Loading libs/surfaceflinger/Android.mk +0 −3 Original line number Diff line number Diff line Loading @@ -22,9 +22,6 @@ LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES ifeq ($(TARGET_BOARD_PLATFORM), msm7k) LOCAL_CFLAGS += -DDIM_WITH_TEXTURE endif ifeq ($(TARGET_BOARD_PLATFORM), qsd8k) LOCAL_CFLAGS += -DDIM_WITH_TEXTURE endif # need "-lrt" on Linux simulator to pick up clock_gettime ifeq ($(TARGET_SIMULATOR),true) Loading libs/surfaceflinger/LayerBlur.cpp +1 −0 Original line number Diff line number Diff line Loading @@ -169,6 +169,7 @@ void LayerBlur::onDraw(const Region& clip) const // This reads the frame-buffer, so a h/w GL would have to // finish() its rendering first. we don't want to do that // too often. Read data is 4-bytes aligned. glFinish(); glReadPixels(X, Y, w, h, mReadFormat, mReadType, pixels); // blur that texture. Loading Loading
libs/surfaceflinger/Android.mk +0 −3 Original line number Diff line number Diff line Loading @@ -22,9 +22,6 @@ LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES ifeq ($(TARGET_BOARD_PLATFORM), msm7k) LOCAL_CFLAGS += -DDIM_WITH_TEXTURE endif ifeq ($(TARGET_BOARD_PLATFORM), qsd8k) LOCAL_CFLAGS += -DDIM_WITH_TEXTURE endif # need "-lrt" on Linux simulator to pick up clock_gettime ifeq ($(TARGET_SIMULATOR),true) Loading
libs/surfaceflinger/LayerBlur.cpp +1 −0 Original line number Diff line number Diff line Loading @@ -169,6 +169,7 @@ void LayerBlur::onDraw(const Region& clip) const // This reads the frame-buffer, so a h/w GL would have to // finish() its rendering first. we don't want to do that // too often. Read data is 4-bytes aligned. glFinish(); glReadPixels(X, Y, w, h, mReadFormat, mReadType, pixels); // blur that texture. Loading