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This is using Skia's native blur algorithm which is a fully-correct blur using separate X/Y convolution passes in a pre-baked shader. The performance is significantly worse than Kawase or dual-filtered Kawase but it sets the high bar for accuracy and the low bar for performance. This can be switched with KawaseBlurFilter by updating the source in SkiaGLRenderEngine to instantiate GaussianBlurFilter instead. Test: atest BlurTests Bug: 185365391 Change-Id: I29fba84e408c75bc8ef7011b6e40f45cb78eabab