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Commit 277482c5 authored by TreeHugger Robot's avatar TreeHugger Robot Committed by Android (Google) Code Review
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Merge "[RenderEngine] Move GLES20RenderEngine creation code to GLES20RenderEngine."

parents 76c77632 f11f39b4
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+6 −298
Original line number Diff line number Diff line
@@ -37,131 +37,18 @@ extern "C" EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy
namespace android {
namespace renderengine {

RenderEngine::~RenderEngine() = default;

namespace impl {

std::unique_ptr<RenderEngine> RenderEngine::create(int hwcFormat, uint32_t featureFlags) {
    // initialize EGL for the default display
    EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
    if (!eglInitialize(display, nullptr, nullptr)) {
        LOG_ALWAYS_FATAL("failed to initialize EGL");
    }

    GLExtensions& extensions = GLExtensions::getInstance();
    extensions.initWithEGLStrings(eglQueryStringImplementationANDROID(display, EGL_VERSION),
                                  eglQueryStringImplementationANDROID(display, EGL_EXTENSIONS));

    // The code assumes that ES2 or later is available if this extension is
    // supported.
    EGLConfig config = EGL_NO_CONFIG;
    if (!extensions.hasNoConfigContext()) {
        config = chooseEglConfig(display, hwcFormat, /*logConfig*/ true);
    }

    EGLint renderableType = 0;
    if (config == EGL_NO_CONFIG) {
        renderableType = EGL_OPENGL_ES2_BIT;
    } else if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) {
        LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE");
    }
    EGLint contextClientVersion = 0;
    if (renderableType & EGL_OPENGL_ES2_BIT) {
        contextClientVersion = 2;
    } else if (renderableType & EGL_OPENGL_ES_BIT) {
        contextClientVersion = 1;
    } else {
        LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs");
    }

    std::vector<EGLint> contextAttributes;
    contextAttributes.reserve(6);
    contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION);
    contextAttributes.push_back(contextClientVersion);
    bool useContextPriority = extensions.hasContextPriority() &&
                              (featureFlags & RenderEngine::USE_HIGH_PRIORITY_CONTEXT);
    if (useContextPriority) {
        contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG);
        contextAttributes.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG);
    }
    contextAttributes.push_back(EGL_NONE);

    EGLContext ctxt = eglCreateContext(display, config, nullptr, contextAttributes.data());

    // if can't create a GL context, we can only abort.
    LOG_ALWAYS_FATAL_IF(ctxt == EGL_NO_CONTEXT, "EGLContext creation failed");

    // now figure out what version of GL did we actually get
    // NOTE: a dummy surface is not needed if KHR_create_context is supported

    EGLConfig dummyConfig = config;
    if (dummyConfig == EGL_NO_CONFIG) {
        dummyConfig = chooseEglConfig(display, hwcFormat, /*logConfig*/ true);
    }
    EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
    EGLSurface dummy = eglCreatePbufferSurface(display, dummyConfig, attribs);
    LOG_ALWAYS_FATAL_IF(dummy == EGL_NO_SURFACE, "can't create dummy pbuffer");
    EGLBoolean success = eglMakeCurrent(display, dummy, dummy, ctxt);
    LOG_ALWAYS_FATAL_IF(!success, "can't make dummy pbuffer current");

    extensions.initWithGLStrings(glGetString(GL_VENDOR), glGetString(GL_RENDERER),
                                 glGetString(GL_VERSION), glGetString(GL_EXTENSIONS));

    GlesVersion version = parseGlesVersion(extensions.getVersion());

    // initialize the renderer while GL is current

    std::unique_ptr<RenderEngine> engine;
    switch (version) {
        case GLES_VERSION_1_0:
        case GLES_VERSION_1_1:
            LOG_ALWAYS_FATAL("SurfaceFlinger requires OpenGL ES 2.0 minimum to run.");
            break;
        case GLES_VERSION_2_0:
        case GLES_VERSION_3_0:
            engine = std::make_unique<GLES20RenderEngine>(featureFlags);
            break;
std::unique_ptr<impl::RenderEngine> RenderEngine::create(int hwcFormat, uint32_t featureFlags) {
    return renderengine::gl::GLES20RenderEngine::create(hwcFormat, featureFlags);
}
    engine->setEGLHandles(display, config, ctxt);

