Loading libs/graphicsenv/GraphicsEnv.cpp +34 −1 Original line number Diff line number Diff line Loading @@ -56,6 +56,16 @@ void GraphicsEnv::setDriverPath(const std::string path) { mDriverPath = path; } void GraphicsEnv::setAnglePath(const std::string path) { if (!mAnglePath.empty()) { ALOGV("ignoring attempt to change ANGLE path from '%s' to '%s'", mAnglePath.c_str(), path.c_str()); return; } ALOGV("setting ANGLE path to '%s'", path.c_str()); mAnglePath = path; } void GraphicsEnv::setLayerPaths(NativeLoaderNamespace* appNamespace, const std::string layerPaths) { if (mLayerPaths.empty()) { mLayerPaths = layerPaths; Loading Loading @@ -102,8 +112,31 @@ android_namespace_t* GraphicsEnv::getDriverNamespace() { return mDriverNamespace; } android_namespace_t* GraphicsEnv::getAngleNamespace() { static std::once_flag once; std::call_once(once, [this]() { if (mAnglePath.empty()) return; mAngleNamespace = android_create_namespace("ANGLE", nullptr, // ld_library_path mAnglePath.c_str(), // default_library_path ANDROID_NAMESPACE_TYPE_SHARED | ANDROID_NAMESPACE_TYPE_ISOLATED, nullptr, // permitted_when_isolated_path nullptr); if (!mAngleNamespace) ALOGD("Could not create ANGLE namespace from default"); }); return mAngleNamespace; } } // namespace android extern "C" android_namespace_t* android_getDriverNamespace() { extern "C" { android_namespace_t* android_getDriverNamespace() { return android::GraphicsEnv::getInstance().getDriverNamespace(); } android_namespace_t* android_getAngleNamespace() { return android::GraphicsEnv::getInstance().getAngleNamespace(); } } libs/graphicsenv/include/graphicsenv/GraphicsEnv.h +12 −0 Original line number Diff line number Diff line Loading @@ -37,8 +37,17 @@ public: void setDriverPath(const std::string path); android_namespace_t* getDriverNamespace(); // Set a search path for loading ANGLE libraries. The path is a list of // directories separated by ':'. A directory can be contained in a zip file // (libraries must be stored uncompressed and page aligned); such elements // in the search path must have a '!' after the zip filename, e.g. // /system/app/ANGLEPrebuilt/ANGLEPrebuilt.apk!/lib/arm64-v8a void setAnglePath(const std::string path); android_namespace_t* getAngleNamespace(); void setLayerPaths(NativeLoaderNamespace* appNamespace, const std::string layerPaths); NativeLoaderNamespace* getAppNamespace(); const std::string getLayerPaths(); void setDebugLayers(const std::string layers); Loading @@ -47,9 +56,11 @@ public: private: GraphicsEnv() = default; std::string mDriverPath; std::string mAnglePath; std::string mDebugLayers; std::string mLayerPaths; android_namespace_t* mDriverNamespace = nullptr; android_namespace_t* mAngleNamespace = nullptr; NativeLoaderNamespace* mAppNamespace = nullptr; }; Loading @@ -67,5 +78,6 @@ private: * will be removed soon. */ extern "C" android_namespace_t* android_getDriverNamespace(); extern "C" android_namespace_t* android_getAngleNamespace(); #endif // ANDROID_UI_GRAPHICS_ENV_H opengl/include/EGL/eglext_angle.h 0 → 100644 +191 −0 Original line number Diff line number Diff line // // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // eglext_angle.h: ANGLE modifications to the eglext.h header file. // Currently we don't include this file directly, we patch eglext.h // to include it implicitly so it is visible throughout our code. #ifndef INCLUDE_EGL_EGLEXT_ANGLE_ #define INCLUDE_EGL_EGLEXT_ANGLE_ // clang-format off #ifndef EGL_ANGLE_robust_resource_initialization #define EGL_ANGLE_robust_resource_initialization 1 #define EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x3453 #endif /* EGL_ANGLE_robust_resource_initialization */ #ifndef