Loading services/surfaceflinger/RenderEngine/RenderEngine.cpp +6 −298 Original line number Diff line number Diff line Loading @@ -37,131 +37,18 @@ extern "C" EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy namespace android { namespace renderengine { RenderEngine::~RenderEngine() = default; namespace impl { std::unique_ptr<RenderEngine> RenderEngine::create(int hwcFormat, uint32_t featureFlags) { // initialize EGL for the default display EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (!eglInitialize(display, nullptr, nullptr)) { LOG_ALWAYS_FATAL("failed to initialize EGL"); } GLExtensions& extensions = GLExtensions::getInstance(); extensions.initWithEGLStrings(eglQueryStringImplementationANDROID(display, EGL_VERSION), eglQueryStringImplementationANDROID(display, EGL_EXTENSIONS)); // The code assumes that ES2 or later is available if this extension is // supported. EGLConfig config = EGL_NO_CONFIG; if (!extensions.hasNoConfigContext()) { config = chooseEglConfig(display, hwcFormat, /*logConfig*/ true); } EGLint renderableType = 0; if (config == EGL_NO_CONFIG) { renderableType = EGL_OPENGL_ES2_BIT; } else if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) { LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE"); } EGLint contextClientVersion = 0; if (renderableType & EGL_OPENGL_ES2_BIT) { contextClientVersion = 2; } else if (renderableType & EGL_OPENGL_ES_BIT) { contextClientVersion = 1; } else { LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs"); } std::vector<EGLint> contextAttributes; contextAttributes.reserve(6); contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION); contextAttributes.push_back(contextClientVersion); bool useContextPriority = extensions.hasContextPriority() && (featureFlags & RenderEngine::USE_HIGH_PRIORITY_CONTEXT); if (useContextPriority) { contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG); contextAttributes.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG); } contextAttributes.push_back(EGL_NONE); EGLContext ctxt = eglCreateContext(display, config, nullptr, contextAttributes.data()); // if can't create a GL context, we can only abort. LOG_ALWAYS_FATAL_IF(ctxt == EGL_NO_CONTEXT, "EGLContext creation failed"); // now figure out what version of GL did we actually get // NOTE: a dummy surface is not needed if KHR_create_context is supported EGLConfig dummyConfig = config; if (dummyConfig == EGL_NO_CONFIG) { dummyConfig = chooseEglConfig(display, hwcFormat, /*logConfig*/ true); } EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE}; EGLSurface dummy = eglCreatePbufferSurface(display, dummyConfig, attribs); LOG_ALWAYS_FATAL_IF(dummy == EGL_NO_SURFACE, "can't create dummy pbuffer"); EGLBoolean success = eglMakeCurrent(display, dummy, dummy, ctxt); LOG_ALWAYS_FATAL_IF(!success, "can't make dummy pbuffer current"); extensions.initWithGLStrings(glGetString(GL_VENDOR), glGetString(GL_RENDERER), glGetString(GL_VERSION), glGetString(GL_EXTENSIONS)); GlesVersion version = parseGlesVersion(extensions.getVersion()); // initialize the renderer while GL is current std::unique_ptr<RenderEngine> engine; switch (version) { case GLES_VERSION_1_0: case GLES_VERSION_1_1: LOG_ALWAYS_FATAL("SurfaceFlinger requires OpenGL ES 2.0 minimum to run."); break; case GLES_VERSION_2_0: case GLES_VERSION_3_0: engine = std::make_unique<GLES20RenderEngine>(featureFlags); break; std::unique_ptr<impl::RenderEngine> RenderEngine::create(int hwcFormat, uint32_t featureFlags) { return renderengine::gl::GLES20RenderEngine::create(hwcFormat, featureFlags); } engine->setEGLHandles(display, config, ctxt); ALOGI("OpenGL ES informations:"); ALOGI("vendor : %s", extensions.getVendor()); ALOGI("renderer : %s", extensions.getRenderer()); ALOGI("version : %s", extensions.getVersion()); ALOGI("extensions: %s", extensions.getExtensions()); ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize()); ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims()); eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroySurface(display, dummy); RenderEngine::~RenderEngine() = default; return engine; } namespace impl { RenderEngine::RenderEngine(uint32_t featureFlags) : mEGLDisplay(EGL_NO_DISPLAY), mEGLConfig(nullptr), mEGLContext(EGL_NO_CONTEXT), mFeatureFlags(featureFlags) {} : mFeatureFlags(featureFlags) {} RenderEngine::~RenderEngine() { eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglTerminate(mEGLDisplay); } void RenderEngine::setEGLHandles(EGLDisplay display, EGLConfig config, EGLContext ctxt) { mEGLDisplay = display; mEGLConfig = config; mEGLContext = ctxt; } EGLDisplay RenderEngine::getEGLDisplay() const { return mEGLDisplay; } EGLConfig RenderEngine::getEGLConfig() const { return mEGLConfig; } RenderEngine::~RenderEngine() = default; bool RenderEngine::useNativeFenceSync() const { return SyncFeatures::getInstance().useNativeFenceSync(); Loading @@ -171,185 +58,6 @@ bool RenderEngine::useWaitSync() const { return SyncFeatures::getInstance().useWaitSync(); } RenderEngine::GlesVersion RenderEngine::parseGlesVersion(const char* str) { int major, minor; if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) { if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) { ALOGW("Unable to parse GL_VERSION string: \"%s\"", str); return GLES_VERSION_1_0; } } if (major == 1 && minor == 0) return GLES_VERSION_1_0; if (major == 1 && minor >= 1) return GLES_VERSION_1_1; if (major == 2 && minor >= 0) return GLES_VERSION_2_0; if (major == 3 && minor >= 0) return GLES_VERSION_3_0; ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor); return GLES_VERSION_1_0; } void RenderEngine::dump(String8& result) { const GLExtensions& extensions = GLExtensions::getInstance(); result.appendFormat("EGL implementation : %s\n", extensions.getEGLVersion()); result.appendFormat("%s\n", extensions.getEGLExtensions()); result.appendFormat("GLES: %s, %s, %s\n", extensions.getVendor(), extensions.getRenderer(), extensions.getVersion()); result.appendFormat("%s\n", extensions.getExtensions()); } static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs, EGLint attribute, EGLint wanted, EGLConfig* outConfig) { EGLint numConfigs = -1, n = 0; eglGetConfigs(dpy, nullptr, 0, &numConfigs); EGLConfig* const configs = new EGLConfig[numConfigs]; eglChooseConfig(dpy, attrs, configs, numConfigs, &n); if (n) { if (attribute != EGL_NONE) { for (int i = 0; i < n; i++) { EGLint value = 0; eglGetConfigAttrib(dpy, configs[i], attribute, &value); if (wanted == value) { *outConfig = configs[i]; delete[] configs; return NO_ERROR; } } } else { // just pick the first one *outConfig = configs[0]; delete[] configs; return NO_ERROR; } } delete[] configs; return NAME_NOT_FOUND; } class EGLAttributeVector { struct Attribute; class Adder; friend class Adder; KeyedVector<Attribute, EGLint> mList; struct Attribute { Attribute() : v(0){}; explicit Attribute(EGLint v) : v(v) {} EGLint v; bool operator<(const Attribute& other) const { // this places EGL_NONE at the end EGLint lhs(v); EGLint rhs(other.v); if (lhs == EGL_NONE) lhs = 0x7FFFFFFF; if (rhs == EGL_NONE) rhs = 0x7FFFFFFF; return lhs < rhs; } }; class Adder { friend class EGLAttributeVector; EGLAttributeVector& v; EGLint attribute; Adder(EGLAttributeVector& v, EGLint attribute) : v(v), attribute(attribute) {} public: void operator=(EGLint value) { if (attribute != EGL_NONE) { v.mList.add(Attribute(attribute), value); } } operator EGLint() const { return v.mList[attribute]; } }; public: EGLAttributeVector() { mList.add(Attribute(EGL_NONE), EGL_NONE); } void remove(EGLint attribute) { if (attribute != EGL_NONE) { mList.removeItem(Attribute(attribute)); } } Adder operator[](EGLint attribute) { return Adder(*this, attribute); } EGLint operator[](EGLint attribute) const { return mList[attribute]; } // cast-operator to (EGLint const*) operator EGLint const*() const { return &mList.keyAt(0).v; } }; static status_t selectEGLConfig(EGLDisplay display, EGLint format, EGLint renderableType, EGLConfig* config) { // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if // it is to be used with WIFI displays status_t err; EGLint wantedAttribute; EGLint wantedAttributeValue; EGLAttributeVector attribs; if (renderableType) { attribs[EGL_RENDERABLE_TYPE] = renderableType; attribs[EGL_RECORDABLE_ANDROID] = EGL_TRUE; attribs[EGL_SURFACE_TYPE] = EGL_WINDOW_BIT | EGL_PBUFFER_BIT; attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE; attribs[EGL_RED_SIZE] = 8; attribs[EGL_GREEN_SIZE] = 8; attribs[EGL_BLUE_SIZE] = 8; attribs[EGL_ALPHA_SIZE] = 8; wantedAttribute = EGL_NONE; wantedAttributeValue = EGL_NONE; } else { // if no renderable type specified, fallback to a simplified query wantedAttribute = EGL_NATIVE_VISUAL_ID; wantedAttributeValue = format; } err = selectConfigForAttribute(display, attribs, wantedAttribute, wantedAttributeValue, config); if (err == NO_ERROR) { EGLint caveat; if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat)) ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); } return err; } EGLConfig RenderEngine::chooseEglConfig(EGLDisplay display, int format, bool logConfig) { status_t err; EGLConfig config; // First try to get an ES2 config err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config); if (err != NO_ERROR) { // If ES2 fails, try ES1 err = selectEGLConfig(display, format, EGL_OPENGL_ES_BIT, &config); if (err != NO_ERROR) { // still didn't work, probably because we're on the emulator... // try a simplified query ALOGW("no suitable EGLConfig found, trying a simpler query"); err = selectEGLConfig(display, format, 0, &config); if (err != NO_ERROR) { // this EGL is too lame for android LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up"); } } } if (logConfig) { // print some debugging info EGLint r, g, b, a; eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r); eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g); eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b); eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a); ALOGI("EGL information:"); ALOGI("vendor : %s", eglQueryString(display, EGL_VENDOR)); ALOGI("version : %s", eglQueryString(display, EGL_VERSION)); ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS)); ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS) ?: "Not Supported"); ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config); } return config; } } // namespace impl } // namespace renderengine } // namespace android services/surfaceflinger/RenderEngine/gl/GLES20RenderEngine.cpp +295 −8 File changed.Preview size limit exceeded, changes collapsed. Show changes services/surfaceflinger/RenderEngine/gl/GLES20RenderEngine.h +31 −7 Original line number Diff line number Diff line Loading @@ -20,10 +20,14 @@ #include <stdint.h> #include <sys/types.h> #include <EGL/egl.h> #include <EGL/eglext.h> #include <GLES2/gl2.h> #include <renderengine/RenderEngine.h> #include <renderengine/private/Description.h> #define EGL_NO_CONFIG ((EGLConfig)0) namespace android { class String8; Loading @@ -40,6 +44,9 @@ class GLSurface; class GLES20RenderEngine : public impl::RenderEngine { public: static std::unique_ptr<GLES20RenderEngine> create(int hwcFormat, uint32_t featureFlags); static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig); GLES20RenderEngine(uint32_t featureFlags); // See RenderEngine::FeatureFlag ~GLES20RenderEngine() override; Loading Loading @@ -67,19 +74,16 @@ public: void unbindFrameBuffer(Framebuffer* framebuffer) override; void checkErrors() const override; // internal to RenderEngine EGLDisplay getEGLDisplay() const { return mEGLDisplay; } EGLConfig getEGLConfig() const { return mEGLConfig; } protected: void dump(String8& result) override; void setViewportAndProjection(size_t vpw, size_t vph, Rect sourceCrop, ui::Transform::orientation_flags