    ALOGI("OpenGL ES informations:");
    ALOGI("vendor    : %s", extensions.getVendor());
    ALOGI("renderer  : %s", extensions.getRenderer());
    ALOGI("version   : %s", extensions.getVersion());
    ALOGI("extensions: %s", extensions.getExtensions());
    ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize());
    ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims());

    eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
    eglDestroySurface(display, dummy);
RenderEngine::~RenderEngine() = default;

    return engine;
}
namespace impl {

RenderEngine::RenderEngine(uint32_t featureFlags)
      : mEGLDisplay(EGL_NO_DISPLAY),
        mEGLConfig(nullptr),
        mEGLContext(EGL_NO_CONTEXT),
        mFeatureFlags(featureFlags) {}
      : mFeatureFlags(featureFlags) {}

RenderEngine::~RenderEngine() {
    eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
    eglTerminate(mEGLDisplay);
}

void RenderEngine::setEGLHandles(EGLDisplay display, EGLConfig config, EGLContext ctxt) {
    mEGLDisplay = display;
    mEGLConfig = config;
    mEGLContext = ctxt;
}

EGLDisplay RenderEngine::getEGLDisplay() const {
    return mEGLDisplay;
}

EGLConfig RenderEngine::getEGLConfig() const {
    return mEGLConfig;
}
RenderEngine::~RenderEngine() = default;

bool RenderEngine::useNativeFenceSync() const {
    return SyncFeatures::getInstance().useNativeFenceSync();
@@ -171,185 +58,6 @@ bool RenderEngine::useWaitSync() const {
    return SyncFeatures::getInstance().useWaitSync();
}

RenderEngine::GlesVersion RenderEngine::parseGlesVersion(const char* str) {
    int major, minor;
    if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) {
        if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) {
            ALOGW("Unable to parse GL_VERSION string: \"%s\"", str);
            return GLES_VERSION_1_0;
        }
    }

    if (major == 1 && minor == 0) return GLES_VERSION_1_0;
    if (major == 1 && minor >= 1) return GLES_VERSION_1_1;
    if (major == 2 && minor >= 0) return GLES_VERSION_2_0;
    if (major == 3 && minor >= 0) return GLES_VERSION_3_0;

    ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor);
    return GLES_VERSION_1_0;
}

void RenderEngine::dump(String8& result) {
    const GLExtensions& extensions = GLExtensions::getInstance();

    result.appendFormat("EGL implementation : %s\n", extensions.getEGLVersion());
    result.appendFormat("%s\n", extensions.getEGLExtensions());

    result.appendFormat("GLES: %s, %s, %s\n", extensions.getVendor(), extensions.getRenderer(),
                        extensions.getVersion());
    result.appendFormat("%s\n", extensions.getExtensions());
}

static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs, EGLint attribute,
                                         EGLint wanted, EGLConfig* outConfig) {
    EGLint numConfigs = -1, n = 0;
    eglGetConfigs(dpy, nullptr, 0, &numConfigs);
    EGLConfig* const configs = new EGLConfig[numConfigs];
    eglChooseConfig(dpy, attrs, configs, numConfigs, &n);

    if (n) {
        if (attribute != EGL_NONE) {
            for (int i = 0; i < n; i++) {
                EGLint value = 0;
                eglGetConfigAttrib(dpy, configs[i], attribute, &value);
                if (wanted == value) {
                    *outConfig = configs[i];
                    delete[] configs;
                    return NO_ERROR;
                }
            }
        } else {
            // just pick the first one
            *outConfig = configs[0];
            delete[] configs;
            return NO_ERROR;
        }
    }
    delete[] configs;
    return NAME_NOT_FOUND;
}

class EGLAttributeVector {
    struct Attribute;
    class Adder;
    friend class Adder;
    KeyedVector<Attribute, EGLint> mList;
    struct Attribute {
        Attribute() : v(0){};
        explicit Attribute(EGLint v) : v(v) {}
        EGLint v;
        bool operator<(const Attribute& other) const {
            // this places EGL_NONE at the end
            EGLint lhs(v);
            EGLint rhs(other.v);
            if (lhs == EGL_NONE) lhs = 0x7FFFFFFF;
            if (rhs == EGL_NONE) rhs = 0x7FFFFFFF;
            return lhs < rhs;
        }
    };
    class Adder {
        friend class EGLAttributeVector;
        EGLAttributeVector& v;
        EGLint attribute;
        Adder(EGLAttributeVector& v, EGLint attribute) : v(v), attribute(attribute) {}

    public:
        void operator=(EGLint value) {
            if (attribute != EGL_NONE) {
                v.mList.add(Attribute(attribute), value);
            }
        }
        operator EGLint() const { return v.mList[attribute]; }
    };

