Loading opengl/libagl/light.cpp +5 −0 Original line number Original line Diff line number Diff line Loading @@ -318,6 +318,11 @@ void lightVertexMaterial(ogles_context_t* c, vertex_t* v) vmul3(l.implicitAmbient.v, material.ambient.v, l.ambient.v); vmul3(l.implicitAmbient.v, material.ambient.v, l.ambient.v); vmul3(l.implicitDiffuse.v, material.diffuse.v, l.diffuse.v); vmul3(l.implicitDiffuse.v, material.diffuse.v, l.diffuse.v); vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v); vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v); // this is just a flag to tell if we have a specular component l.implicitSpecular.v[3] = l.implicitSpecular.r | l.implicitSpecular.g | l.implicitSpecular.b; } } // emission and ambient for the whole scene // emission and ambient for the whole scene vmla3( c->lighting.implicitSceneEmissionAndAmbient.v, vmla3( c->lighting.implicitSceneEmissionAndAmbient.v, Loading Loading
opengl/libagl/light.cpp +5 −0 Original line number Original line Diff line number Diff line Loading @@ -318,6 +318,11 @@ void lightVertexMaterial(ogles_context_t* c, vertex_t* v) vmul3(l.implicitAmbient.v, material.ambient.v, l.ambient.v); vmul3(l.implicitAmbient.v, material.ambient.v, l.ambient.v); vmul3(l.implicitDiffuse.v, material.diffuse.v, l.diffuse.v); vmul3(l.implicitDiffuse.v, material.diffuse.v, l.diffuse.v); vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v); vmul3(l.implicitSpecular.v, material.specular.v, l.specular.v); // this is just a flag to tell if we have a specular component l.implicitSpecular.v[3] = l.implicitSpecular.r | l.implicitSpecular.g | l.implicitSpecular.b; } } // emission and ambient for the whole scene // emission and ambient for the whole scene vmla3( c->lighting.implicitSceneEmissionAndAmbient.v, vmla3( c->lighting.implicitSceneEmissionAndAmbient.v, Loading