Loading services/surfaceflinger/CompositionEngine/include/compositionengine/impl/LayerCompositionState.h +0 −6 Original line number Diff line number Diff line Loading @@ -33,12 +33,6 @@ struct LayerCompositionState { LayerFECompositionState frontEnd; /* * RE state */ renderengine::Mesh reMesh{renderengine::Mesh::TRIANGLE_FAN, 4, 2, 2}; // Debugging void dump(std::string& result) const; }; Loading services/surfaceflinger/Layer.cpp +0 −19 Original line number Diff line number Diff line Loading @@ -382,13 +382,6 @@ void Layer::setupRoundedCornersCropCoordinates(Rect win, win.right -= roundedCornersCrop.left; win.top -= roundedCornersCrop.top; win.bottom -= roundedCornersCrop.top; renderengine::Mesh::VertexArray<vec2> cropCoords( getCompositionLayer()->editState().reMesh.getCropCoordArray<vec2>()); cropCoords[0] = vec2(win.left, win.top); cropCoords[1] = vec2(win.left, win.top + win.getHeight()); cropCoords[2] = vec2(win.right, win.top + win.getHeight()); cropCoords[3] = vec2(win.right, win.top); } void Layer::latchGeometry(compositionengine::LayerFECompositionState& compositionState) const { Loading Loading @@ -540,18 +533,6 @@ bool Layer::prepareClientLayer(const RenderArea& /*renderArea*/, const Region& / return true; } void Layer::clearWithOpenGL(const RenderArea& renderArea, float red, float green, float blue, float alpha) const { auto& engine(mFlinger->getRenderEngine()); computeGeometry(renderArea, getCompositionLayer()->editState().reMesh, false); engine.setupFillWithColor(red, green, blue, alpha); engine.drawMesh(getCompositionLayer()->getState().reMesh); } void Layer::clearWithOpenGL(const RenderArea& renderArea) const { clearWithOpenGL(renderArea, 0, 0, 0, 0); } void Layer::setCompositionType(const sp<const DisplayDevice>& display, Hwc2::IComposerClient::Composition type) { const auto outputLayer = findOutputLayerForDisplay(display); Loading services/surfaceflinger/Layer.h +0 −8 Original line number Diff line number Diff line Loading @@ -603,9 +603,6 @@ public: bool hasHwcLayer(const sp<const DisplayDevice>& displayDevice); HWC2::Layer* getHwcLayer(const sp<const DisplayDevice>& displayDevice); // ----------------------------------------------------------------------- void clearWithOpenGL(const RenderArea& renderArea) const; inline const State& getDrawingState() const { return mDrawingState; } inline const State& getCurrentState() const { return mCurrentState; } inline State& getCurrentState() { return mCurrentState; } Loading Loading @@ -729,12 +726,7 @@ protected: * crop coordinates, transforming them into layer space. */ void setupRoundedCornersCropCoordinates(Rect win, const FloatRect& roundedCornersCrop) const; // drawing void clearWithOpenGL(const RenderArea& renderArea, float r, float g, float b, float alpha) const; void setParent(const sp<Layer>& layer); LayerVector makeTraversalList(LayerVector::StateSet stateSet, bool* outSkipRelativeZUsers); void addZOrderRelative(const wp<Layer>& relative); void removeZOrderRelative(const wp<Layer>& relative); Loading Loading
services/surfaceflinger/CompositionEngine/include/compositionengine/impl/LayerCompositionState.h +0 −6 Original line number Diff line number Diff line Loading @@ -33,12 +33,6 @@ struct LayerCompositionState { LayerFECompositionState frontEnd; /* * RE state */ renderengine::Mesh reMesh{renderengine::Mesh::TRIANGLE_FAN, 4, 2, 2}; // Debugging void dump(std::string& result) const; }; Loading
services/surfaceflinger/Layer.cpp +0 −19 Original line number Diff line number Diff line Loading @@ -382,13 +382,6 @@ void Layer::setupRoundedCornersCropCoordinates(Rect win, win.right -= roundedCornersCrop.left; win.top -= roundedCornersCrop.top; win.bottom -= roundedCornersCrop.top; renderengine::Mesh::VertexArray<vec2> cropCoords( getCompositionLayer()->editState().reMesh.getCropCoordArray<vec2>()); cropCoords[0] = vec2(win.left, win.top); cropCoords[1] = vec2(win.left, win.top + win.getHeight()); cropCoords[2] = vec2(win.right, win.top + win.getHeight()); cropCoords[3] = vec2(win.right, win.top); } void Layer::latchGeometry(compositionengine::LayerFECompositionState& compositionState) const { Loading Loading @@ -540,18 +533,6 @@ bool Layer::prepareClientLayer(const RenderArea& /*renderArea*/, const Region& / return true; } void Layer::clearWithOpenGL(const RenderArea& renderArea, float red, float green, float blue, float alpha) const { auto& engine(mFlinger->getRenderEngine()); computeGeometry(renderArea, getCompositionLayer()->editState().reMesh, false); engine.setupFillWithColor(red, green, blue, alpha); engine.drawMesh(getCompositionLayer()->getState().reMesh); } void Layer::clearWithOpenGL(const RenderArea& renderArea) const { clearWithOpenGL(renderArea, 0, 0, 0, 0); } void Layer::setCompositionType(const sp<const DisplayDevice>& display, Hwc2::IComposerClient::Composition type) { const auto outputLayer = findOutputLayerForDisplay(display); Loading
services/surfaceflinger/Layer.h +0 −8 Original line number Diff line number Diff line Loading @@ -603,9 +603,6 @@ public: bool hasHwcLayer(const sp<const DisplayDevice>& displayDevice); HWC2::Layer* getHwcLayer(const sp<const DisplayDevice>& displayDevice); // ----------------------------------------------------------------------- void clearWithOpenGL(const RenderArea& renderArea) const; inline const State& getDrawingState() const { return mDrawingState; } inline const State& getCurrentState() const { return mCurrentState; } inline State& getCurrentState() { return mCurrentState; } Loading Loading @@ -729,12 +726,7 @@ protected: * crop coordinates, transforming them into layer space. */ void setupRoundedCornersCropCoordinates(Rect win, const FloatRect& roundedCornersCrop) const; // drawing void clearWithOpenGL(const RenderArea& renderArea, float r, float g, float b, float alpha) const; void setParent(const sp<Layer>& layer); LayerVector makeTraversalList(LayerVector::StateSet stateSet, bool* outSkipRelativeZUsers); void addZOrderRelative(const wp<Layer>& relative); void removeZOrderRelative(const wp<Layer>& relative); Loading