rotation) override; void setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture, const half4& color) override; // Color management related functions and state void setSourceY410BT2020(bool enable) override; void setSourceDataSpace(ui::Dataspace source) override; void setOutputDataSpace(ui::Dataspace dataspace) override; void setDisplayMaxLuminance(const float maxLuminance) override; void setupLayerTexturing(const Texture& texture) override; void setupLayerBlackedOut() override; void setupFillWithColor(float r, float g, float b, float a) override; Loading @@ -87,17 +91,37 @@ protected: void disableTexturing() override; void disableBlending() override; // HDR and color management related functions and state void setSourceY410BT2020(bool enable) override; void setSourceDataSpace(ui::Dataspace source) override; void setOutputDataSpace(ui::Dataspace dataspace) override; void setDisplayMaxLuminance(const float maxLuminance) override; // drawing void drawMesh(const Mesh& mesh) override; size_t getMaxTextureSize() const override; size_t getMaxViewportDims() const override; private: enum GlesVersion { GLES_VERSION_1_0 = 0x10000, GLES_VERSION_1_1 = 0x10001, GLES_VERSION_2_0 = 0x20000, GLES_VERSION_3_0 = 0x30000, }; static GlesVersion parseGlesVersion(const char* str); // A data space is considered HDR data space if it has BT2020 color space // with PQ or HLG transfer function. bool isHdrDataSpace(const ui::Dataspace dataSpace) const; bool needsXYZTransformMatrix() const; void setEGLHandles(EGLDisplay display, EGLConfig config, EGLContext ctxt); EGLDisplay mEGLDisplay; EGLConfig mEGLConfig; EGLContext mEGLContext; GLuint mProtectedTexName; GLint mMaxViewportDims[2]; GLint mMaxTextureSize; Loading services/surfaceflinger/RenderEngine/include/renderengine/RenderEngine.h +6 −29 Original line number Diff line number Diff line Loading @@ -59,6 +59,8 @@ public: USE_HIGH_PRIORITY_CONTEXT = 1 << 1, // Use high priority context }; static std::unique_ptr<impl::RenderEngine> create(int hwcFormat, uint32_t featureFlags); virtual ~RenderEngine() = 0; virtual std::unique_ptr<Framebuffer> createFramebuffer() = 0; Loading Loading @@ -155,43 +157,18 @@ private: namespace impl { // impl::RenderEngine contains common implementation that is graphics back-end agnostic. class RenderEngine : public renderengine::RenderEngine { protected: enum GlesVersion { GLES_VERSION_1_0 = 0x10000, GLES_VERSION_1_1 = 0x10001, GLES_VERSION_2_0 = 0x20000, GLES_VERSION_3_0 = 0x30000, }; static GlesVersion parseGlesVersion(const char* str); EGLDisplay mEGLDisplay; EGLConfig mEGLConfig; EGLContext mEGLContext; void setEGLHandles(EGLDisplay display, EGLConfig config, EGLContext ctxt); RenderEngine(uint32_t featureFlags); const uint32_t mFeatureFlags; public: virtual ~RenderEngine() = 0; static std::unique_ptr<RenderEngine> create(int hwcFormat, uint32_t featureFlags); static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig); // dump the extension strings. always call the base class. void dump(String8& result) override; bool useNativeFenceSync() const override; bool useWaitSync() const override; void setupColorTransform(const mat4& /* colorTransform */) override {} // internal to RenderEngine EGLDisplay getEGLDisplay() const; EGLConfig getEGLConfig() const; protected: RenderEngine(uint32_t featureFlags); const uint32_t mFeatureFlags; }; } // namespace impl Loading services/surfaceflinger/SurfaceFlinger.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -667,7 +667,7 @@ void SurfaceFlinger::init() { // TODO(b/77156734): We need to stop casting and use HAL types when possible. getBE().mRenderEngine = renderengine::impl::RenderEngine::create(static_cast<int32_t>(compositionPixelFormat), renderengine::RenderEngine::create(static_cast<int32_t>(compositionPixelFormat), renderEngineFeature); LOG_ALWAYS_FATAL_IF(getBE().mRenderEngine == nullptr, "couldn't create RenderEngine"); Loading Loading