EGL_ANGLE_keyed_mutex #define EGL_ANGLE_keyed_mutex 1 #define EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2 #endif /* EGL_ANGLE_keyed_mutex */ #ifndef EGL_ANGLE_d3d_texture_client_buffer #define EGL_ANGLE_d3d_texture_client_buffer 1 #define EGL_D3D_TEXTURE_ANGLE 0x33A3 #endif /* EGL_ANGLE_d3d_texture_client_buffer */ #ifndef EGL_ANGLE_software_display #define EGL_ANGLE_software_display 1 #define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1) #endif /* EGL_ANGLE_software_display */ #ifndef EGL_ANGLE_direct3d_display #define EGL_ANGLE_direct3d_display 1 #define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2) #define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3) #endif /* EGL_ANGLE_direct3d_display */ #ifndef EGL_ANGLE_direct_composition #define EGL_ANGLE_direct_composition 1 #define EGL_DIRECT_COMPOSITION_ANGLE 0x33A5 #endif /* EGL_ANGLE_direct_composition */ #ifndef EGL_ANGLE_platform_angle #define EGL_ANGLE_platform_angle 1 #define EGL_PLATFORM_ANGLE_ANGLE 0x3202 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205 #define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206 #define EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE 0x345E #endif /* EGL_ANGLE_platform_angle */ #ifndef EGL_ANGLE_platform_angle_d3d #define EGL_ANGLE_platform_angle_d3d 1 #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE 0x320B #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE 0x320C #define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F #endif /* EGL_ANGLE_platform_angle_d3d */ #ifndef EGL_ANGLE_platform_angle_opengl #define EGL_ANGLE_platform_angle_opengl 1 #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D #define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E #define EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE 0x3480 #endif /* EGL_ANGLE_platform_angle_opengl */ #ifndef EGL_ANGLE_platform_angle_null #define EGL_ANGLE_platform_angle_null 1 #define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE #endif /* EGL_ANGLE_platform_angle_null */ #ifndef EGL_ANGLE_platform_angle_vulkan #define EGL_ANGLE_platform_angle_vulkan 1 #define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450 #endif /* EGL_ANGLE_platform_angle_vulkan */ #ifndef EGL_ANGLE_platform_angle_context_virtualization #define EGL_ANGLE_platform_angle_context_virtualization 1 #define EGL_PLATFORM_ANGLE_CONTEXT_VIRTUALIZATION_ANGLE 0x3481 #endif /* EGL_ANGLE_platform_angle_context_virtualization */ #ifndef EGL_ANGLE_x11_visual #define EGL_ANGLE_x11_visual #define EGL_X11_VISUAL_ID_ANGLE 0x33A3 #endif /* EGL_ANGLE_x11_visual */ #ifndef EGL_ANGLE_flexible_surface_compatibility #define EGL_ANGLE_flexible_surface_compatibility 1 #define EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE 0x33A6 #endif /* EGL_ANGLE_flexible_surface_compatibility */ #ifndef EGL_ANGLE_surface_orientation #define EGL_ANGLE_surface_orientation #define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7 #define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8 #define EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE 0x0001 #define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002 #endif /* EGL_ANGLE_surface_orientation */ #ifndef EGL_ANGLE_experimental_present_path #define EGL_ANGLE_experimental_present_path #define EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4 #define EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9 #define EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA #endif /* EGL_ANGLE_experimental_present_path */ #ifndef EGL_ANGLE_stream_producer_d3d_texture #define EGL_ANGLE_stream_producer_d3d_texture #define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB