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Commit 026680a7 authored by Robin Lee's avatar Robin Lee
Browse files

Split BlurFilter into interface + implementation

With the first implementation being KawaseBlurFilter, which was
previously in BlurFilter.cpp.

Bug: 185365391
Test: atest BlurTests
Change-Id: I265ec54a1a2e047b22d191c37bcb788f92ad0672
parent cb90cfa0
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+1 −1
Original line number Diff line number Diff line
@@ -93,7 +93,7 @@ filegroup {
        "skia/debug/CommonPool.cpp",
        "skia/debug/SkiaCapture.cpp",
        "skia/debug/SkiaMemoryReporter.cpp",
        "skia/filters/BlurFilter.cpp",
        "skia/filters/KawaseBlurFilter.cpp",
        "skia/filters/LinearEffect.cpp",
        "skia/filters/StretchShaderFactory.cpp"
    ],
+2 −1
Original line number Diff line number Diff line
@@ -53,6 +53,7 @@
#include "SkBlendMode.h"
#include "SkImageInfo.h"
#include "filters/BlurFilter.h"
#include "filters/KawaseBlurFilter.h"
#include "filters/LinearEffect.h"
#include "log/log_main.h"
#include "skia/debug/SkiaCapture.h"
@@ -328,7 +329,7 @@ SkiaGLRenderEngine::SkiaGLRenderEngine(const RenderEngineCreationArgs& args, EGL

    if (args.supportsBackgroundBlur) {
        ALOGD("Background Blurs Enabled");
        mBlurFilter = new BlurFilter();
        mBlurFilter = new KawaseBlurFilter();
    }
    mCapture = std::make_unique<SkiaCapture>();
}
+8 −18
Original line number Diff line number Diff line
@@ -27,29 +27,22 @@ namespace android {
namespace renderengine {
namespace skia {

/**
 * This is an implementation of a Kawase blur, as described in here:
 * https://community.arm.com/cfs-file/__key/communityserver-blogs-components-weblogfiles/
 * 00-00-00-20-66/siggraph2015_2D00_mmg_2D00_marius_2D00_notes.pdf
 */
class BlurFilter {
public:
    // Downsample FBO to improve performance
    static constexpr float kInputScale = 0.25f;
    // Downsample scale factor used to improve performance
    static constexpr float kInverseInputScale = 1.0f / kInputScale;
    // Maximum number of render passes
    static constexpr uint32_t kMaxPasses = 4;
    // To avoid downscaling artifacts, we interpolate the blurred fbo with the full composited
    // image, up to this radius.
    static constexpr float kMaxCrossFadeRadius = 10.0f;

    explicit BlurFilter();
    virtual ~BlurFilter(){};
    explicit BlurFilter(){}
    virtual ~BlurFilter(){}

    // Execute blur, saving it to a texture
    sk_sp<SkImage> generate(GrRecordingContext* context, const uint32_t radius,
                            const sk_sp<SkImage> blurInput, const SkRect& blurRect) const;
    virtual sk_sp<SkImage> generate(GrRecordingContext* context, const uint32_t radius,
                            const sk_sp<SkImage> blurInput, const SkRect& blurRect) const = 0;

    /**
     * Draw the blurred content (from the generate method) into the canvas.
@@ -61,13 +54,10 @@ public:
     * @param blurredImage down-sampled blurred content that was produced by the generate() method
     * @param input original unblurred input that is used to crossfade with the blurredImage
     */
    void drawBlurRegion(SkCanvas* canvas, const SkRRect& effectRegion, const uint32_t blurRadius,
                        const float blurAlpha, const SkRect& blurRect, sk_sp<SkImage> blurredImage,
                        sk_sp<SkImage> input);

private:
    sk_sp<SkRuntimeEffect> mBlurEffect;
    sk_sp<SkRuntimeEffect> mMixEffect;
    virtual void drawBlurRegion(SkCanvas* canvas, const SkRRect& effectRegion,
                                const uint32_t blurRadius, const float blurAlpha,
                                const SkRect& blurRect, sk_sp<SkImage> blurredImage,
                                sk_sp<SkImage> input) = 0;
};

