Loading libs/rs/rsContext.cpp +4 −0 Original line number Diff line number Diff line Loading @@ -241,6 +241,10 @@ bool Context::setupCheck() return true; } void Context::setupProgramStore() { mFragmentStore->setupGL2(this, &mStateFragmentStore); } static bool getProp(const char *str) { char buf[PROPERTY_VALUE_MAX]; Loading libs/rs/rsContext.h +1 −0 Original line number Diff line number Diff line Loading @@ -118,6 +118,7 @@ public: Font * getFont() {return mFont.get();} bool setupCheck(); void setupProgramStore(); bool checkDriver() const {return mEGL.mSurface != 0;} void pause(); Loading libs/rs/rsProgram.cpp +8 −0 Original line number Diff line number Diff line Loading @@ -115,6 +115,14 @@ Program::Program(Context *rsc, const char * shaderText, uint32_t shaderLength, Program::~Program() { if(mRSC->props.mLogShaders) { LOGV("Program::~Program with shader id %u", mShaderID); } if(mShaderID) { glDeleteShader(mShaderID); } for (uint32_t ct=0; ct < MAX_UNIFORMS; ct++) { bindAllocation(NULL, NULL, ct); } Loading libs/rs/rsProgramFragment.cpp +3 −0 Original line number Diff line number Diff line Loading @@ -49,6 +49,9 @@ ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText, ProgramFragment::~ProgramFragment() { if(mShaderID) { mRSC->mShaderCache.cleanupFragment(mShaderID); } } void ProgramFragment::setConstantColor(Context *rsc, float r, float g, float b, float a) Loading libs/rs/rsProgramVertex.cpp +3 −9 Original line number Diff line number Diff line Loading @@ -45,15 +45,9 @@ ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText, ProgramVertex::~ProgramVertex() { if(mShaderID) { mRSC->mShaderCache.cleanupVertex(mShaderID); } static void logMatrix(const char *txt, const float *f) { LOGV("Matrix %s, %p", txt, f); LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[0], f[4], f[8], f[12]); LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[1], f[5], f[9], f[13]); LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[2], f[6], f[10], f[14]); LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[3], f[7], f[11], f[15]); } void ProgramVertex::loadShader(Context *rsc) { Loading Loading
libs/rs/rsContext.cpp +4 −0 Original line number Diff line number Diff line Loading @@ -241,6 +241,10 @@ bool Context::setupCheck() return true; } void Context::setupProgramStore() { mFragmentStore->setupGL2(this, &mStateFragmentStore); } static bool getProp(const char *str) { char buf[PROPERTY_VALUE_MAX]; Loading
libs/rs/rsContext.h +1 −0 Original line number Diff line number Diff line Loading @@ -118,6 +118,7 @@ public: Font * getFont() {return mFont.get();} bool setupCheck(); void setupProgramStore(); bool checkDriver() const {return mEGL.mSurface != 0;} void pause(); Loading
libs/rs/rsProgram.cpp +8 −0 Original line number Diff line number Diff line Loading @@ -115,6 +115,14 @@ Program::Program(Context *rsc, const char * shaderText, uint32_t shaderLength, Program::~Program() { if(mRSC->props.mLogShaders) { LOGV("Program::~Program with shader id %u", mShaderID); } if(mShaderID) { glDeleteShader(mShaderID); } for (uint32_t ct=0; ct < MAX_UNIFORMS; ct++) { bindAllocation(NULL, NULL, ct); } Loading
libs/rs/rsProgramFragment.cpp +3 −0 Original line number Diff line number Diff line Loading @@ -49,6 +49,9 @@ ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText, ProgramFragment::~ProgramFragment() { if(mShaderID) { mRSC->mShaderCache.cleanupFragment(mShaderID); } } void ProgramFragment::setConstantColor(Context *rsc, float r, float g, float b, float a) Loading
libs/rs/rsProgramVertex.cpp +3 −9 Original line number Diff line number Diff line Loading @@ -45,15 +45,9 @@ ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText, ProgramVertex::~ProgramVertex() { if(mShaderID) { mRSC->mShaderCache.cleanupVertex(mShaderID); } static void logMatrix(const char *txt, const float *f) { LOGV("Matrix %s, %p", txt, f); LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[0], f[4], f[8], f[12]); LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[1], f[5], f[9], f[13]); LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[2], f[6], f[10], f[14]); LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[3], f[7], f[11], f[15]); } void ProgramVertex::loadShader(Context *rsc) { Loading