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Commit ff7ae2dc authored by Chris Craik's avatar Chris Craik Committed by Android (Google) Code Review
Browse files

Merge "Correct save/restore match up" into jb-mr2-dev

parents 75827d4a 1ed30c90
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+6 −1
Original line number Diff line number Diff line
@@ -34,6 +34,9 @@
namespace android {
namespace uirenderer {

// Depth of the save stack at the beginning of batch playback at flush time
#define FLUSH_SAVE_STACK_DEPTH 2

/////////////////////////////////////////////////////////////////////////////////
// Operation Batches
/////////////////////////////////////////////////////////////////////////////////
@@ -270,7 +273,7 @@ void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* o

    while (!mSaveStack.isEmpty() && mSaveStack.top() >= newSaveCount) mSaveStack.pop();

    storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + 1);
    storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH);
}

void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
@@ -386,6 +389,8 @@ status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
    DrawModifiers restoreDrawModifiers = renderer.getDrawModifiers();
    renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);

    // NOTE: depth of the save stack at this point, before playback, should be reflected in
    // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly
    status |= replayBatchList(mBatches, renderer, dirty);

    renderer.restoreToCount(1);