public:
    EGLAttributeVector() { mList.add(Attribute(EGL_NONE), EGL_NONE); }
    void remove(EGLint attribute) {
        if (attribute != EGL_NONE) {
            mList.removeItem(Attribute(attribute));
        }
    }
    Adder operator[](EGLint attribute) { return Adder(*this, attribute); }
    EGLint operator[](EGLint attribute) const { return mList[attribute]; }
    // cast-operator to (EGLint const*)
    operator EGLint const*() const { return &mList.keyAt(0).v; }
};

static status_t selectEGLConfig(EGLDisplay display, EGLint format, EGLint renderableType,
                                EGLConfig* config) {
    // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if
    // it is to be used with WIFI displays
    status_t err;
    EGLint wantedAttribute;
    EGLint wantedAttributeValue;

    EGLAttributeVector attribs;
    if (renderableType) {
        attribs[EGL_RENDERABLE_TYPE] = renderableType;
        attribs[EGL_RECORDABLE_ANDROID] = EGL_TRUE;
        attribs[EGL_SURFACE_TYPE] = EGL_WINDOW_BIT | EGL_PBUFFER_BIT;
        attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE;
        attribs[EGL_RED_SIZE] = 8;
        attribs[EGL_GREEN_SIZE] = 8;
        attribs[EGL_BLUE_SIZE] = 8;
        attribs[EGL_ALPHA_SIZE] = 8;
        wantedAttribute = EGL_NONE;
        wantedAttributeValue = EGL_NONE;
    } else {
        // if no renderable type specified, fallback to a simplified query
        wantedAttribute = EGL_NATIVE_VISUAL_ID;
        wantedAttributeValue = format;
    }

    err = selectConfigForAttribute(display, attribs, wantedAttribute, wantedAttributeValue, config);
    if (err == NO_ERROR) {
        EGLint caveat;
        if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat))
            ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!");
    }

    return err;
}

EGLConfig RenderEngine::chooseEglConfig(EGLDisplay display, int format, bool logConfig) {
    status_t err;
    EGLConfig config;

    // First try to get an ES2 config
    err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config);
    if (err != NO_ERROR) {
        // If ES2 fails, try ES1
        err = selectEGLConfig(display, format, EGL_OPENGL_ES_BIT, &config);
        if (err != NO_ERROR) {
            // still didn't work, probably because we're on the emulator...
            // try a simplified query
            ALOGW("no suitable EGLConfig found, trying a simpler query");
            err = selectEGLConfig(display, format, 0, &config);
            if (err != NO_ERROR) {
                // this EGL is too lame for android
                LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up");
            }
        }
    }

    if (logConfig) {
        // print some debugging info
        EGLint r, g, b, a;
        eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r);
        eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g);
        eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b);
        eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a);
        ALOGI("EGL information:");
        ALOGI("vendor    : %s", eglQueryString(display, EGL_VENDOR));
        ALOGI("version   : %s", eglQueryString(display, EGL_VERSION));
        ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS));
        ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS) ?: "Not Supported");
        ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config);
    }

    return config;
}

}  // namespace impl
}  // namespace renderengine
}  // namespace android
+295 −8

File changed.

Preview size limit exceeded, changes collapsed.

+31 −7
Original line number Diff line number Diff line
@@ -20,10 +20,14 @@
#include <stdint.h>
#include <sys/types.h>

#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <renderengine/RenderEngine.h>
#include <renderengine/private/Description.h>

#define EGL_NO_CONFIG ((EGLConfig)0)

namespace android {

class String8;
@@ -40,6 +44,9 @@ class GLSurface;

class GLES20RenderEngine : public impl::RenderEngine {
public:
    static std::unique_ptr<GLES20RenderEngine> create(int hwcFormat, uint32_t featureFlags);
    static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig);

    GLES20RenderEngine(uint32_t featureFlags); // See RenderEngine::FeatureFlag
    ~GLES20RenderEngine() override;

@@ -67,19 +74,16 @@ public:
    void unbindFrameBuffer(Framebuffer* framebuffer) override;
    void checkErrors() const override;

    // internal to RenderEngine
    EGLDisplay getEGLDisplay() const { return mEGLDisplay; }
    EGLConfig getEGLConfig() const { return mEGLConfig; }

protected:
    void dump(String8& result) override;
    void setViewportAndProjection(size_t vpw, size_t vph, Rect sourceCrop,
                                  ui::Transform::orientation_flags rotation) override;
    void setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture,
                            const half4& color) override;