typedef EGLBoolean(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMPOSTD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list); #endif #endif /* EGL_ANGLE_stream_producer_d3d_texture */ #ifndef EGL_ANGLE_create_context_webgl_compatibility #define EGL_ANGLE_create_context_webgl_compatibility 1 #define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x33AC #endif /* EGL_ANGLE_create_context_webgl_compatibility */ #ifndef EGL_ANGLE_display_texture_share_group #define EGL_ANGLE_display_texture_share_group 1 #define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x33AF #endif /* EGL_ANGLE_display_texture_share_group */ #ifndef EGL_CHROMIUM_create_context_bind_generates_resource #define EGL_CHROMIUM_create_context_bind_generates_resource 1 #define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x33AD #endif /* EGL_CHROMIUM_create_context_bind_generates_resource */ #ifndef EGL_ANGLE_create_context_client_arrays #define EGL_ANGLE_create_context_client_arrays 1 #define EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE 0x3452 #endif /* EGL_ANGLE_create_context_client_arrays */ #ifndef EGL_ANGLE_device_creation #define EGL_ANGLE_device_creation 1 typedef EGLDeviceEXT(EGLAPIENTRYP PFNEGLCREATEDEVICEANGLEPROC) (EGLint device_type, void *native_device, const EGLAttrib *attrib_list); typedef EGLBoolean(EGLAPIENTRYP PFNEGLRELEASEDEVICEANGLEPROC) (EGLDeviceEXT device); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLDeviceEXT EGLAPIENTRY eglCreateDeviceANGLE(EGLint device_type, void *native_device, const EGLAttrib *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglReleaseDeviceANGLE(EGLDeviceEXT device); #endif #endif /* EGL_ANGLE_device_creation */ #ifndef EGL_ANGLE_program_cache_control #define EGL_ANGLE_program_cache_control 1 #define EGL_PROGRAM_CACHE_SIZE_ANGLE 0x3455 #define EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE 0x3456 #define EGL_PROGRAM_CACHE_RESIZE_ANGLE 0x3457 #define EGL_PROGRAM_CACHE_TRIM_ANGLE 0x3458 #define EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE 0x3459 typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHEGETATTRIBANGLEPROC) (EGLDisplay dpy, EGLenum attrib); typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEQUERYANGLEPROC) (EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize); typedef void (EGLAPIENTRYP PFNEGPROGRAMCACHELPOPULATEANGLEPROC) (EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize); typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHERESIZEANGLEPROC) (EGLDisplay dpy, EGLint limit, EGLenum mode); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLint EGLAPIENTRY eglProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib); EGLAPI void EGLAPIENTRY eglProgramCacheQueryANGLE(EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize); EGLAPI void EGLAPIENTRY eglProgramCachePopulateANGLE(EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize); EGLAPI EGLint EGLAPIENTRY eglProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLenum mode); #endif #endif /* EGL_ANGLE_program_cache_control */ #ifndef EGL_ANGLE_iosurface_client_buffer #define EGL_ANGLE_iosurface_client_buffer 1 #define EGL_IOSURFACE_ANGLE 0x3454 #define EGL_IOSURFACE_PLANE_ANGLE 0x345A #define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B #define EGL_TEXTURE_TYPE_ANGLE 0x345C #define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D #endif /* EGL_ANGLE_iosurface_client_buffer */ #ifndef EGL_ANGLE_create_context_extensions_enabled #define EGL_ANGLE_create_context_extensions_enabled 1 #define EGL_EXTENSIONS_ENABLED_ANGLE 0x345F #endif /* EGL_ANGLE_create_context_extensions_enabled */ // clang-format on #endif // INCLUDE_EGL_EGLEXT_ANGLE_ opengl/libs/EGL/Loader.cpp +51 −3 Original line number Diff line number Diff line Loading @@ -455,6 +455,50 @@ static void* load_system_driver(const char* kind) { return dso; } static void* load_angle_from_namespace(const char* kind, android_namespace_t* ns) { const android_dlextinfo dlextinfo = { .flags = ANDROID_DLEXT_USE_NAMESPACE, .library_namespace = ns, }; std::string name = std::string("lib") + kind + "_angle.so"; void* so = do_android_dlopen_ext(name.c_str(), RTLD_LOCAL | RTLD_NOW, &dlextinfo); if (so) { ALOGD("dlopen_ext from APK (%s) success at %p", name.c_str(), so); return so; } else { ALOGE("dlopen_ext(\"%s\") failed: %s", name.c_str(), dlerror()); } return nullptr; } static void* load_angle(const char* kind, android_namespace_t* ns, egl_connection_t* cnx) { // Only attempt to load ANGLE libs if (strcmp(kind, "EGL") != 0 && strcmp(kind, "GLESv2") != 0 && strcmp(kind, "GLESv1_CM") != 0) return nullptr; void* so = nullptr; std::string name; if (ns) { so = load_angle_from_namespace(kind, ns); } if (so) { cnx->useAngle = true; // Find and load vendor libEGL for ANGLE if (!cnx->vendorEGL) { cnx->vendorEGL = load_system_driver("EGL"); } return so; } return nullptr; } static const char* HAL_SUBNAME_KEY_PROPERTIES[2] = { "ro.hardware.egl", "ro.board.platform", Loading Loading @@ -486,11 +530,15 @@ void *Loader::load_driver(const char* kind, ATRACE_CALL(); void* dso = nullptr; android_namespace_t* ns = android_getAngleNamespace(); dso = load_angle(kind, ns, cnx); #ifndef __ANDROID_VNDK__ android_namespace_t* ns = android_getDriverNamespace(); if (!dso) { ns = android_getDriverNamespace(); if (ns) { dso = load_updated_driver(kind, ns); } } #endif if (!dso) { dso = load_system_driver(kind); Loading opengl/libs/EGL/egl_display.cpp +41 −1 Original line number Diff line number Diff line Loading @@ -21,6 +21,7 @@ #include "../egl_impl.h" #include <EGL/eglext_angle.h> #include <private/EGL/display.h> #include "egl_cache.h" Loading Loading @@ -121,6 +122,38 @@ EGLDisplay egl_display_t::getFromNativeDisplay(EGLNativeDisplayType disp) { return sDisplay[uintptr_t(disp)].getDisplay(disp); } EGLDisplay getDisplayAngle(EGLNativeDisplayType display, egl_connection_t* const cnx) { EGLDisplay dpy = EGL_NO_DISPLAY; // Locally define this until EGL 1.5 is supported typedef EGLDisplay (*PFNEGLGETPLATFORMDISPLAYPROC)(EGLenum platform, void* native_display, const EGLAttrib* attrib_list); PFNEGLGETPLATFORMDISPLAYPROC eglGetPlatformDisplay = reinterpret_cast<PFNEGLGETPLATFORMDISPLAYPROC>( cnx->egl.eglGetProcAddress("eglGetPlatformDisplay")); if (eglGetPlatformDisplay) { intptr_t vendorEGL = (intptr_t)cnx->vendorEGL; EGLAttrib attrs[] = { EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE, EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE, vendorEGL, EGL_NONE // list terminator }; // Initially, request the default display type dpy = eglGetPlatformDisplay(EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<void*>(EGL_DEFAULT_DISPLAY), attrs); } else { ALOGE("eglGetDisplay(%p) failed: Unable to look up eglGetPlatformDisplay from ANGLE", display); } return dpy; } EGLDisplay egl_display_t::getDisplay(EGLNativeDisplayType display) { std::lock_guard<std::mutex> _l(lock); Loading @@ -131,7 +164,14 @@ EGLDisplay egl_display_t::getDisplay(EGLNativeDisplayType display) { egl_connection_t* const cnx = &gEGLImpl; if (cnx->dso && disp.dpy == EGL_NO_DISPLAY) { EGLDisplay dpy = cnx->egl.eglGetDisplay(display); EGLDisplay dpy = EGL_NO_DISPLAY; if (cnx->useAngle) { dpy = getDisplayAngle(display, cnx); } else { dpy = cnx->egl.eglGetDisplay(display); } disp.dpy = dpy; if (dpy == EGL_NO_DISPLAY) { loader.close(cnx->dso); Loading Loading
