Loading libs/surfaceflinger/Android.mk +0 −1 Original line number Diff line number Diff line Loading @@ -35,7 +35,6 @@ LOCAL_SHARED_LIBRARIES := \ libpixelflinger \ libhardware \ libutils \ libskia \ libEGL \ libGLESv1_CM \ libbinder \ Loading libs/surfaceflinger/LayerBase.h +1 −0 Original line number Diff line number Diff line Loading @@ -22,6 +22,7 @@ #include <EGL/egl.h> #include <EGL/eglext.h> #include <GLES/gl.h> #include <utils/RefBase.h> Loading libs/surfaceflinger/SurfaceFlinger.cpp +16 −29 Original line number Diff line number Diff line Loading @@ -1496,8 +1496,8 @@ status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) layer->needsBlending(), layer->needsDithering(), layer->contentDirty, s.alpha, s.flags, s.transform[0], s.transform[1], s.transform[2], s.transform[3]); s.transform[0][0], s.transform[0][1], s.transform[1][0], s.transform[1][1]); result.append(buffer); buffer[0] = 0; /*** LayerBaseClient ***/ Loading Loading @@ -1834,26 +1834,24 @@ void GraphicPlane::setDisplayHardware(DisplayHardware *hw) status_t GraphicPlane::orientationToTransfrom( int orientation, int w, int h, Transform* tr) { float a, b, c, d, x, y; uint32_t flags = 0; switch (orientation) { case ISurfaceComposer::eOrientationDefault: // make sure the default orientation is optimal tr->reset(); return NO_ERROR; flags = Transform::ROT_0; break; case ISurfaceComposer::eOrientation90: a=0; b=-1; c=1; d=0; x=w; y=0; flags = Transform::ROT_90; break; case ISurfaceComposer::eOrientation180: a=-1; b=0; c=0; d=-1; x=w; y=h; flags = Transform::ROT_180; break; case ISurfaceComposer::eOrientation270: a=0; b=1; c=-1; d=0; x=0; y=h; flags = Transform::ROT_270; break; default: return BAD_VALUE; } tr->set(a, b, c, d); tr->set(x, y); tr->set(flags, w, h); return NO_ERROR; } Loading @@ -1869,24 +1867,13 @@ status_t GraphicPlane::setOrientation(int orientation) mHeight = int(h); Transform orientationTransform; if (UNLIKELY(orientation == 42)) { float a, b, c, d, x, y; const float r = (3.14159265f / 180.0f) * 42.0f; const float si = sinf(r); const float co = cosf(r); a=co; b=-si; c=si; d=co; x = si*(h*0.5f) + (1-co)*(w*0.5f); y =-si*(w*0.5f) + (1-co)*(h*0.5f); orientationTransform.set(a, b, c, d); orientationTransform.set(x, y); } else { GraphicPlane::orientationToTransfrom(orientation, w, h, &orientationTransform); if (orientation & ISurfaceComposer::eOrientationSwapMask) { mWidth = int(h); mHeight = int(w); } } mOrientation = orientation; mGlobalTransform = mDisplayTransform * orientationTransform; return NO_ERROR; Loading libs/surfaceflinger/Transform.cpp +272 −118 Original line number Diff line number Diff line Loading @@ -14,180 +14,257 @@ * limitations under the License. */ #include <ui/Region.h> #include <math.h> #include <private/pixelflinger/ggl_fixed.h> #include <cutils/compiler.h> #include <utils/String8.h> #include <ui/Region.h> #include "Transform.h" // --------------------------------------------------------------------------- #define LIKELY( exp ) (__builtin_expect( (exp) != 0, true )) #define UNLIKELY( exp ) (__builtin_expect( (exp) != 0, false )) namespace android { // --------------------------------------------------------------------------- namespace android { template <typename T> inline T min(T a, T b) { return a<b ? a : b; } template <typename T> inline T min(T a, T b, T c) { return min(a, min(b, c)); } template <typename T> inline T min(T a, T b, T c, T d) { return min(a, b, min(c, d)); } template <typename T> inline T max(T a, T b) { return a>b ? a : b; } template <typename T> inline T max(T a, T b, T c) { return max(a, max(b, c)); } template <typename T> inline T max(T a, T b, T c, T d) { return max(a, b, max(c, d)); } // --------------------------------------------------------------------------- Transform::Transform() : mType(0) { mTransform.reset(); Transform::Transform() { reset(); } Transform::Transform(const Transform& other) : mTransform(other.mTransform), mType(other.mType) { : mMatrix(other.mMatrix), mType(other.mType) { } Transform::Transform(int32_t flags) { mTransform.reset(); int sx = (flags & FLIP_H) ? -1 : 1; int sy = (flags & FLIP_V) ? -1 : 1; if (flags & ROT_90) { this->set(0, -sy, sx, 