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Fix several issues in rain effect
Some refactors introduced errors in the rendering of the rain. Some of the issues are: - Weather intensity was scaled globally by 0.6 for glass rain shader, but it had to only be scaled in selected places - Time was scaled globally by 0.7 for glass rain shader, but it had to only be scaled in selected places - UVs were rotated for both falling rain and rain splashes, which caused the rain splashes to not be displayed properly. - Legacy error: splashes where displaced by `cellUv += 0.1;` but instead, only y component had to be affected (adjusted it to 0.15 as well) The original CLs that introduced the errors are in ag/26275152, ag/26387876 and ag/26399159 Bug: 352822756 Test: visual Flag: EXEMPT MP apk not in build yet Change-Id: Ieb578d112003373e29e2415aaf6a34a4be9743eb