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Commit 1f7c0e47 authored by Siarhei Vishniakou's avatar Siarhei Vishniakou
Browse files

Sanitize InputMessage before sending

The struct InputMessage has many fields, and is force-aligned to 8-byte
boundaries. There are also some padding fields that carry no
information.

This struct is typically allocated in the stack and populated with
various values before being sent across as a stream of bytes through the
socket.

Therefore, the "unused" data portions of the struct could contain
portions of the stack, since there aren't ever writes to those memory
locations.

To avoid this information leak, forcefully sanitize the struct. Create a
new struct that is explicitly set to zero. Next, only fill the
meaningful fields manually.

Bug: 115739809
Test: atest Poc18_12, adb shell monkey 100000
Change-Id: I7e44dacf1e8fa3156c8e4d2f7784ef0c53dab507
parent 0f2f5c93
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+13 −0
Original line number Diff line number Diff line
@@ -47,6 +47,13 @@ class Parcel;
 *
 * Note that this structure is used for IPCs so its layout must be identical
 * on 64 and 32 bit processes. This is tested in StructLayout_test.cpp.
 *
 * Since the struct must be aligned to an 8-byte boundary, there could be uninitialized bytes
 * in-between the defined fields. This padding data should be explicitly accounted for by adding
 * "empty" fields into the struct. This data is memset to zero before sending the struct across
 * the socket. Adding the explicit fields ensures that the memset is not optimized away by the
 * compiler. When a new field is added to the struct, the corresponding change
 * in StructLayout_test should be made.
 */
struct InputMessage {
    enum {
@@ -67,6 +74,7 @@ struct InputMessage {
    union Body {
        struct Key {
            uint32_t seq;
            uint32_t empty1;
            nsecs_t eventTime __attribute__((aligned(8)));
            int32_t deviceId;
            int32_t source;
@@ -77,6 +85,7 @@ struct InputMessage {
            int32_t scanCode;
            int32_t metaState;
            int32_t repeatCount;
            uint32_t empty2;
            nsecs_t downTime __attribute__((aligned(8)));

            inline size_t size() const {
@@ -86,6 +95,7 @@ struct InputMessage {

        struct Motion {
            uint32_t seq;
            uint32_t empty1;
            nsecs_t eventTime __attribute__((aligned(8)));
            int32_t deviceId;
            int32_t source;
@@ -96,12 +106,14 @@ struct InputMessage {
            int32_t metaState;
            int32_t buttonState;
            int32_t edgeFlags;
            uint32_t empty2;
            nsecs_t downTime __attribute__((aligned(8)));
            float xOffset;
            float yOffset;
            float xPrecision;
            float yPrecision;
            uint32_t pointerCount;
            uint32_t empty3;
            // Note that PointerCoords requires 8 byte alignment.
            struct Pointer {
                PointerProperties properties;
@@ -132,6 +144,7 @@ struct InputMessage {

    bool isValid(size_t actualSize) const;
    size_t size() const;
    void getSanitizedCopy(InputMessage* msg) const;
};

/*
+104 −2
Original line number Diff line number Diff line
@@ -97,6 +97,106 @@ size_t InputMessage::size() const {
    return sizeof(Header);
}

/**
 * There could be non-zero bytes in-between InputMessage fields. Force-initialize the entire
 * memory to zero, then only copy the valid bytes on a per-field basis.
 */
void InputMessage::getSanitizedCopy(InputMessage* msg) const {
    memset(msg, 0, sizeof(*msg));

    // Write the header
    msg->header.type = header.type;

