Loading
SurfaceFlinger: Correct logic error in early release
Client composition early release logic should function roughly like this: 1. Set client composition fence on layer if it's client composed 2. If we process setBuffer when we have the fence, release the previous buffer with the client composition fence 3. If we display the layer a second time we clear the client composition fence. The current implementation doesn't really accomplish this. Since onLayerDisplayed comes after setting the client composition fence, we need to track "the second onLayerDisplayed after onPostComposition". Unfortunately when adding the onPostComposition logic I seem to have not thought carefully enough about this, likely because I was too focused on the multi-display issue going on in the previous bug. This logic should also work to solve that bug. Bug: 231290210 Test: Existing tests pass Change-Id: I0fbf3cf3e2b39410fdac3bc0db905a4d088aba58