libs/graphicsenv/GraphicsEnv.cpp +34 −1 Original line number Diff line number Diff line Loading @@ -56,6 +56,16 @@ void GraphicsEnv::setDriverPath(const std::string path) { mDriverPath = path; } void GraphicsEnv::setAnglePath(const std::string path) { if (!mAnglePath.empty()) { ALOGV("ignoring attempt to change ANGLE path from '%s' to '%s'", mAnglePath.c_str(), path.c_str()); return; } ALOGV("setting ANGLE path to '%s'", path.c_str()); mAnglePath = path; } void GraphicsEnv::setLayerPaths(NativeLoaderNamespace* appNamespace, const std::string layerPaths) { if (mLayerPaths.empty()) { mLayerPaths = layerPaths; Loading Loading @@ -102,8 +112,31 @@ android_namespace_t* GraphicsEnv::getDriverNamespace() { return mDriverNamespace; } android_namespace_t* GraphicsEnv::getAngleNamespace() { static std::once_flag once; std::call_once(once, [this]() { if (mAnglePath.empty()) return; mAngleNamespace = android_create_namespace("ANGLE", nullptr, // ld_library_path mAnglePath.c_str(), // default_library_path ANDROID_NAMESPACE_TYPE_SHARED | ANDROID_NAMESPACE_TYPE_ISOLATED, nullptr, // permitted_when_isolated_path nullptr); if (!mAngleNamespace) ALOGD("Could not create ANGLE namespace from default"); }); return mAngleNamespace; } } // namespace android extern "C" android_namespace_t* android_getDriverNamespace() { extern "C" { android_namespace_t* android_getDriverNamespace() { return android::GraphicsEnv::getInstance().getDriverNamespace(); } android_namespace_t* android_getAngleNamespace() { return android::GraphicsEnv::getInstance().getAngleNamespace(); } }
libs/graphicsenv/include/graphicsenv/GraphicsEnv.h +12 −0 Original line number Diff line number Diff line Loading @@ -37,8 +37,17 @@ public: void setDriverPath(const std::string path); android_namespace_t* getDriverNamespace(); // Set a search path for loading ANGLE libraries. The path is a list of // directories separated by ':'. A directory can be contained in a zip file // (libraries must be stored uncompressed and page aligned); such elements // in the search path must have a '!' after the zip filename, e.g. // /system/app/ANGLEPrebuilt/ANGLEPrebuilt.apk!/lib/arm64-v8a void setAnglePath(const std::string path); android_namespace_t* getAngleNamespace(); void setLayerPaths(NativeLoaderNamespace* appNamespace, const std::string layerPaths); NativeLoaderNamespace* getAppNamespace(); const std::string getLayerPaths(); void setDebugLayers(const std::string layers); Loading @@ -47,9 +56,11 @@ public: private: GraphicsEnv() = default; std::string mDriverPath; std::string mAnglePath; std::string mDebugLayers; std::string mLayerPaths; android_namespace_t* mDriverNamespace = nullptr; android_namespace_t* mAngleNamespace = nullptr; NativeLoaderNamespace* mAppNamespace = nullptr; }; Loading @@ -67,5 +78,6 @@ private: * will be removed soon. */ extern "C" android_namespace_t* android_getDriverNamespace(); extern "C" android_namespace_t* android_getAngleNamespace(); #endif // ANDROID_UI_GRAPHICS_ENV_H
opengl/include/EGL/eglext_angle.h 0 → 100644 +191 −0 Original line number Diff line number Diff line // // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // eglext_angle.h: ANGLE modifications to the eglext.h header file. // Currently we don't include this file directly, we patch eglext.h // to include it implicitly so it is visible throughout our code. #ifndef INCLUDE_EGL_EGLEXT_ANGLE_ #define INCLUDE_EGL_EGLEXT_ANGLE_ // clang-format off #ifndef EGL_ANGLE_robust_resource_initialization #define EGL_ANGLE_robust_resource_initialization 1 #define EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x3453 #endif /* EGL_ANGLE_robust_resource_initialization */ #ifndef