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MM: fast path to calculate output/target in MotionValues when stable
When a MotionValue is stable (i.e., there's no animation happening), we can calculate the output and the targetOutput directly from the previous mapping or animation. The fast path enabled performance gains of up to 20x in some of our tests. Test: MotionValueBenchmark (run on AS, results go/mm-microbenchmarks) Test: atest MotionValueTest Bug: 404975090 Flag: com.android.systemui.scene_container Change-Id: I041ddb8411832e746924b7c6ada0771d02656de9