0); } else { this->set(sx, 0, 0, sy); } Transform::Transform(uint32_t orientation) { set(orientation, 0, 0); } Transform::~Transform() { } bool Transform::absIsOne(float f) { return fabs(f) == 1.0f; } bool Transform::isZero(float f) { return fabs(f) == 0.0f; } bool Transform::absEqual(float a, float b) { return fabs(a) == fabs(b); } Transform Transform::operator * (const Transform& rhs) const { if (LIKELY(mType == 0)) if (CC_LIKELY(mType == IDENTITY)) return rhs; Transform r(*this); r.mTransform.preConcat(rhs.mTransform); r.mType |= rhs.mType; if (rhs.mType == IDENTITY) return r; } float Transform::operator [] (int i) const { float r = 0; switch(i) { case 0: r = SkScalarToFloat( mTransform[SkMatrix::kMScaleX] ); break; case 1: r = SkScalarToFloat( mTransform[SkMatrix::kMSkewX] ); break; case 2: r = SkScalarToFloat( mTransform[SkMatrix::kMSkewY] ); break; case 3: r = SkScalarToFloat( mTransform[SkMatrix::kMScaleY] ); break; // TODO: we could use mType to optimize the matrix multiply const mat33& A(mMatrix); const mat33& B(rhs.mMatrix); mat33& D(r.mMatrix); for (int i=0 ; i<3 ; i++) { const float v0 = A[0][i]; const float v1 = A[1][i]; const float v2 = A[2][i]; D[0][i] = v0*B[0][0] + v1*B[0][1] + v2*B[0][2]; D[1][i] = v0*B[1][0] + v1*B[1][1] + v2*B[1][2]; D[2][i] = v0*B[2][0] + v1*B[2][1] + v2*B[2][2]; } r.mType |= rhs.mType; // TODO: we could recompute this value from r and rhs r.mType &= 0xFF; r.mType |= UNKNOWN_TYPE; return r; } uint8_t Transform::type() const { if (UNLIKELY(mType & 0x80000000)) { mType = mTransform.getType(); } return uint8_t(mType & 0xFF); float const* Transform::operator [] (int i) const { return mMatrix[i].v; } bool Transform::transformed() const { return type() > SkMatrix::kTranslate_Mask; return type() > TRANSLATE; } int Transform::tx() const { return SkScalarRound( mTransform[SkMatrix::kMTransX] ); return floorf(mMatrix[2][0] + 0.5f); } int Transform::ty() const { return SkScalarRound( mTransform[SkMatrix::kMTransY] ); return floorf(mMatrix[2][1] + 0.5f); } void Transform::reset() { mTransform.reset(); mType = 0; mType = IDENTITY; for(int i=0 ; i<3 ; i++) { vec3& v(mMatrix[i]); for (int j=0 ; j<3 ; j++) v[j] = ((i==j) ? 1.0f : 0.0f); } } void Transform::set( float xx, float xy, float yx, float yy) void Transform::set(float tx, float ty) { mTransform.set(SkMatrix::kMScaleX, SkFloatToScalar(xx)); mTransform.set(SkMatrix::kMSkewX, SkFloatToScalar(xy)); mTransform.set(SkMatrix::kMSkewY, SkFloatToScalar(yx)); mTransform.set(SkMatrix::kMScaleY, SkFloatToScalar(yy)); mType |= 0x80000000; mMatrix[2][0] = tx; mMatrix[2][1] = ty; mMatrix[2][2] = 1.0f; if (isZero(tx) && isZero(ty)) { mType &= ~TRANSLATE; } else { mType |= TRANSLATE; } } void Transform::set(float radian, float x, float y) { float r00 = cosf(radian); float r01 = -sinf(radian); float r10 = sinf(radian); float r11 = cosf(radian); mTransform.set(SkMatrix::kMScaleX, SkFloatToScalar(r00)); mTransform.set(SkMatrix::kMSkewX, SkFloatToScalar(r01)); mTransform.set(SkMatrix::kMSkewY, SkFloatToScalar(r10)); mTransform.set(SkMatrix::kMScaleY, SkFloatToScalar(r11)); mTransform.set(SkMatrix::kMTransX, SkIntToScalar(x - r00*x - r01*y)); mTransform.set(SkMatrix::kMTransY, SkIntToScalar(y - r10*x - r11*y)); mType |= 0x80000000 | SkMatrix::kTranslate_Mask; } void Transform::scale(float s, float x, float y) void Transform::set(float a, float b, float c, float d) { mTransform.postScale(s, s, x, y); mType |= 0x80000000; mat33& M(mMatrix); M[0][0] = a; M[1][0] = b; M[0][1] = c; M[1][1] = d; M[0][2] = 0; M[1][2] = 0; mType = UNKNOWN_TYPE; } void Transform::set(int tx, int ty) void Transform::set(uint32_t flags, float w, float h) { if (tx | ty) { mTransform.set(SkMatrix::kMTransX, SkIntToScalar(tx)); mTransform.set(SkMatrix::kMTransY, SkIntToScalar(ty)); mType |= SkMatrix::kTranslate_Mask; mType = flags << 8; float sx = (flags & FLIP_H) ? -1 : 1; float sy = (flags & FLIP_V) ? -1 : 1; float a=0, b=0, c=0, d=0, x=0, y=0; int xmask = 0; // computation of x,y // x y // 0 0 0 // w 0 ROT90 // w h FLIPH|FLIPV // 0 h FLIPH|FLIPV|ROT90 if (flags & ROT_90) { mType |= ROTATE; b = -sy; c = sx; xmask = 1; } else { mTransform.set(SkMatrix::kMTransX, 0); mTransform.set(SkMatrix::kMTransY, 0); mType &= ~SkMatrix::kTranslate_Mask; a = sx; d = sy; } if (flags & FLIP_H) { mType ^= SCALE; xmask ^= 1; } void Transform::transform(GLfixed* point, int x, int y) const if (flags & FLIP_V) { mType ^= SCALE; y = h; } if ((flags & ROT_180) == ROT_180) { mType |= ROTATE; } if (xmask) { x = w; } if (!isZero(x) || !isZero(y)) { mType |= TRANSLATE; } mat33& M(mMatrix); M[0][0] = a; M[1][0] = b; M[2][0] = x; M[0][1] = c; M[1][1] = d; M[2][1] = y; M[0][2] = 0; M[1][2] = 0; M[2][2] = 1; } Transform::vec2 Transform::transform(const vec2& v) const { vec2 r; const mat33& M(mMatrix); r[0] = M[0][0]*v[0] + M[1][0]*v[1] + M[2][0]; r[1] = M[0][1]*v[0] + M[1][1]*v[1] + M[2][1]; return r; } Transform::vec3 Transform::transform(const vec3& v) const { vec3 r; const mat33& M(mMatrix); r[0] = M[0][0]*v[0] + M[1][0]*v[1] + M[2][0]*v[2]; r[1] = M[0][1]*v[0] + M[1][1]*v[1] + M[2][1]*v[2]; r[2] = M[0][2]*v[0] + M[1][2]*v[1] + M[2][2]*v[2]; return r; } void Transform::transform(fixed1616* point, int x, int y) const { SkPoint s; mTransform.mapXY(SkIntToScalar(x), SkIntToScalar(y), &s); point[0] = SkScalarToFixed(s.fX); point[1] = SkScalarToFixed(s.fY); const float toFixed = 65536.0f; const mat33& M(mMatrix); vec2 v(x, y); v = transform(v); point[0] = v[0] * toFixed; point[1] = v[1] * toFixed; } Rect Transform::makeBounds(int w, int h) const { Rect r; SkRect d, s; s.set(0, 0, SkIntToScalar(w), SkIntToScalar(h)); mTransform.mapRect(&d, s); r.left = SkScalarRound( d.fLeft ); r.top = SkScalarRound( d.fTop ); r.right = SkScalarRound( d.fRight ); r.bottom = SkScalarRound( d.fBottom ); return r; return transform( Rect(w, h) ); } Rect Transform::transform(const Rect& bounds) const { Rect r; SkRect d, s; s.set( SkIntToScalar( bounds.left ), SkIntToScalar( bounds.top ), SkIntToScalar( bounds.right ), SkIntToScalar( bounds.bottom )); mTransform.mapRect(&d, s); r.left = SkScalarRound( d.fLeft ); r.top = SkScalarRound( d.fTop ); r.right = SkScalarRound( d.fRight ); r.bottom = SkScalarRound( d.fBottom ); vec2 lt( bounds.left, bounds.top ); vec2 rt( bounds.right, bounds.top ); vec2 lb( bounds.left, bounds.bottom ); vec2 rb( bounds.right, bounds.bottom ); lt = transform(lt); rt = transform(rt); lb = transform(lb); rb = transform(rb); r.left = floorf(min(lt[0], rt[0], lb[0], rb[0]) + 0.5f); r.top = floorf(min(lt[1], rt[1], lb[1], rb[1]) + 0.5f); r.right = floorf(max(lt[0], rt[0], lb[0], rb[0]) + 0.5f); r.bottom = floorf(max(lt[1], rt[1], lb[1], rb[1]) + 0.5f); return r; } Region Transform::transform(const Region& reg) const { Region out; if (UNLIKELY(transformed())) { if (LIKELY(preserveRects())) { if (CC_UNLIKELY(transformed())) { if (CC_LIKELY(preserveRects())) { Region::const_iterator it = reg.begin(); Region::const_iterator const end = reg.end(); while (it != end) { Loading @@ -202,31 +279,108 @@ Region Transform::transform(const Region& reg) const return out; } int32_t Transform::getOrientation() const uint32_t Transform::type() const { uint32_t flags = 0; if (UNLIKELY(transformed())) { SkScalar a = mTransform[SkMatrix::kMScaleX]; SkScalar b = mTransform[SkMatrix::kMSkewX]; SkScalar c = mTransform[SkMatrix::kMSkewY]; SkScalar d = mTransform[SkMatrix::kMScaleY]; if (b==0 && c==0 && a && d) { if (mType & UNKNOWN_TYPE) { // recompute what this transform is const mat33& M(mMatrix); const float a = M[0][0]; const float b = M[1][0]; const float c = M[0][1]; const float d = M[1][1]; const float x = M[2][0]; const float y = M[2][1]; bool scale = false; uint32_t flags = ROT_0; if (isZero(b) && isZero(c)) { if (absEqual(a, d)) { if (a<0) flags |= FLIP_H; if (d<0) flags |= FLIP_V; } else if (b && c && a==0 && d==0) { if (!absIsOne(a) || !absIsOne(d)) { scale = true; } } else { flags = ROT_INVALID; } } else if (isZero(a) && isZero(d)) { if (absEqual(b, c)) { flags |= ROT_90; if (b>0) flags |= FLIP_H; if (c<0) flags |= FLIP_V; if (!absIsOne(b) || !absIsOne(c)) { scale = true; } } else { flags = 0x80000000; flags = ROT_INVALID; } } else { flags = ROT_INVALID; } return flags; mType = flags << 8; if (flags & ROT_INVALID) { mType |= UNKNOWN; } else { if ((flags & ROT_90) || ((flags & ROT_180) == ROT_180)) mType |= ROTATE; if (flags & FLIP_H) mType ^= SCALE; if (flags & FLIP_V) mType ^= SCALE; if (scale) mType |= SCALE; } if (!isZero(x) || !isZero(y)) mType |= TRANSLATE; } return mType; } uint32_t Transform::getType() const { return type() & 0xFF; } uint32_t Transform::getOrientation() const { return (type() >> 8) & 0xFF; } bool Transform::preserveRects() const { return mTransform.rectStaysRect(); return (type() & ROT_INVALID) ? false : true; } void Transform::dump(const char* name) const { type(); // updates the type String8 flags, type; const mat33& m(mMatrix); uint32_t orient = mType >> 8; if (orient&ROT_INVALID) flags.append("ROT_INVALID "); if (orient&ROT_90) flags.append("ROT_90 "); if (orient&FLIP_V) flags.append("FLIP_V "); if (orient&FLIP_H) flags.append("FLIP_H "); if (mType&SCALE) type.append("SCALE "); if (mType&ROTATE) type.append("ROTATE "); if (mType&TRANSLATE) type.append("TRANSLATE "); LOGD("%s (%s, %s)", name, flags.string(), type.string()); LOGD("%.2f %.2f %.2f", m[0][0], m[1][0], m[2][0]); LOGD("%.2f %.2f %.2f", m[0][1], m[1][1], m[2][1]); LOGD("%.2f %.2f %.2f", m[0][2], m[1][2], m[2][2]); } // --------------------------------------------------------------------------- Loading libs/surfaceflinger/Transform.h +62 −32 Original line number Diff line number Diff line Loading @@ -23,10 +23,6 @@ #include <ui/Point.h> #include <ui/Rect.h> #include <GLES/gl.h> #include <core/SkMatrix.h> namespace android { class Region; Loading @@ -38,9 +34,12 @@ class Transform public: Transform(); Transform(const Transform& other); Transform(int32_t flags); explicit Transform(uint32_t orientation); ~Transform(); typedef int32_t fixed1616; // FIXME: must match OVERLAY_TRANSFORM_*, pull from hardware.h enum orientation_flags { ROT_0 = 0x00000000, FLIP_H = 0x00000001, Loading @@ -48,47 +47,78 @@ public: ROT_90 = 0x00000004, ROT_180 = FLIP_H|FLIP_V, ROT_270 = ROT_180|ROT_90, ROT_INVALID = 0x80000000 ROT_INVALID = 0x80 }; enum type_mask { IDENTITY = 0, TRANSLATE = 0x1, SCALE = 0x2, AFFINE = 0x4, PERSPECTIVE = 0x8 ROTATE = 0x2, SCALE = 0x4, UNKNOWN = 0x8 }; // query the transform bool transformed() const; int32_t getOrientation() const; bool preserveRects() const; uint32_t getType() const; uint32_t getOrientation() const; float const* operator [] (int i) const; // returns column i int tx() const; int ty() const; // modify the transform void reset(); void set(float xx, float xy, float yx, float yy); void set(int tx, int ty); void set(float radian, float x, float y); void scale(float s, float x, float y); void set(float tx, float ty); void set(float a, float b, float c, float d); void set(uint32_t flags, float w, float h); // transform data Rect makeBounds(int w, int h) const; void transform(GLfixed* point, int x, int y) const; void transform(fixed1616* point, int x, int y) const; Region transform(const Region& reg) const; Rect transform(const Rect& bounds) const; Transform operator * (const Transform& rhs) const; float operator [] (int i) const; inline uint32_t getType() const { return type(); } private: struct vec3 { float v[3]; inline vec3() { } inline vec3(float a, float b, float c) { v[0] = a; v[1] = b; v[2] = c; } inline float operator [] (int i) const { return v[i]; } inline float& operator [] (int i) { return v[i]; } }; struct vec2 { float v[2]; inline vec2() { } inline vec2(float a, float b) { v[0] = a; v[1] = b; } inline float operator [] (int i) const { return v[i]; } inline float& operator [] (int i) { return v[i]; } }; struct mat33 { vec3 v[3]; inline const vec3& operator [] (int i) const { return v[i]; } inline vec3& operator [] (int i) { return v[i]; } }; inline Transform(bool) : mType(0xFF) { }; enum { UNKNOWN_TYPE = 0x80000000 }; private: uint8_t type() const; // assumes the last row is < 0 , 0 , 1 > vec2 transform(const vec2& v) const; vec3 transform(const vec3& v) const; Rect transform(const Rect& bounds) const; uint32_t type() const; static bool absIsOne(float f); static bool absEqual(float a, float b); static bool isZero(float f); private: SkMatrix mTransform; void dump(const char* name) const; mat33 mMatrix; mutable uint32_t mType; }; Loading Loading