services/surfaceflinger/RenderEngine/RenderEngine.cpp +6 −298 Original line number Diff line number Diff line Loading @@ -37,131 +37,18 @@ extern "C" EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy namespace android { namespace renderengine { RenderEngine::~RenderEngine() = default; namespace impl { std::unique_ptr<RenderEngine> RenderEngine::create(int hwcFormat, uint32_t featureFlags) { // initialize EGL for the default display EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (!eglInitialize(display, nullptr, nullptr)) { LOG_ALWAYS_FATAL("failed to initialize EGL"); } GLExtensions& extensions = GLExtensions::getInstance(); extensions.initWithEGLStrings(eglQueryStringImplementationANDROID(display, EGL_VERSION), eglQueryStringImplementationANDROID(display, EGL_EXTENSIONS)); // The code assumes that ES2 or later is available if this extension is // supported. EGLConfig config = EGL_NO_CONFIG; if (!extensions.hasNoConfigContext()) { config = chooseEglConfig(display, hwcFormat, /*logConfig*/ true); } EGLint renderableType = 0; if (config == EGL_NO_CONFIG) { renderableType = EGL_OPENGL_ES2_BIT; } else if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) { LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE"); } EGLint contextClientVersion = 0; if (renderableType & EGL_OPENGL_ES2_BIT) { contextClientVersion = 2; } else if (renderableType & EGL_OPENGL_ES_BIT) { contextClientVersion = 1; } else { LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs"); } std::vector<EGLint> contextAttributes; contextAttributes.reserve(6); contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION); contextAttributes.push_back(contextClientVersion); bool useContextPriority = extensions.hasContextPriority() && (featureFlags & RenderEngine::USE_HIGH_PRIORITY_CONTEXT); if (useContextPriority) { contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG); contextAttributes.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG); } contextAttributes.push_back(EGL_NONE); EGLContext ctxt = eglCreateContext(display, config, nullptr, contextAttributes.data()); // if can't create a GL context, we can only abort. LOG_ALWAYS_FATAL_IF(ctxt == EGL_NO_CONTEXT, "EGLContext creation failed"); // now figure out what version of GL did we actually get // NOTE: a dummy surface is not needed if KHR_create_context is supported EGLConfig dummyConfig = config; if (dummyConfig == EGL_NO_CONFIG) { dummyConfig = chooseEglConfig(display, hwcFormat, /*logConfig*/ true); } EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE}; EGLSurface dummy = eglCreatePbufferSurface(display, dummyConfig, attribs); LOG_ALWAYS_FATAL_IF(dummy == EGL_NO_SURFACE, "can't create dummy pbuffer"); EGLBoolean success = eglMakeCurrent(display, dummy, dummy, ctxt); LOG_ALWAYS_FATAL_IF(!success, "can't make dummy pbuffer current"); extensions.initWithGLStrings(glGetString(GL_VENDOR), glGetString(GL_RENDERER), glGetString(GL_VERSION), glGetString(GL_EXTENSIONS)); GlesVersion version = parseGlesVersion(extensions.getVersion()); // initialize the renderer while GL is current std::unique_ptr<RenderEngine> engine; switch (version) { case GLES_VERSION_1_0: case GLES_VERSION_1_1: LOG_ALWAYS_FATAL("SurfaceFlinger requires OpenGL ES 2.0 minimum to run."); break; case GLES_VERSION_2_0: case GLES_VERSION_3_0: engine = std::make_unique<GLES20RenderEngine>(featureFlags); break; std::unique_ptr<impl::RenderEngine> RenderEngine::create(int hwcFormat, uint32_t featureFlags) { return renderengine::gl::GLES20RenderEngine::create(hwcFormat, featureFlags); } engine->setEGLHandles(display, config, ctxt); ALOGI("OpenGL ES informations:"); ALOGI("vendor : %s", extensions.getVendor()); ALOGI("renderer : %s", extensions.getRenderer()); ALOGI("version : %s", extensions.getVersion()); ALOGI("extensions: %s", extensions.getExtensions()); ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize()); ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims()); eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroySurface(display, dummy); RenderEngine::~RenderEngine() = default; return engine; } namespace impl { RenderEngine::RenderEngine(uint32_t featureFlags) : mEGLDisplay(EGL_NO_DISPLAY), mEGLConfig(nullptr), mEGLContext(EGL_NO_CONTEXT), mFeatureFlags(featureFlags) {} : mFeatureFlags(featureFlags) {} RenderEngine::~RenderEngine() { eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglTerminate(mEGLDisplay); } void RenderEngine::setEGLHandles(EGLDisplay display, EGLConfig config, EGLContext ctxt) { mEGLDisplay = display; mEGLConfig = config; mEGLContext = ctxt; } EGLDisplay RenderEngine::getEGLDisplay() const { return mEGLDisplay; } EGLConfig RenderEngine::getEGLConfig() const { return mEGLConfig; } RenderEngine::~RenderEngine() = default; bool RenderEngine::useNativeFenceSync() const { return SyncFeatures::getInstance().useNativeFenceSync(); Loading @@ -171,185 +58,6 @@ bool RenderEngine::useWaitSync() const { return SyncFeatures::getInstance().useWaitSync(); } RenderEngine::GlesVersion RenderEngine::parseGlesVersion(const char* str) { int major, minor; if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) { if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) { ALOGW("Unable to parse GL_VERSION string: \"%s\"", str); return GLES_VERSION_1_0; } } if (major == 1 && minor == 0) return GLES_VERSION_1_0; if (major == 1 && minor >= 1) return GLES_VERSION_1_1; if (major == 2 && minor >= 0) return GLES_VERSION_2_0; if (major == 3 && minor >= 0) return GLES_VERSION_3_0; ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor); return GLES_VERSION_1_0; } void RenderEngine::dump(String8& result) { const GLExtensions& extensions = GLExtensions::getInstance(); result.appendFormat("EGL implementation : %s\n", extensions.getEGLVersion()); result.appendFormat("%s\n", extensions.getEGLExtensions()); result.appendFormat("GLES: %s, %s, %s\n", extensions.getVendor(), extensions.getRenderer(), extensions.getVersion()); result.appendFormat("%s\n", extensions.getExtensions()); } static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs, EGLint attribute, EGLint wanted, EGLConfig* outConfig) { EGLint numConfigs = -1, n = 0; eglGetConfigs(dpy, nullptr, 0, &numConfigs); EGLConfig* const configs = new EGLConfig[numConfigs]; eglChooseConfig(dpy, attrs, configs, numConfigs, &n); if (n) { if (attribute != EGL_NONE) { for (int i = 0; i < n; i++) { EGLint value = 0; eglGetConfigAttrib(dpy, configs[i], attribute, &value); if (wanted == value) { *outConfig = configs[i]; delete[] configs; return NO_ERROR; } } } else { // just pick the first one *outConfig = configs[0]; delete[] configs; return NO_ERROR; } } delete[] configs; return NAME_NOT_FOUND; } class EGLAttributeVector { struct Attribute; class Adder; friend class Adder; KeyedVector<Attribute, EGLint> mList; struct Attribute { Attribute() : v(0){}; explicit Attribute(EGLint v) : v(v) {} EGLint v; bool operator<(const Attribute& other) const { // this places EGL_NONE at the end EGLint lhs(v); EGLint rhs(other.v); if (lhs == EGL_NONE) lhs = 0x7FFFFFFF; if (rhs == EGL_NONE) rhs = 0x7FFFFFFF; return lhs < rhs; } }; class Adder { friend class EGLAttributeVector; EGLAttributeVector& v; EGLint attribute; Adder(EGLAttributeVector& v, EGLint attribute) : v(v), attribute(attribute) {} public: void operator=(EGLint value) { if (attribute != EGL_NONE) { v.mList.add(Attribute(attribute), value); } } operator EGLint() const { return v.mList[attribute]; } }; public: EGLAttributeVector() { mList.add(Attribute(EGL_NONE), EGL_NONE); } void remove(EGLint attribute) { if (attribute != EGL_NONE) { mList.removeItem(Attribute(attribute)); } } Adder operator[](EGLint attribute) { return Adder(*this, attribute); } EGLint operator[](EGLint attribute) const { return mList[attribute]; } // cast-operator to (EGLint const*) operator EGLint const*() const { return &mList.keyAt(0).v; } }; static status_t selectEGLConfig(EGLDisplay display, EGLint format, EGLint renderableType, EGLConfig* config) { // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if // it is to be used with WIFI displays status_t err; EGLint wantedAttribute; EGLint wantedAttributeValue; EGLAttributeVector attribs; if (renderableType) { attribs[EGL_RENDERABLE_TYPE] = renderableType; attribs[EGL_RECORDABLE_ANDROID] = EGL_TRUE; attribs[EGL_SURFACE_TYPE] = EGL_WINDOW_BIT | EGL_PBUFFER_BIT; attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE; attribs[EGL_RED_SIZE] = 8; attribs[EGL_GREEN_SIZE] = 8; attribs[EGL_BLUE_SIZE] = 8; attribs[EGL_ALPHA_SIZE] = 8; wantedAttribute = EGL_NONE; wantedAttributeValue = EGL_NONE; } else { // if no renderable type specified, fallback to a simplified query wantedAttribute = EGL_NATIVE_VISUAL_ID; wantedAttributeValue = format; } err = selectConfigForAttribute(display, attribs, wantedAttribute, wantedAttributeValue, config); if (err == NO_ERROR) { EGLint caveat; if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat)) ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); } return err; } EGLConfig RenderEngine::chooseEglConfig(EGLDisplay display, int format, bool logConfig) { status_t err; EGLConfig config; // First try to get an ES2 config err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config); if (err != NO_ERROR) { // If ES2 fails, try ES1 err = selectEGLConfig(display, format, EGL_OPENGL_ES_BIT, &config); if (err != NO_ERROR) { // still didn't work, probably because we're on the emulator... // try a simplified query ALOGW("no suitable EGLConfig found, trying a simpler query"); err = selectEGLConfig(display, format, 0, &config); if (err != NO_ERROR) { // this EGL is too lame for android LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up"); } } } if (logConfig) { // print some debugging info EGLint r, g, b, a; eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r); eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g); eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b); eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a); ALOGI("EGL information:"); ALOGI("vendor : %s", eglQueryString(display, EGL_VENDOR)); ALOGI("version : %s", eglQueryString(display, EGL_VERSION)); ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS)); ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS) ?: "Not Supported"); ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config); } return config; } } // namespace impl } // namespace renderengine } // namespace android
services/surfaceflinger/RenderEngine/gl/GLES20RenderEngine.cpp +295 −8 File changed.Preview size limit exceeded, changes collapsed. Show changes
services/surfaceflinger/RenderEngine/gl/GLES20RenderEngine.h +31 −7 Original line number Diff line number Diff line Loading @@ -20,10 +20,14 @@ #include <stdint.h> #include <sys/types.h> #include <EGL/egl.h> #include <EGL/eglext.h> #include <GLES2/gl2.h> #include <renderengine/RenderEngine.h> #include <renderengine/private/Description.h> #define EGL_NO_CONFIG ((EGLConfig)0) namespace android { class String8; Loading @@ -40,6 +44,9 @@ class GLSurface; class GLES20RenderEngine : public impl::RenderEngine { public: static std::unique_ptr<GLES20RenderEngine> create(int hwcFormat, uint32_t featureFlags); static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig); GLES20RenderEngine(uint32_t featureFlags); // See RenderEngine::FeatureFlag ~GLES20RenderEngine() override; Loading Loading @@ -67,19 +74,16 @@ public: void unbindFrameBuffer(Framebuffer* framebuffer) override; void checkErrors() const override; // internal to RenderEngine EGLDisplay getEGLDisplay() const { return mEGLDisplay; } EGLConfig getEGLConfig() const { return mEGLConfig; } protected: void dump(String8& result) override; void setViewportAndProjection(size_t vpw, size_t vph, Rect sourceCrop, ui::Transform::orientation_flags