EGL_ANGLE_keyed_mutex #define EGL_ANGLE_keyed_mutex 1 #define EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2 #endif /* EGL_ANGLE_keyed_mutex */ #ifndef EGL_ANGLE_d3d_texture_client_buffer #define EGL_ANGLE_d3d_texture_client_buffer 1 #define EGL_D3D_TEXTURE_ANGLE 0x33A3 #endif /* EGL_ANGLE_d3d_texture_client_buffer */ #ifndef EGL_ANGLE_software_display #define EGL_ANGLE_software_display 1 #define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1) #endif /* EGL_ANGLE_software_display */ #ifndef EGL_ANGLE_direct3d_display #define EGL_ANGLE_direct3d_display 1 #define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2) #define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3) #endif /* EGL_ANGLE_direct3d_display */ #ifndef EGL_ANGLE_direct_composition #define EGL_ANGLE_direct_composition 1 #define EGL_DIRECT_COMPOSITION_ANGLE 0x33A5 #endif /* EGL_ANGLE_direct_composition */ #ifndef EGL_ANGLE_platform_angle #define EGL_ANGLE_platform_angle 1 #define EGL_PLATFORM_ANGLE_ANGLE 0x3202 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205 #define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206 #define EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE 0x345E #endif /* EGL_ANGLE_platform_angle */ #ifndef EGL_ANGLE_platform_angle_d3d #define EGL_ANGLE_platform_angle_d3d 1 #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE 0x320B #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE 0x320C #define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F #endif /* EGL_ANGLE_platform_angle_d3d */ #ifndef EGL_ANGLE_platform_angle_opengl #define EGL_ANGLE_platform_angle_opengl 1 #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D #define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E #define EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE 0x3480 #endif /* EGL_ANGLE_platform_angle_opengl */ #ifndef EGL_ANGLE_platform_angle_null #define EGL_ANGLE_platform_angle_null 1 #define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE #endif /* EGL_ANGLE_platform_angle_null */ #ifndef EGL_ANGLE_platform_angle_vulkan #define EGL_ANGLE_platform_angle_vulkan 1 #define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450 #endif /* EGL_ANGLE_platform_angle_vulkan */ #ifndef EGL_ANGLE_platform_angle_context_virtualization #define EGL_ANGLE_platform_angle_context_virtualization 1 #define EGL_PLATFORM_ANGLE_CONTEXT_VIRTUALIZATION_ANGLE 0x3481 #endif /* EGL_ANGLE_platform_angle_context_virtualization */ #ifndef EGL_ANGLE_x11_visual #define EGL_ANGLE_x11_visual #define EGL_X11_VISUAL_ID_ANGLE 0x33A3 #endif /* EGL_ANGLE_x11_visual */ #ifndef EGL_ANGLE_flexible_surface_compatibility #define EGL_ANGLE_flexible_surface_compatibility 1 #define EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE 0x33A6 #endif /* EGL_ANGLE_flexible_surface_compatibility */ #ifndef EGL_ANGLE_surface_orientation #define EGL_ANGLE_surface_orientation #define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7 #define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8 #define EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE 0x0001 #define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002 #endif /* EGL_ANGLE_surface_orientation */ #ifndef EGL_ANGLE_experimental_present_path #define EGL_ANGLE_experimental_present_path #define EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4 #define EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9 #define EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA #endif /* EGL_ANGLE_experimental_present_path */ #ifndef EGL_ANGLE_stream_producer_d3d_texture #define EGL_ANGLE_stream_producer_d3d_texture #define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB typedef EGLBoolean(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMPOSTD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list); #endif #endif /* EGL_ANGLE_stream_producer_d3d_texture */ #ifndef EGL_ANGLE_create_context_webgl_compatibility #define EGL_ANGLE_create_context_webgl_compatibility 1 #define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x33AC #endif /* EGL_ANGLE_create_context_webgl_compatibility */ #ifndef EGL_ANGLE_display_texture_share_group #define EGL_ANGLE_display_texture_share_group 1 #define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x33AF #endif /* EGL_ANGLE_display_texture_share_group */ #ifndef EGL_CHROMIUM_create_context_bind_generates_resource #define EGL_CHROMIUM_create_context_bind_generates_resource 1 #define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x33AD #endif /* EGL_CHROMIUM_create_context_bind_generates_resource */ #ifndef EGL_ANGLE_create_context_client_arrays #define EGL_ANGLE_create_context_client_arrays 1 #define EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE 0x3452 #endif /* EGL_ANGLE_create_context_client_arrays */ #ifndef EGL_ANGLE_device_creation #define EGL_ANGLE_device_creation 1 typedef EGLDeviceEXT(EGLAPIENTRYP PFNEGLCREATEDEVICEANGLEPROC) (EGLint device_type, void *native_device, const EGLAttrib *attrib_list); typedef EGLBoolean(EGLAPIENTRYP PFNEGLRELEASEDEVICEANGLEPROC) (EGLDeviceEXT device); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLDeviceEXT EGLAPIENTRY eglCreateDeviceANGLE(EGLint device_type, void *native_device, const EGLAttrib *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglReleaseDeviceANGLE(EGLDeviceEXT device); #endif #endif /* EGL_ANGLE_device_creation */ #ifndef EGL_ANGLE_program_cache_control #define EGL_ANGLE_program_cache_control 1 #define EGL_PROGRAM_CACHE_SIZE_ANGLE 0x3455 #define EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE 0x3456 #define EGL_PROGRAM_CACHE_RESIZE_ANGLE 0x3457 #define EGL_PROGRAM_CACHE_TRIM_ANGLE 0x3458 #define EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE 0x3459 typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHEGETATTRIBANGLEPROC) (EGLDisplay dpy, EGLenum attrib); typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEQUERYANGLEPROC) (EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize); typedef void (EGLAPIENTRYP PFNEGPROGRAMCACHELPOPULATEANGLEPROC) (EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize); typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHERESIZEANGLEPROC) (EGLDisplay dpy, EGLint limit, EGLenum mode); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLint EGLAPIENTRY eglProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib); EGLAPI void EGLAPIENTRY eglProgramCacheQueryANGLE(EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize); EGLAPI void EGLAPIENTRY eglProgramCachePopulateANGLE(EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize); EGLAPI EGLint EGLAPIENTRY eglProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLenum mode); #endif #endif /* EGL_ANGLE_program_cache_control */ #ifndef EGL_ANGLE_iosurface_client_buffer #define EGL_ANGLE_iosurface_client_buffer 1 #define EGL_IOSURFACE_ANGLE 0x3454 #define EGL_IOSURFACE_PLANE_ANGLE 0x345A #define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B #define EGL_TEXTURE_TYPE_ANGLE 0x345C #define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D #endif /* EGL_ANGLE_iosurface_client_buffer */ #ifndef EGL_ANGLE_create_context_extensions_enabled #define EGL_ANGLE_create_context_extensions_enabled 1 #define EGL_EXTENSIONS_ENABLED_ANGLE 0x345F #endif /* EGL_ANGLE_create_context_extensions_enabled */ // clang-format on #endif // INCLUDE_EGL_EGLEXT_ANGLE_