libs/surfaceflinger/Android.mk +0 −1 Original line number Diff line number Diff line Loading @@ -35,7 +35,6 @@ LOCAL_SHARED_LIBRARIES := \ libpixelflinger \ libhardware \ libutils \ libskia \ libEGL \ libGLESv1_CM \ libbinder \ Loading
libs/surfaceflinger/LayerBase.h +1 −0 Original line number Diff line number Diff line Loading @@ -22,6 +22,7 @@ #include <EGL/egl.h> #include <EGL/eglext.h> #include <GLES/gl.h> #include <utils/RefBase.h> Loading
libs/surfaceflinger/SurfaceFlinger.cpp +16 −29 Original line number Diff line number Diff line Loading @@ -1496,8 +1496,8 @@ status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) layer->needsBlending(), layer->needsDithering(), layer->contentDirty, s.alpha, s.flags, s.transform[0], s.transform[1], s.transform[2], s.transform[3]); s.transform[0][0], s.transform[0][1], s.transform[1][0], s.transform[1][1]); result.append(buffer); buffer[0] = 0; /*** LayerBaseClient ***/ Loading Loading @@ -1834,26 +1834,24 @@ void GraphicPlane::setDisplayHardware(DisplayHardware *hw) status_t GraphicPlane::orientationToTransfrom( int orientation, int w, int h, Transform* tr) { float a, b, c, d, x, y; uint32_t flags = 0; switch (orientation) { case ISurfaceComposer::eOrientationDefault: // make sure the default orientation is optimal tr->reset(); return NO_ERROR; flags = Transform::ROT_0; break; case ISurfaceComposer::eOrientation90: a=0; b=-1; c=1; d=0; x=w; y=0; flags = Transform::ROT_90; break; case ISurfaceComposer::eOrientation180: a=-1; b=0; c=0; d=-1; x=w; y=h; flags = Transform::ROT_180; break; case ISurfaceComposer::eOrientation270: a=0; b=1; c=-1; d=0; x=0; y=h; flags = Transform::ROT_270; break; default: return BAD_VALUE; } tr->set(a, b, c, d); tr->set(x, y); tr->set(flags, w, h); return NO_ERROR; } Loading @@ -1869,24 +1867,13 @@ status_t GraphicPlane::setOrientation(int orientation) mHeight = int(h); Transform orientationTransform; if (UNLIKELY(orientation == 42)) { float a, b, c, d, x, y; const float r = (3.14159265f / 180.0f) * 42.0f; const float si = sinf(r); const float co = cosf(r); a=co; b=-si; c=si; d=co; x = si*(h*0.5f) + (1-co)*(w*0.5f); y =-si*(w*0.5f) + (1-co)*(h*0.5f); orientationTransform.set(a, b, c, d); orientationTransform.set(x, y); } else { GraphicPlane::orientationToTransfrom(orientation, w, h, &orientationTransform); if (orientation & ISurfaceComposer::eOrientationSwapMask) { mWidth = int(h); mHeight = int(w); } } mOrientation = orientation; mGlobalTransform = mDisplayTransform * orientationTransform; return NO_ERROR; Loading
libs/surfaceflinger/Transform.cpp +272 −118 Original line number Diff line number Diff line Loading @@ -14,180 +14,257 @@ * limitations under the License. */ #include <ui/Region.h> #include <math.h> #include <private/pixelflinger/ggl_fixed.h> #include <cutils/compiler.h> #include <utils/String8.h> #include <ui/Region.h> #include "Transform.h" // --------------------------------------------------------------------------- #define LIKELY( exp ) (__builtin_expect( (exp) != 0, true )) #define UNLIKELY( exp ) (__builtin_expect( (exp) != 0, false )) namespace android { // --------------------------------------------------------------------------- namespace android { template <typename T> inline T min(T a, T b) { return a<b ? a : b; } template <typename T> inline T min(T a, T b, T c) { return min(a, min(b, c)); } template <typename T> inline T min(T a, T b, T c, T d) { return min(a, b, min(c, d)); } template <typename T> inline T max(T a, T b) { return a>b ? a : b; } template <typename T> inline T max(T a, T b, T c) { return max(a, max(b, c)); } template <typename T> inline T max(T a, T b, T c, T d) { return max(a, b, max(c, d)); } // --------------------------------------------------------------------------- Transform::Transform() : mType(0) { mTransform.reset(); Transform::Transform() { reset(); } Transform::Transform(const Transform& other) : mTransform(other.mTransform), mType(other.mType) { : mMatrix(other.mMatrix), mType(other.mType) { } Transform::Transform(int32_t flags) { mTransform.reset(); int sx = (flags & FLIP_H) ? -1 : 1; int sy = (flags & FLIP_V) ? -1 : 1; if (flags & ROT_90) { this->set(0, -sy, sx, 