaceTexture::SurfaceTexture(GLuint tex) : mBufferCount(MIN_BUFFER_SLOTS), mCurrentTexture(INVALID_BUFFER_SLOT), mLastQueued(INVALID_BUFFER_SLOT), mTexName(tex) { Loading Loading @@ -121,6 +161,8 @@ status_t SurfaceTexture::queueBuffer(int buf) { } mSlots[buf].mOwnedByClient = false; mLastQueued = buf; mLastQueuedCrop = mNextCrop; mLastQueuedTransform = mNextTransform; return OK; } Loading @@ -138,17 +180,17 @@ void SurfaceTexture::cancelBuffer(int buf) { mSlots[buf].mOwnedByClient = false; } status_t SurfaceTexture::setCrop(const Rect& reg) { status_t SurfaceTexture::setCrop(const Rect& crop) { LOGV("SurfaceTexture::setCrop"); Mutex::Autolock lock(mMutex); // XXX: How should we handle crops? mNextCrop = crop; return OK; } status_t SurfaceTexture::setTransform(uint32_t transform) { LOGV("SurfaceTexture::setTransform"); Mutex::Autolock lock(mMutex); // XXX: How should we handle transforms? mNextTransform = transform; return OK; } Loading @@ -162,8 +204,12 @@ status_t SurfaceTexture::updateTexImage() { // Initially both mCurrentTexture and mLastQueued are INVALID_BUFFER_SLOT, // so this check will fail until a buffer gets queued. if (mCurrentTexture != mLastQueued) { // XXX: Figure out the right target. // Update the SurfaceTexture state. mCurrentTexture = mLastQueued; mCurrentCrop = mLastQueuedCrop; mCurrentTransform = mLastQueuedTransform; // Update the GL texture object. EGLImageKHR image = mSlots[mCurrentTexture].mEglImage; if (image == EGL_NO_IMAGE_KHR) { EGLDisplay dpy = eglGetCurrentDisplay(); Loading @@ -183,6 +229,49 @@ status_t SurfaceTexture::updateTexImage() { return OK; } void SurfaceTexture::getTransformMatrix(float mtx[16]) { LOGV("SurfaceTexture::updateTexImage"); Mutex::Autolock lock(mMutex); float* xform = mtxIdentity; switch (mCurrentTransform) { case 0: xform = mtxIdentity; break; case NATIVE_WINDOW_TRANSFORM_FLIP_H: xform = mtxFlipH; break; case NATIVE_WINDOW_TRANSFORM_FLIP_V: xform = mtxFlipV; break; case NATIVE_WINDOW_TRANSFORM_ROT_90: xform = mtxRot90; break; case NATIVE_WINDOW_TRANSFORM_ROT_180: xform = mtxRot180; break; case NATIVE_WINDOW_TRANSFORM_ROT_270: xform = mtxRot270; break; default: LOGE("getTransformMatrix: unknown transform: %d", mCurrentTransform); } sp<GraphicBuffer>& buf(mSlots[mCurrentTexture].mGraphicBuffer); float tx = float(mCurrentCrop.left) / float(buf->getWidth()); float ty = float(mCurrentCrop.bottom) / float(buf->getHeight()); float sx = float(mCurrentCrop.width()) / float(buf->getWidth()); float sy = float(mCurrentCrop.height()) / float(buf->getHeight()); float crop[16] = { sx, 0, 0, sx*tx, 0, sy, 0, sy*ty, 0, 0, 1, 0, 0, 0, 0, 1, }; mtxMul(mtx, crop, xform); } void SurfaceTexture::freeAllBuffers() { for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { mSlots[i].mGraphicBuffer = 0; Loading Loading @@ -214,4 +303,26 @@ EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy, return image; } static void mtxMul(float out[16], const float a[16], const float b[16]) { out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3]; out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3]; out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3]; out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3]; out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7]; out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7]; out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7]; out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7]; out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11]; out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11]; out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11]; out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11]; out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15]; out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15]; out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15]; out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15]; } }; // namespace android