    // Write the body
    switch(header.type) {
        case InputMessage::TYPE_KEY: {
            // uint32_t seq
            msg->body.key.seq = body.key.seq;
            // nsecs_t eventTime
            msg->body.key.eventTime = body.key.eventTime;
            // int32_t deviceId
            msg->body.key.deviceId = body.key.deviceId;
            // int32_t source
            msg->body.key.source = body.key.source;
            // int32_t displayId
            msg->body.key.displayId = body.key.displayId;
            // int32_t action
            msg->body.key.action = body.key.action;
            // int32_t flags
            msg->body.key.flags = body.key.flags;
            // int32_t keyCode
            msg->body.key.keyCode = body.key.keyCode;
            // int32_t scanCode
            msg->body.key.scanCode = body.key.scanCode;
            // int32_t metaState
            msg->body.key.metaState = body.key.metaState;
            // int32_t repeatCount
            msg->body.key.repeatCount = body.key.repeatCount;
            // nsecs_t downTime
            msg->body.key.downTime = body.key.downTime;
            break;
        }
        case InputMessage::TYPE_MOTION: {
            // uint32_t seq
            msg->body.motion.seq = body.motion.seq;
            // nsecs_t eventTime
            msg->body.motion.eventTime = body.motion.eventTime;
            // int32_t deviceId
            msg->body.motion.deviceId = body.motion.deviceId;
            // int32_t source
            msg->body.motion.source = body.motion.source;
            // int32_t displayId
            msg->body.motion.displayId = body.motion.displayId;
            // int32_t action
            msg->body.motion.action = body.motion.action;
            // int32_t actionButton
            msg->body.motion.actionButton = body.motion.actionButton;
            // int32_t flags
            msg->body.motion.flags = body.motion.flags;
            // int32_t metaState
            msg->body.motion.metaState = body.motion.metaState;
            // int32_t buttonState
            msg->body.motion.buttonState = body.motion.buttonState;
            // int32_t edgeFlags
            msg->body.motion.edgeFlags = body.motion.edgeFlags;
            // nsecs_t downTime
            msg->body.motion.downTime = body.motion.downTime;
            // float xOffset
            msg->body.motion.xOffset = body.motion.xOffset;
            // float yOffset
            msg->body.motion.yOffset = body.motion.yOffset;
            // float xPrecision
            msg->body.motion.xPrecision = body.motion.xPrecision;
            // float yPrecision
            msg->body.motion.yPrecision = body.motion.yPrecision;
            // uint32_t pointerCount
            msg->body.motion.pointerCount = body.motion.pointerCount;
            //struct Pointer pointers[MAX_POINTERS]
            for (size_t i = 0; i < body.motion.pointerCount; i++) {
                // PointerProperties properties
                msg->body.motion.pointers[i].properties.id = body.motion.pointers[i].properties.id;
                msg->body.motion.pointers[i].properties.toolType =
                        body.motion.pointers[i].properties.toolType,
                // PointerCoords coords
                msg->body.motion.pointers[i].coords.bits = body.motion.pointers[i].coords.bits;
                const uint32_t count = BitSet64::count(body.motion.pointers[i].coords.bits);
                memcpy(&msg->body.motion.pointers[i].coords.values[0],
                        &body.motion.pointers[i].coords.values[0],
                        count * (sizeof(body.motion.pointers[i].coords.values[0])));
            }
            break;
        }
        case InputMessage::TYPE_FINISHED: {
            msg->body.finished.seq = body.finished.seq;
            msg->body.finished.handled = body.finished.handled;
            break;
        }
        default: {
            LOG_FATAL("Unexpected message type %i", header.type);
            break;
        }
    }
}

// --- InputChannel ---

@@ -160,10 +260,12 @@ status_t InputChannel::openInputChannelPair(const std::string& name,
}

status_t InputChannel::sendMessage(const InputMessage* msg) {
    size_t msgLength = msg->size();
    const size_t msgLength = msg->size();
    InputMessage cleanMsg;
    msg->getSanitizedCopy(&cleanMsg);
    ssize_t nWrite;
    do {
        nWrite = ::send(mFd, msg, msgLength, MSG_DONTWAIT | MSG_NOSIGNAL);
        nWrite = ::send(mFd, &cleanMsg, msgLength, MSG_DONTWAIT | MSG_NOSIGNAL);
    } while (nWrite == -1 && errno == EINTR);

    if (nWrite < 0) {
+3 −0
Original line number Diff line number Diff line
@@ -65,6 +65,9 @@ void TestInputMessageAlignment() {
  CHECK_OFFSET(InputMessage::Body::Motion, yPrecision, 76);
  CHECK_OFFSET(InputMessage::Body::Motion, pointerCount, 80);
  CHECK_OFFSET(InputMessage::Body::Motion, pointers, 88);

  CHECK_OFFSET(InputMessage::Body::Finished, seq, 0);
  CHECK_OFFSET(InputMessage::Body::Finished, handled, 4);
}

} // namespace android