0); } else { this->set(sx, 0, 0, sy); } Transform::Transform(uint32_t orientation) { set(orientation, 0, 0); } Transform::~Transform() { } bool Transform::absIsOne(float f) { return fabs(f) == 1.0f; } bool Transform::isZero(float f) { return fabs(f) == 0.0f; } bool Transform::absEqual(float a, float b) { return fabs(a) == fabs(b); } Transform Transform::operator * (const Transform& rhs) const { if (LIKELY(mType == 0)) if (CC_LIKELY(mType == IDENTITY)) return rhs; Transform r(*this); r.mTransform.preConcat(rhs.mTransform); r.mType |= rhs.mType; if (rhs.mType == IDENTITY) return r; } float Transform::operator [] (int i) const { float r = 0; switch(i) { case 0: r = SkScalarToFloat( mTransform[SkMatrix::kMScaleX] ); break; case 1: r = SkScalarToFloat( mTransform[SkMatrix::kMSkewX] ); break; case 2: r = SkScalarToFloat( mTransform[SkMatrix::kMSkewY] ); break; case 3: r = SkScalarToFloat( mTransform[SkMatrix::kMScaleY] ); break; // TODO: we could use mType to optimize the matrix multiply const mat33& A(mMatrix); const mat33& B(rhs.mMatrix); mat33& D(r.mMatrix); for (int i=0 ; i<3 ; i++) { const float v0 = A[0][i]; const float v1 = A[1][i]; const float v2 = A[2][i]; D[0][i] = v0*B[0][0] + v1*B[0][1] + v2*B[0][2]; D[1][i] = v0*B[1][0] + v1*B[1][1] + v2*B[1][2]; D[2][i] = v0*B[2][0] + v1*B[2][1] + v2*B[2][2]; } r.mType |= rhs.mType; // TODO: we could recompute this value from r and rhs r.mType &= 0xFF; r.mType |= UNKNOWN_TYPE; return r; } uint8_t Transform::type() const { if (UNLIKELY(mType & 0x80000000)) { mType = mTransform.getType(); } return uint8_t(mType & 0xFF); float const* Transform::operator [] (int i) const { return mMatrix[i].v; } bool Transform::transformed() const { return type() > SkMatrix::kTranslate_Mask; return type() > TRANSLATE; } int Transform::tx() const { return SkScalarRound( mTransform[SkMatrix::kMTransX] ); return floorf(mMatrix[2][0] + 0.5f); } int Transform::ty() const { return SkScalarRound( mTransform[SkMatrix::kMTransY] ); return floorf(mMatrix[2][1] + 0.5f); } void Transform::reset() { mTransform.reset(); mType = 0; mType = IDENTITY; for(int i=0 ; i<3 ; i++) { vec3& v(mMatrix[i]); for (int j=0 ; j<3 ; j++) v[j] = ((i==j) ? 1.0f : 0.0f); } } void Transform::set( float xx, float xy, float yx, float yy) void Transform::set(float tx, float ty) { mTransform.set(SkMatrix::kMScaleX, SkFloatToScalar(xx)); mTransform.set(SkMatrix::kMSkewX, SkFloatToScalar(xy)); mTransform.set(SkMatrix::kMSkewY, SkFloatToScalar(yx)); mTransform.set(SkMatrix::kMScaleY, SkFloatToScalar(yy)); mType |= 0x80000000; mMatrix[2][0] = tx; mMatrix[2][1] = ty; mMatrix[2][2] = 1.0f; if (isZero(tx) && isZero(ty)) { mType &= ~TRANSLATE; } else { mType |= TRANSLATE; } } void Transform::set(float radian, float x, float y) { float r00 = cosf(radian); float r01 = -sinf(radian); float r10 = sinf(radian); float r11 = cosf(radian); mTransform.set(SkMatrix::kMScaleX, SkFloatToScalar(r00)); mTransform.set(SkMatrix::kMSkewX, SkFloatToScalar(r01)); mTransform.set(SkMatrix::kMSkewY, SkFloatToScalar(r10)); mTransform.set(SkMatrix::kMScaleY, SkFloatToScalar(r11)); mTransform.set(SkMatrix::kMTransX, SkIntToScalar(x - r00*x - r01*y)); mTransform.set(SkMatrix::kMTransY, SkIntToScalar(y - r10*x - r11*y)); mType |= 0x80000000 | SkMatrix::kTranslate_Mask; } void Transform::scale(float s, float x, float y) void Transform::set(float a, float b, float c, float d) { mTransform.postScale(s, s, x, y); mType |= 0x80000000; mat33& M(mMatrix); M[0][0] = a; M[1][0] = b; M[0][1] = c; M[1][1] = d; M[0][2] = 0; M[1][2] = 0; mType = UNKNOWN_TYPE; } void Transform::set(int tx, int ty) void Transform::set(uint32_t flags, float w, float h) { if (tx | ty) { mTransform.set(SkMatrix::kMTransX, SkIntToScalar(tx)); mTransform.set(SkMatrix::kMTransY, SkIntToScalar(ty)); mType |= SkMatrix::kTranslate_Mask; mType = flags << 8; float sx = (flags & FLIP_H) ? -1 : 1; float sy = (flags & FLIP_V) ? -1 : 1; float a=0, b=0, c=0, d=0, x=0, y=0; int xmask = 0; // computation of x,y // x y // 0 0 0 // w 0 ROT90 // w h FLIPH|FLIPV // 0 h FLIPH|FLIPV|ROT90 if (flags & ROT_90) { mType |= ROTATE; b = -sy; c = sx; xmask = 1; } else { mTransform.set(SkMatrix::kMTransX, 0); mTransform.set(SkMatrix::kMTransY, 0); mType &= ~SkMatrix::kTranslate_Mask; a = sx; d = sy; } if (flags & FLIP_H) { mType ^= SCALE; xmask ^= 1; } void Transform::transform(GLfixed* point, int x, int y) const if (flags & FLIP_V) { mType ^= SCALE; y = h; } if ((flags & ROT_180) == ROT_180) { mType |= ROTATE; } if (xmask) { x = w; } if (!isZero(x) || !isZero(y)) { mType |= TRANSLATE; } mat33& M(mMatrix); M[0][0] = a; M[1][0] = b; M[2][0] = x; M[0][1] = c; M[1][1] = d; M[2][1] = y; M[0][2] = 0; M[1][2] = 0; M[2][2] = 1; } Transform::vec2 Transform::transform(const vec2& v) const { vec2 r; const mat33& M(mMatrix); r[0] = M[0][0]*v[0] + M[1][0]*v[1] + M[2][0]; r[1] = M[0][1]*v[0] + M[1][1]*v[1] + M[2][1]; return r; } Transform::vec3 Transform::transform(const vec3& v) const { vec3 r; const mat33& M(mMatrix); r[0] = M[0][0]*v[0] + M[1][0]*v[1] + M[2][0]*v[2]; r[1] = M[0][1]*v[0] + M[1][1]*v[1] + M[2][1]*v[2]; r[2] = M[0][2]*v[0] + M[1][2]*v[1] + M[2][2]*v[2]; return r; } void Transform::transform(fixed1616* point, int x, int y) const { SkPoint s; mTransform.mapXY(SkIntToScalar(x), SkIntToScalar(y), &s); point[0] = SkScalarToFixed(s.fX); point[1] = SkScalarToFixed(s.fY); const float toFixed = 65536.0f; const mat33& M(mMatrix); vec2 v(x, y); v = transform(v); point[0] = v[0] * toFixed; point[1] = v[1] * toFixed; } Rect Transform::makeBounds(int w, int h) const { Rect r; SkRect d, s; s.set(0, 0, SkIntToScalar(w), SkIntToScalar(h)); mTransform.mapRect(&d, s); r.left = SkScalarRound( d.fLeft ); r.top = SkScalarRound( d.fTop ); r.right = SkScalarRound( d.fRight ); r.bottom = SkScalarRound( d.fBottom ); return r; return transform( Rect(w, h) ); } Rect Transform::transform(const Rect& bounds) const { Rect r; SkRect d, s; s.set( SkIntToScalar( bounds.left ), SkIntToScalar( bounds.top ), SkIntToScalar( bounds.right ), SkIntToScalar( bounds.bottom )); mTransform.mapRect(&d, s); r.left = SkScalarRound( d.fLeft ); r.top = SkScalarRound( d.fTop ); r.right = SkScalarRound( d.fRight ); r.bottom = SkScalarRound( d.fBottom ); vec2 lt( bounds.left, bounds.top ); vec2 rt( bounds.right, bounds.top ); vec2 lb( bounds.left, bounds.bottom ); vec2 rb( bounds.right, bounds.bottom ); lt = transform(lt); rt = transform(rt); lb = transform(lb); rb = transform(rb); r.left = floorf(min(lt[0], rt[0], lb[0], rb[0]) + 0.5f); r.top = floorf(min(lt[1], rt[1], lb[1], rb[1]) + 0.5f); r.right = floorf(max(lt[0], rt[0], lb[0], rb[0]) + 0.5f); r.bottom = floorf(max(lt[1], rt[1], lb[1], rb[1]) + 0.5f); return r; } Region Transform::transform(const Region& reg) const { Region out; if (UNLIKELY(transformed())) { if (LIKELY(preserveRects())) { if (CC_UNLIKELY(transformed())) { if (CC_LIKELY(preserveRects())) { Region::const_iterator it = reg.begin(); Region::const_iterator const end = reg.end(); while (it != end) { Loading @@ -202,31 +279,108 @@ Region Transform::transform(const Region& reg) const return out; } int32_t Transform::getOrientation() const uint32_t Transform::type() const { uint32_t flags = 0; if (UNLIKELY(transformed())) { SkScalar a = mTransform[SkMatrix::kMScaleX]; SkScalar b = mTransform[SkMatrix::kMSkewX]; SkScalar c = mTransform[SkMatrix::kMSkewY]; SkScalar d = mTransform[SkMatrix::kMScaleY]; if (b==0 && c==0 && a && d) { if (mType & UNKNOWN_TYPE) { // recompute what this transform is const mat33& M(mMatrix); const float a = M[0][0]; const float b = M[1][0]; const float c = M[0][1]; const float d = M[1][1]; const float x = M[2][0]; const float y = M[2][1]; bool scale = false; uint32_t flags = ROT_0; if (isZero(b) && isZero(c)) { if (absEqual(a, d)) { if (a<0) flags |= FLIP_H; if (d<0) flags |= FLIP_V; } else if (b && c && a==0 && d==0) { if (!absIsOne(a) || !absIsOne(d)) { scale = true; } } else { flags = ROT_INVALID; } } else if (isZero(a) && isZero(d)) { if (absEqual(b, c)) { flags |= ROT_90; if (b>0) flags |= FLIP_H; if (c<0) flags |= FLIP_V; if (!absIsOne(b) || !absIsOne(c)) { scale = true; } } else { flags = 0x80000000; flags = ROT_INVALID; } } else { flags = ROT_INVALID; } return flags; mType = flags << 8; if (flags & ROT_INVALID) { mType |= UNKNOWN; } else { if ((flags & ROT_90) || ((flags & ROT_180) == ROT_180)) mType |= ROTATE; if (flags & FLIP_H) mType ^= SCALE; if (flags & FLIP_V) mType ^= SCALE; if (scale) mType |= SCALE; } if (!isZero(x) || !isZero(y)) mType |= TRANSLATE; } return mType; } uint32_t Transform::getType() const { return type() & 0xFF; } uint32_t Transform::getOrientation() const { return (type() >> 8) & 0xFF; } bool Transform::preserveRects() const { return mTransform.rectStaysRect(); return (type() & ROT_INVALID) ? false : true; } void Transform::dump(const char* name) const { type(); // updates the type String8 flags, type; const mat33& m(mMatrix); uint32_t orient = mType >> 8; if (orient&ROT_INVALID) flags.append("ROT_INVALID "); if (orient&ROT_90) flags.append("ROT_90 "); if (orient&FLIP_V) flags.append("FLIP_V "); if (orient&FLIP_H) flags.append("FLIP_H "); if (mType&SCALE) type.append("SCALE "); if (mType&ROTATE) type.append("ROTATE "); if (mType&TRANSLATE) type.append("TRANSLATE "); LOGD("%s (%s, %s)", name, flags.string(), type.string()); LOGD("%.2f %.2f %.2f", m[0][0], m[1][0], m[2][0]); LOGD("%.2f %.2f %.2f", m[0][1], m[1][1], m[2][1]); LOGD("%.2f %.2f %.2f", m[0][2], m[1][2], m[2][2]); } // --------------------------------------------------------------------------- Loading
libs/surfaceflinger/Transform.h +62 −32 Original line number Diff line number Diff line Loading @@ -23,10 +23,6 @@ #include <ui/Point.h> #include <ui/Rect.h> #include <GLES/gl.h> #include <core/SkMatrix.h> namespace android { class Region; Loading @@ -38,9 +34,12 @@ class Transform public: Transform(); Transform(const Transform& other); Transform(int32_t flags); explicit Transform(uint32_t orientation); ~Transform(); typedef int32_t fixed1616; // FIXME: must match OVERLAY_TRANSFORM_*, pull from hardware.h enum orientation_flags { ROT_0 = 0x00000000, FLIP_H = 0x00000001, Loading @@ -48,47 +47,78 @@ public: ROT_90 = 0x00000004, ROT_180 = FLIP_H|FLIP_V, ROT_270 = ROT_180|ROT_90, ROT_INVALID = 0x80000000 ROT_INVALID = 0x80 }; enum type_mask { IDENTITY = 0, TRANSLATE = 0x1, SCALE = 0x2, AFFINE = 0x4, PERSPECTIVE = 0x8 ROTATE = 0x2, SCALE = 0x4, UNKNOWN = 0x8 }; // query the transform bool transformed() const; int32_t getOrientation() const; bool preserveRects() const; uint32_t getType() const; uint32_t getOrientation() const; float const* operator [] (int i) const; // returns column i int tx() const; int ty() const; // modify the transform void reset(); void set(float xx, float xy, float yx, float yy); void set(int tx, int ty); void set(float radian, float x, float y); void scale(float s, float x, float y); void set(float tx, float ty); void set(float a, float b, float c, float d); void set(uint32_t flags, float w, float h); // transform data Rect makeBounds(int w, int h) const; void transform(GLfixed* point, int x, int y) const; void transform(fixed1616* point, int x, int y) const; Region transform(const Region& reg) const; Rect transform(const Rect& bounds) const; Transform operator * (const Transform& rhs) const; float operator [] (int i) const; inline uint32_t getType() const { return type(); } private: struct vec3 { float v[3]; inline vec3() { } inline vec3(float a, float b, float c) { v[0] = a; v[1] = b; v[2] = c; } inline float operator [] (int i) const { return v[i]; } inline float& operator [] (int i) { return v[i]; } }; struct vec2 { float v[2]; inline vec2() { } inline vec2(float a, float b) { v[0] = a; v[1] = b; } inline float operator [] (int i) const { return v[i]; } inline float& operator [] (int i) { return v[i]; } }; struct mat33 { vec3 v[3]; inline const vec3& operator [] (int i) const { return v[i]; } inline vec3& operator [] (int i) { return v[i]; } }; inline Transform(bool) : mType(0xFF) { }; enum { UNKNOWN_TYPE = 0x80000000 }; private: uint8_t type() const; // assumes the last row is < 0 , 0 , 1 > vec2 transform(const vec2& v) const; vec3 transform(const vec3& v) const; Rect transform(const Rect& bounds) const; uint32_t type() const; static bool absIsOne(float f); static bool absEqual(float a, float b); static bool isZero(float f); private: SkMatrix mTransform; void dump(const char* name) const; mat33 mMatrix; mutable uint32_t mType; }; Loading