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Suspend [MotionValue.keepRunning] when idle #MotionMechanics
This is currently using a [SnapshotFlow] to observe the input and spring stability. Will investigate further improvements on this, but the current implementation works. Also cleaned up tests a bit more, now that `waitForIdle` does complete while autoAdvancing (it did not before, due to the endless calls to withFrameNanos Flag: NONE Initial commits for new library, currently unused. Test: atest mechanics_tests Bug: 379248269 Change-Id: I51f27332b299ec114d06ace5997960eb4f325425