opengl/libs/EGL/Loader.cpp +51 −3 Original line number Diff line number Diff line Loading @@ -455,6 +455,50 @@ static void* load_system_driver(const char* kind) { return dso; } static void* load_angle_from_namespace(const char* kind, android_namespace_t* ns) { const android_dlextinfo dlextinfo = { .flags = ANDROID_DLEXT_USE_NAMESPACE, .library_namespace = ns, }; std::string name = std::string("lib") + kind + "_angle.so"; void* so = do_android_dlopen_ext(name.c_str(), RTLD_LOCAL | RTLD_NOW, &dlextinfo); if (so) { ALOGD("dlopen_ext from APK (%s) success at %p", name.c_str(), so); return so; } else { ALOGE("dlopen_ext(\"%s\") failed: %s", name.c_str(), dlerror()); } return nullptr; } static void* load_angle(const char* kind, android_namespace_t* ns, egl_connection_t* cnx) { // Only attempt to load ANGLE libs if (strcmp(kind, "EGL") != 0 && strcmp(kind, "GLESv2") != 0 && strcmp(kind, "GLESv1_CM") != 0) return nullptr; void* so = nullptr; std::string name; if (ns) { so = load_angle_from_namespace(kind, ns); } if (so) { cnx->useAngle = true; // Find and load vendor libEGL for ANGLE if (!cnx->vendorEGL) { cnx->vendorEGL = load_system_driver("EGL"); } return so; } return nullptr; } static const char* HAL_SUBNAME_KEY_PROPERTIES[2] = { "ro.hardware.egl", "ro.board.platform", Loading Loading @@ -486,11 +530,15 @@ void *Loader::load_driver(const char* kind, ATRACE_CALL(); void* dso = nullptr; android_namespace_t* ns = android_getAngleNamespace(); dso = load_angle(kind, ns, cnx); #ifndef __ANDROID_VNDK__ android_namespace_t* ns = android_getDriverNamespace(); if (!dso) { ns = android_getDriverNamespace(); if (ns) { dso = load_updated_driver(kind, ns); } } #endif if (!dso) { dso = load_system_driver(kind); Loading
opengl/libs/EGL/egl_display.cpp +41 −1 Original line number Diff line number Diff line Loading @@ -21,6 +21,7 @@ #include "../egl_impl.h" #include <EGL/eglext_angle.h> #include <private/EGL/display.h> #include "egl_cache.h" Loading Loading @@ -121,6 +122,38 @@ EGLDisplay egl_display_t::getFromNativeDisplay(EGLNativeDisplayType disp) { return sDisplay[uintptr_t(disp)].getDisplay(disp); } EGLDisplay getDisplayAngle(EGLNativeDisplayType display, egl_connection_t* const cnx) { EGLDisplay dpy = EGL_NO_DISPLAY; // Locally define this until EGL 1.5 is supported typedef EGLDisplay (*PFNEGLGETPLATFORMDISPLAYPROC)(EGLenum platform, void* native_display, const EGLAttrib* attrib_list); PFNEGLGETPLATFORMDISPLAYPROC eglGetPlatformDisplay = reinterpret_cast<PFNEGLGETPLATFORMDISPLAYPROC>( cnx->egl.eglGetProcAddress("eglGetPlatformDisplay")); if (eglGetPlatformDisplay) { intptr_t vendorEGL = (intptr_t)cnx->vendorEGL; EGLAttrib attrs[] = { EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE, EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE, vendorEGL, EGL_NONE // list terminator }; // Initially, request the default display type dpy = eglGetPlatformDisplay(EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<void*>(EGL_DEFAULT_DISPLAY), attrs); } else { ALOGE("eglGetDisplay(%p) failed: Unable to look up eglGetPlatformDisplay from ANGLE", display); } return dpy; } EGLDisplay egl_display_t::getDisplay(EGLNativeDisplayType display) { std::lock_guard<std::mutex> _l(lock); Loading @@ -131,7 +164,14 @@ EGLDisplay egl_display_t::getDisplay(EGLNativeDisplayType display) { egl_connection_t* const cnx = &gEGLImpl; if (cnx->dso && disp.dpy == EGL_NO_DISPLAY) { EGLDisplay dpy = cnx->egl.eglGetDisplay(display); EGLDisplay dpy = EGL_NO_DISPLAY; if (cnx->useAngle) { dpy = getDisplayAngle(display, cnx); } else { dpy = cnx->egl.eglGetDisplay(display); } disp.dpy = dpy; if (dpy == EGL_NO_DISPLAY) { loader.close(cnx->dso); Loading