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Previously, we only precalculate foreground outline, and in this change, we calculate detailed snow accumulation with fluffy noise, and use R channel as a throttler to react to intensity change. It will save ~10% GPU power Bug: 393240440 Test: manual test, attached video in bug thread Flag: EXEMPT, Magic Portrait only Change-Id: Ie31259f58f8443122bc630cf411f3b491ca566cc
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