    // Color management related functions and state
    void setSourceY410BT2020(bool enable) override;
    void setSourceDataSpace(ui::Dataspace source) override;
    void setOutputDataSpace(ui::Dataspace dataspace) override;
    void setDisplayMaxLuminance(const float maxLuminance) override;

    void setupLayerTexturing(const Texture& texture) override;
    void setupLayerBlackedOut() override;
    void setupFillWithColor(float r, float g, float b, float a) override;
@@ -87,17 +91,37 @@ protected:
    void disableTexturing() override;
    void disableBlending() override;

    // HDR and color management related functions and state
    void setSourceY410BT2020(bool enable) override;
    void setSourceDataSpace(ui::Dataspace source) override;
    void setOutputDataSpace(ui::Dataspace dataspace) override;
    void setDisplayMaxLuminance(const float maxLuminance) override;

    // drawing
    void drawMesh(const Mesh& mesh) override;

    size_t getMaxTextureSize() const override;
    size_t getMaxViewportDims() const override;

private:
    enum GlesVersion {
        GLES_VERSION_1_0 = 0x10000,
        GLES_VERSION_1_1 = 0x10001,
        GLES_VERSION_2_0 = 0x20000,
        GLES_VERSION_3_0 = 0x30000,
    };

    static GlesVersion parseGlesVersion(const char* str);

    // A data space is considered HDR data space if it has BT2020 color space
    // with PQ or HLG transfer function.
    bool isHdrDataSpace(const ui::Dataspace dataSpace) const;
    bool needsXYZTransformMatrix() const;
    void setEGLHandles(EGLDisplay display, EGLConfig config, EGLContext ctxt);

    EGLDisplay mEGLDisplay;
    EGLConfig mEGLConfig;
    EGLContext mEGLContext;
    GLuint mProtectedTexName;
    GLint mMaxViewportDims[2];
    GLint mMaxTextureSize;
+6 −29
Original line number Diff line number Diff line
@@ -59,6 +59,8 @@ public:
        USE_HIGH_PRIORITY_CONTEXT = 1 << 1, // Use high priority context
    };

    static std::unique_ptr<impl::RenderEngine> create(int hwcFormat, uint32_t featureFlags);

    virtual ~RenderEngine() = 0;

    virtual std::unique_ptr<Framebuffer> createFramebuffer() = 0;
@@ -155,43 +157,18 @@ private:

namespace impl {

// impl::RenderEngine contains common implementation that is graphics back-end agnostic.
class RenderEngine : public renderengine::RenderEngine {
protected:
    enum GlesVersion {
        GLES_VERSION_1_0 = 0x10000,
        GLES_VERSION_1_1 = 0x10001,
        GLES_VERSION_2_0 = 0x20000,
        GLES_VERSION_3_0 = 0x30000,
    };
    static GlesVersion parseGlesVersion(const char* str);

    EGLDisplay mEGLDisplay;
    EGLConfig mEGLConfig;
    EGLContext mEGLContext;
    void setEGLHandles(EGLDisplay display, EGLConfig config, EGLContext ctxt);

    RenderEngine(uint32_t featureFlags);

    const uint32_t mFeatureFlags;

public:
    virtual ~RenderEngine() = 0;

    static std::unique_ptr<RenderEngine> create(int hwcFormat, uint32_t featureFlags);

    static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig);

    // dump the extension strings. always call the base class.
    void dump(String8& result) override;

    bool useNativeFenceSync() const override;
    bool useWaitSync() const override;

    void setupColorTransform(const mat4& /* colorTransform */) override {}

    // internal to RenderEngine
    EGLDisplay getEGLDisplay() const;
    EGLConfig getEGLConfig() const;
protected:
    RenderEngine(uint32_t featureFlags);
    const uint32_t mFeatureFlags;
};

}  // namespace impl
+2 −2
Original line number Diff line number Diff line
@@ -667,7 +667,7 @@ void SurfaceFlinger::init() {

    // TODO(b/77156734): We need to stop casting and use HAL types when possible.
    getBE().mRenderEngine =
        renderengine::impl::RenderEngine::create(static_cast<int32_t>(compositionPixelFormat),
        renderengine::RenderEngine::create(static_cast<int32_t>(compositionPixelFormat),
                                           renderEngineFeature);
    LOG_ALWAYS_FATAL_IF(getBE().mRenderEngine == nullptr, "couldn't create RenderEngine");