SurfaceFlinger: use margin when comparing fps in PhaseOffsets
To avoid any incorrect float equality due to precision errors use 0.01Hz margin. Test: adb shell /data/nativetest64/libsurfaceflinger_unittest/libsurfaceflinger_unittest Bug: 147358911 Change-Id: Ief43eb7b5064b250a6255fd41542640d9c77529d
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