rotation) override; void setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture, const half4& color) override; // Color management related functions and state void setSourceY410BT2020(bool enable) override; void setSourceDataSpace(ui::Dataspace source) override; void setOutputDataSpace(ui::Dataspace dataspace) override; void setDisplayMaxLuminance(const float maxLuminance) override; void setupLayerTexturing(const Texture& texture) override; void setupLayerBlackedOut() override; void setupFillWithColor(float r, float g, float b, float a) override; Loading @@ -87,17 +91,37 @@ protected: void disableTexturing() override; void disableBlending() override; // HDR and color management related functions and state void setSourceY410BT2020(bool enable) override; void setSourceDataSpace(ui::Dataspace source) override; void setOutputDataSpace(ui::Dataspace dataspace) override; void setDisplayMaxLuminance(const float maxLuminance) override; // drawing void drawMesh(const Mesh& mesh) override; size_t getMaxTextureSize() const override; size_t getMaxViewportDims() const override; private: enum GlesVersion { GLES_VERSION_1_0 = 0x10000, GLES_VERSION_1_1 = 0x10001, GLES_VERSION_2_0 = 0x20000, GLES_VERSION_3_0 = 0x30000, }; static GlesVersion parseGlesVersion(const char* str); // A data space is considered HDR data space if it has BT2020 color space // with PQ or HLG transfer function. bool isHdrDataSpace(const ui::Dataspace dataSpace) const; bool needsXYZTransformMatrix() const; void setEGLHandles(EGLDisplay display, EGLConfig config, EGLContext ctxt); EGLDisplay mEGLDisplay; EGLConfig mEGLConfig; EGLContext mEGLContext; GLuint mProtectedTexName; GLint mMaxViewportDims[2]; GLint mMaxTextureSize; Loading
services/surfaceflinger/RenderEngine/include/renderengine/RenderEngine.h +6 −29 Original line number Diff line number Diff line Loading @@ -59,6 +59,8 @@ public: USE_HIGH_PRIORITY_CONTEXT = 1 << 1, // Use high priority context }; static std::unique_ptr<impl::RenderEngine> create(int hwcFormat, uint32_t featureFlags); virtual ~RenderEngine() = 0; virtual std::unique_ptr<Framebuffer> createFramebuffer() = 0; Loading Loading @@ -155,43 +157,18 @@ private: namespace impl { // impl::RenderEngine contains common implementation that is graphics back-end agnostic. class RenderEngine : public renderengine::RenderEngine { protected: enum GlesVersion { GLES_VERSION_1_0 = 0x10000, GLES_VERSION_1_1 = 0x10001, GLES_VERSION_2_0 = 0x20000, GLES_VERSION_3_0 = 0x30000, }; static GlesVersion parseGlesVersion(const char* str); EGLDisplay mEGLDisplay; EGLConfig mEGLConfig; EGLContext mEGLContext; void setEGLHandles(EGLDisplay display, EGLConfig config, EGLContext ctxt); RenderEngine(uint32_t featureFlags); const uint32_t mFeatureFlags; public: virtual ~RenderEngine() = 0; static std::unique_ptr<RenderEngine> create(int hwcFormat, uint32_t featureFlags); static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig); // dump the extension strings. always call the base class. void dump(String8& result) override; bool useNativeFenceSync() const override; bool useWaitSync() const override; void setupColorTransform(const mat4& /* colorTransform */) override {} // internal to RenderEngine EGLDisplay getEGLDisplay() const; EGLConfig getEGLConfig() const; protected: RenderEngine(uint32_t featureFlags); const uint32_t mFeatureFlags; }; } // namespace impl Loading
services/surfaceflinger/SurfaceFlinger.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -667,7 +667,7 @@ void SurfaceFlinger::init() { // TODO(b/77156734): We need to stop casting and use HAL types when possible. getBE().mRenderEngine = renderengine::impl::RenderEngine::create(static_cast<int32_t>(compositionPixelFormat), renderengine::RenderEngine::create(static_cast<int32_t>(compositionPixelFormat), renderEngineFeature); LOG_ALWAYS_FATAL_IF(getBE().mRenderEngine == nullptr, "couldn't create RenderEngine"); Loading