Loading services/surfaceflinger/SurfaceFlinger.cpp +4 −15 Original line number Diff line number Diff line Loading @@ -1387,7 +1387,7 @@ void SurfaceFlinger::onRefreshReceived(int sequenceId, if (sequenceId != getBE().mComposerSequenceId) { return; } repaintEverythingLocked(); repaintEverything(); } void SurfaceFlinger::setVsyncEnabled(int disp, int enabled) { Loading Loading @@ -1949,7 +1949,7 @@ void SurfaceFlinger::setUpHWComposer() { ALOGV("setUpHWComposer"); for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { bool dirty = !mDisplays[dpy]->getDirtyRegion(false).isEmpty(); bool dirty = !mDisplays[dpy]->getDirtyRegion(mRepaintEverything).isEmpty(); bool empty = mDisplays[dpy]->getVisibleLayersSortedByZ().size() == 0; bool wasEmpty = !mDisplays[dpy]->lastCompositionHadVisibleLayers; Loading Loading @@ -3716,7 +3716,7 @@ void SurfaceFlinger::setPowerModeInternal(const sp<DisplayDevice>& hw, mVisibleRegionsDirty = true; mHasPoweredOff = true; repaintEverythingLocked(); repaintEverything(); struct sched_param param = {0}; param.sched_priority = 1; Loading Loading @@ -4637,22 +4637,11 @@ status_t SurfaceFlinger::onTransact( return err; } void SurfaceFlinger::repaintEverythingLocked() { void SurfaceFlinger::repaintEverything() { android_atomic_or(1, &mRepaintEverything); for (size_t dpy = 0; dpy < mDisplays.size(); dpy++) { const sp<DisplayDevice>& displayDevice(mDisplays[dpy]); const Rect bounds(displayDevice->getBounds()); displayDevice->dirtyRegion.orSelf(Region(bounds)); } signalTransaction(); } void SurfaceFlinger::repaintEverything() { ConditionalLock _l(mStateLock, std::this_thread::get_id() != mMainThreadId); repaintEverythingLocked(); } // A simple RAII class to disconnect from an ANativeWindow* when it goes out of scope class WindowDisconnector { public: Loading services/surfaceflinger/SurfaceFlinger.h +0 −2 Original line number Diff line number Diff line Loading @@ -312,8 +312,6 @@ public: // force full composition on all displays void repaintEverything(); // Can only be called from the main thread or with mStateLock held void repaintEverythingLocked(); // returns the default Display sp<const DisplayDevice> getDefaultDisplayDevice() const { Loading Loading
services/surfaceflinger/SurfaceFlinger.cpp +4 −15 Original line number Diff line number Diff line Loading @@ -1387,7 +1387,7 @@ void SurfaceFlinger::onRefreshReceived(int sequenceId, if (sequenceId != getBE().mComposerSequenceId) { return; } repaintEverythingLocked(); repaintEverything(); } void SurfaceFlinger::setVsyncEnabled(int disp, int enabled) { Loading Loading @@ -1949,7 +1949,7 @@ void SurfaceFlinger::setUpHWComposer() { ALOGV("setUpHWComposer"); for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { bool dirty = !mDisplays[dpy]->getDirtyRegion(false).isEmpty(); bool dirty = !mDisplays[dpy]->getDirtyRegion(mRepaintEverything).isEmpty(); bool empty = mDisplays[dpy]->getVisibleLayersSortedByZ().size() == 0; bool wasEmpty = !mDisplays[dpy]->lastCompositionHadVisibleLayers; Loading Loading @@ -3716,7 +3716,7 @@ void SurfaceFlinger::setPowerModeInternal(const sp<DisplayDevice>& hw, mVisibleRegionsDirty = true; mHasPoweredOff = true; repaintEverythingLocked(); repaintEverything(); struct sched_param param = {0}; param.sched_priority = 1; Loading Loading @@ -4637,22 +4637,11 @@ status_t SurfaceFlinger::onTransact( return err; } void SurfaceFlinger::repaintEverythingLocked() { void SurfaceFlinger::repaintEverything() { android_atomic_or(1, &mRepaintEverything); for (size_t dpy = 0; dpy < mDisplays.size(); dpy++) { const sp<DisplayDevice>& displayDevice(mDisplays[dpy]); const Rect bounds(displayDevice->getBounds()); displayDevice->dirtyRegion.orSelf(Region(bounds)); } signalTransaction(); } void SurfaceFlinger::repaintEverything() { ConditionalLock _l(mStateLock, std::this_thread::get_id() != mMainThreadId); repaintEverythingLocked(); } // A simple RAII class to disconnect from an ANativeWindow* when it goes out of scope class WindowDisconnector { public: Loading
services/surfaceflinger/SurfaceFlinger.h +0 −2 Original line number Diff line number Diff line Loading @@ -312,8 +312,6 @@ public: // force full composition on all displays void repaintEverything(); // Can only be called from the main thread or with mStateLock held void repaintEverythingLocked(); // returns the default Display sp<const DisplayDevice> getDefaultDisplayDevice() const { Loading