Loading libs/renderengine/tests/RenderEngineTest.cpp +14 −34 Original line number Diff line number Diff line Loading @@ -424,13 +424,11 @@ public: ASSERT_TRUE(result.valid()); auto [status, fence] = result.get(); int fd = fence.release(); if (fd >= 0) { sync_wait(fd, -1); close(fd); ASSERT_EQ(NO_ERROR, status); if (fence.ok()) { sync_wait(fence.get(), -1); } ASSERT_EQ(NO_ERROR, status); if (layers.size() > 0 && mGLESRE != nullptr) { ASSERT_TRUE(mGLESRE->isFramebufferImageCachedForTesting(mBuffer->getBuffer()->getId())); } Loading Loading @@ -1317,31 +1315,9 @@ TEST_P(RenderEngineTest, drawLayers_nullOutputBuffer) { mRE->drawLayers(settings, layers, nullptr, true, base::unique_fd()); ASSERT_TRUE(result.valid()); auto [status, _] = result.get(); auto [status, fence] = result.get(); ASSERT_EQ(BAD_VALUE, status); } TEST_P(RenderEngineTest, drawLayers_nullOutputFence) { initializeRenderEngine(); renderengine::DisplaySettings settings; settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; settings.physicalDisplay = fullscreenRect(); settings.clip = fullscreenRect(); std::vector<const renderengine::LayerSettings*> layers; renderengine::LayerSettings layer; layer.geometry.boundaries = fullscreenRect().toFloatRect(); BufferSourceVariant<ForceOpaqueBufferVariant>::fillColor(layer, 1.0f, 0.0f, 0.0f, this); layer.alpha = 1.0; layers.push_back(&layer); std::future<renderengine::RenderEngineResult> result = mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd()); ASSERT_TRUE(result.valid()); auto [status, _] = result.get(); ASSERT_EQ(NO_ERROR, status); expectBufferColor(fullscreenRect(), 255, 0, 0, 255); ASSERT_FALSE(fence.ok()); } TEST_P(RenderEngineTest, drawLayers_doesNotCacheFramebuffer) { Loading Loading @@ -1369,8 +1345,13 @@ TEST_P(RenderEngineTest, drawLayers_doesNotCacheFramebuffer) { std::future<renderengine::RenderEngineResult> result = mRE->drawLayers(settings, layers, mBuffer, false, base::unique_fd()); ASSERT_TRUE(result.valid()); auto [status, _] = result.get(); auto [status, fence] = result.get(); ASSERT_EQ(NO_ERROR, status); if (fence.ok()) { sync_wait(fence.get(), -1); } ASSERT_FALSE(mGLESRE->isFramebufferImageCachedForTesting(mBuffer->getBuffer()->getId())); expectBufferColor(fullscreenRect(), 255, 0, 0, 255); } Loading Loading @@ -1780,11 +1761,10 @@ TEST_P(RenderEngineTest, cleanupPostRender_cleansUpOnce) { ASSERT_TRUE(resultTwo.valid()); auto [statusTwo, fenceTwo] = resultTwo.get(); ASSERT_EQ(NO_ERROR, statusTwo); const int fd = fenceTwo.get(); if (fd >= 0) { sync_wait(fd, -1); if (fenceTwo.ok()) { sync_wait(fenceTwo.get(), -1); } // Only cleanup the first time. EXPECT_FALSE(mRE->canSkipPostRenderCleanup()); mRE->cleanupPostRender(); Loading Loading
libs/renderengine/tests/RenderEngineTest.cpp +14 −34 Original line number Diff line number Diff line Loading @@ -424,13 +424,11 @@ public: ASSERT_TRUE(result.valid()); auto [status, fence] = result.get(); int fd = fence.release(); if (fd >= 0) { sync_wait(fd, -1); close(fd); ASSERT_EQ(NO_ERROR, status); if (fence.ok()) { sync_wait(fence.get(), -1); } ASSERT_EQ(NO_ERROR, status); if (layers.size() > 0 && mGLESRE != nullptr) { ASSERT_TRUE(mGLESRE->isFramebufferImageCachedForTesting(mBuffer->getBuffer()->getId())); } Loading Loading @@ -1317,31 +1315,9 @@ TEST_P(RenderEngineTest, drawLayers_nullOutputBuffer) { mRE->drawLayers(settings, layers, nullptr, true, base::unique_fd()); ASSERT_TRUE(result.valid()); auto [status, _] = result.get(); auto [status, fence] = result.get(); ASSERT_EQ(BAD_VALUE, status); } TEST_P(RenderEngineTest, drawLayers_nullOutputFence) { initializeRenderEngine(); renderengine::DisplaySettings settings; settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; settings.physicalDisplay = fullscreenRect(); settings.clip = fullscreenRect(); std::vector<const renderengine::LayerSettings*> layers; renderengine::LayerSettings layer; layer.geometry.boundaries = fullscreenRect().toFloatRect(); BufferSourceVariant<ForceOpaqueBufferVariant>::fillColor(layer, 1.0f, 0.0f, 0.0f, this); layer.alpha = 1.0; layers.push_back(&layer); std::future<renderengine::RenderEngineResult> result = mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd()); ASSERT_TRUE(result.valid()); auto [status, _] = result.get(); ASSERT_EQ(NO_ERROR, status); expectBufferColor(fullscreenRect(), 255, 0, 0, 255); ASSERT_FALSE(fence.ok()); } TEST_P(RenderEngineTest, drawLayers_doesNotCacheFramebuffer) { Loading Loading @@ -1369,8 +1345,13 @@ TEST_P(RenderEngineTest, drawLayers_doesNotCacheFramebuffer) { std::future<renderengine::RenderEngineResult> result = mRE->drawLayers(settings, layers, mBuffer, false, base::unique_fd()); ASSERT_TRUE(result.valid()); auto [status, _] = result.get(); auto [status, fence] = result.get(); ASSERT_EQ(NO_ERROR, status); if (fence.ok()) { sync_wait(fence.get(), -1); } ASSERT_FALSE(mGLESRE->isFramebufferImageCachedForTesting(mBuffer->getBuffer()->getId())); expectBufferColor(fullscreenRect(), 255, 0, 0, 255); } Loading Loading @@ -1780,11 +1761,10 @@ TEST_P(RenderEngineTest, cleanupPostRender_cleansUpOnce) { ASSERT_TRUE(resultTwo.valid()); auto [statusTwo, fenceTwo] = resultTwo.get(); ASSERT_EQ(NO_ERROR, statusTwo); const int fd = fenceTwo.get(); if (fd >= 0) { sync_wait(fd, -1); if (fenceTwo.ok()) { sync_wait(fenceTwo.get(), -1); } // Only cleanup the first time. EXPECT_FALSE(mRE->canSkipPostRenderCleanup()); mRE->cleanupPostRender(); Loading