} // namespace skia
+7 −6
Original line number Diff line number Diff line
/*
 * Copyright 2020 The Android Open Source Project
 * Copyright 2021 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
@@ -16,7 +16,7 @@

#define ATRACE_TAG ATRACE_TAG_GRAPHICS

#include "BlurFilter.h"
#include "KawaseBlurFilter.h"
#include <SkCanvas.h>
#include <SkData.h>
#include <SkPaint.h>
@@ -32,7 +32,7 @@ namespace android {
namespace renderengine {
namespace skia {

BlurFilter::BlurFilter() {
KawaseBlurFilter::KawaseBlurFilter(): BlurFilter() {
    SkString blurString(R"(
        uniform shader child;
        uniform float2 in_blurOffset;
@@ -76,8 +76,9 @@ BlurFilter::BlurFilter() {
    mMixEffect = std::move(mixEffect);
}

sk_sp<SkImage> BlurFilter::generate(GrRecordingContext* context, const uint32_t blurRadius,
                                    const sk_sp<SkImage> input, const SkRect& blurRect) const {
sk_sp<SkImage> KawaseBlurFilter::generate(GrRecordingContext* context, const uint32_t blurRadius,
                                          const sk_sp<SkImage> input, const SkRect& blurRect)
    const {
    // Kawase is an approximation of Gaussian, but it behaves differently from it.
    // A radius transformation is required for approximating them, and also to introduce
    // non-integer steps, necessary to smoothly interpolate large radii.
@@ -139,7 +140,7 @@ static SkMatrix getShaderTransform(const SkCanvas* canvas, const SkRect& blurRec
    return matrix;
}

void BlurFilter::drawBlurRegion(SkCanvas* canvas, const SkRRect& effectRegion,
void KawaseBlurFilter::drawBlurRegion(SkCanvas* canvas, const SkRRect& effectRegion,
                                const uint32_t blurRadius, const float blurAlpha,
                                const SkRect& blurRect, sk_sp<SkImage> blurredImage,
                                sk_sp<SkImage> input) {
+69 −0
Original line number Diff line number Diff line
/*
 * Copyright 2021 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include "BlurFilter.h"
#include <SkCanvas.h>
#include <SkImage.h>
#include <SkRuntimeEffect.h>
#include <SkSurface.h>

using namespace std;

namespace android {
namespace renderengine {
namespace skia {

/**
 * This is an implementation of a Kawase blur, as described in here:
 * https://community.arm.com/cfs-file/__key/communityserver-blogs-components-weblogfiles/
 * 00-00-00-20-66/siggraph2015_2D00_mmg_2D00_marius_2D00_notes.pdf
 */
class KawaseBlurFilter: public BlurFilter {
public:
    // Maximum number of render passes
    static constexpr uint32_t kMaxPasses = 4;

    explicit KawaseBlurFilter();
    virtual ~KawaseBlurFilter(){}

    // Execute blur, saving it to a texture
    sk_sp<SkImage> generate(GrRecordingContext* context, const uint32_t radius,
                            const sk_sp<SkImage> blurInput, const SkRect& blurRect) const override;

    /**
     * Draw the blurred content (from the generate method) into the canvas.
     * @param canvas is the destination/output for the blur
     * @param effectRegion the RoundRect in canvas coordinates that determines the blur coverage
     * @param blurRadius radius of the blur used to determine the intensity of the crossfade effect
     * @param blurAlpha alpha value applied to the effectRegion when the blur is drawn
     * @param blurRect bounds of the blurredImage translated into canvas coordinates
     * @param blurredImage down-sampled blurred content that was produced by the generate() method
     * @param input original unblurred input that is used to crossfade with the blurredImage
     */
    void drawBlurRegion(SkCanvas* canvas, const SkRRect& effectRegion, const uint32_t blurRadius,
                        const float blurAlpha, const SkRect& blurRect, sk_sp<SkImage> blurredImage,
                        sk_sp<SkImage> input) override;

private:
    sk_sp<SkRuntimeEffect> mBlurEffect;
    sk_sp<SkRuntimeEffect> mMixEffect;
};

} // namespace skia
} // namespace renderengine
} // namespace android