Loading
Allow for more flexible vsync-offsets
The issue with just one single sf early offset is that this may be too early in case of steady rendering, i.e. when a Wide-Color-Gamut window is on screen. Instead, we allow for separate offsets in case we are in GL comp but the transaction wasn't marked as early, and when the transaction is marked as early. In addition to that, we also allow the app-vsync to be adjusted in these scenarios. Bug: 110112323 Change-Id: I26d73b88b4e9e609ceedb604e8338452d9a89093