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Commit feeba076 authored by Eric Laurent's avatar Eric Laurent Committed by Android (Google) Code Review
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Merge "Bluetooth SCO audio API improvements."

parents f509e72c dc03c61f
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+4 −1
Original line number Diff line number Diff line
@@ -9687,7 +9687,8 @@ package android.media {
    method public void unloadSoundEffects();
    method public void unregisterMediaButtonEventReceiver(android.content.ComponentName);
    field public static final java.lang.String ACTION_AUDIO_BECOMING_NOISY = "android.media.AUDIO_BECOMING_NOISY";
    field public static final java.lang.String ACTION_SCO_AUDIO_STATE_CHANGED = "android.media.SCO_AUDIO_STATE_CHANGED";
    field public static final deprecated java.lang.String ACTION_SCO_AUDIO_STATE_CHANGED = "android.media.SCO_AUDIO_STATE_CHANGED";
    field public static final java.lang.String ACTION_SCO_AUDIO_STATE_UPDATED = "android.media.ACTION_SCO_AUDIO_STATE_UPDATED";
    field public static final int ADJUST_LOWER = -1; // 0xffffffff
    field public static final int ADJUST_RAISE = 1; // 0x1
    field public static final int ADJUST_SAME = 0; // 0x0
@@ -9700,6 +9701,7 @@ package android.media {
    field public static final int AUDIOFOCUS_REQUEST_FAILED = 0; // 0x0
    field public static final int AUDIOFOCUS_REQUEST_GRANTED = 1; // 0x1
    field public static final java.lang.String EXTRA_RINGER_MODE = "android.media.EXTRA_RINGER_MODE";
    field public static final java.lang.String EXTRA_SCO_AUDIO_PREVIOUS_STATE = "android.media.extra.SCO_AUDIO_PREVIOUS_STATE";
    field public static final java.lang.String EXTRA_SCO_AUDIO_STATE = "android.media.extra.SCO_AUDIO_STATE";
    field public static final java.lang.String EXTRA_VIBRATE_SETTING = "android.media.EXTRA_VIBRATE_SETTING";
    field public static final java.lang.String EXTRA_VIBRATE_TYPE = "android.media.EXTRA_VIBRATE_TYPE";
@@ -9736,6 +9738,7 @@ package android.media {
    field public static final deprecated int ROUTE_HEADSET = 8; // 0x8
    field public static final deprecated int ROUTE_SPEAKER = 2; // 0x2
    field public static final int SCO_AUDIO_STATE_CONNECTED = 1; // 0x1
    field public static final int SCO_AUDIO_STATE_CONNECTING = 2; // 0x2
    field public static final int SCO_AUDIO_STATE_DISCONNECTED = 0; // 0x0
    field public static final int SCO_AUDIO_STATE_ERROR = -1; // 0xffffffff
    field public static final int STREAM_ALARM = 4; // 0x4
+64 −21
Original line number Diff line number Diff line
@@ -828,29 +828,64 @@ public class AudioManager {
     * or {@link #SCO_AUDIO_STATE_CONNECTED}
     *
     * @see #startBluetoothSco()
     * @deprecated Use  {@link #ACTION_SCO_AUDIO_STATE_UPDATED} instead
     */
    @Deprecated
    @SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
    public static final String ACTION_SCO_AUDIO_STATE_CHANGED =
            "android.media.SCO_AUDIO_STATE_CHANGED";

     /**
     * Extra for intent {@link #ACTION_SCO_AUDIO_STATE_CHANGED} containing the new
     * bluetooth SCO connection state.
     * Sticky broadcast intent action indicating that the bluetoooth SCO audio
     * connection state has been updated.
     * <p>This intent has two extras:
     * <ul>
     *   <li> {@link #EXTRA_SCO_AUDIO_STATE} - The new SCO audio state. </li>
     *   <li> {@link #EXTRA_SCO_AUDIO_PREVIOUS_STATE}- The previous SCO audio state. </li>
     * </ul>
     * <p> EXTRA_SCO_AUDIO_STATE or EXTRA_SCO_AUDIO_PREVIOUS_STATE can be any of:
     * <ul>
     *   <li> {@link #SCO_AUDIO_STATE_DISCONNECTED}, </li>
     *   <li> {@link #SCO_AUDIO_STATE_CONNECTING} or </li>
     *   <li> {@link #SCO_AUDIO_STATE_CONNECTED}, </li>
     * </ul>
     * @see #startBluetoothSco()
     */
    @SdkConstant(SdkConstantType.BROADCAST_INTENT_ACTION)
    public static final String ACTION_SCO_AUDIO_STATE_UPDATED =
            "android.media.ACTION_SCO_AUDIO_STATE_UPDATED";

    /**
     * Extra for intent {@link #ACTION_SCO_AUDIO_STATE_CHANGED} or
     * {@link #ACTION_SCO_AUDIO_STATE_UPDATED} containing the new bluetooth SCO connection state.
     */
    public static final String EXTRA_SCO_AUDIO_STATE =
            "android.media.extra.SCO_AUDIO_STATE";

    /**
     * Value for extra {@link #EXTRA_SCO_AUDIO_STATE} indicating that the
     * SCO audio channel is not established
     * Extra for intent {@link #ACTION_SCO_AUDIO_STATE_UPDATED} containing the previous
     * bluetooth SCO connection state.
     */
    public static final String EXTRA_SCO_AUDIO_PREVIOUS_STATE =
            "android.media.extra.SCO_AUDIO_PREVIOUS_STATE";

    /**
     * Value for extra EXTRA_SCO_AUDIO_STATE or EXTRA_SCO_AUDIO_PREVIOUS_STATE
     * indicating that the SCO audio channel is not established
     */
    public static final int SCO_AUDIO_STATE_DISCONNECTED = 0;
    /**
     * Value for extra {@link #EXTRA_SCO_AUDIO_STATE} indicating that the
     * SCO audio channel is established
     * Value for extra {@link #EXTRA_SCO_AUDIO_STATE} or {@link #EXTRA_SCO_AUDIO_PREVIOUS_STATE}
     * indicating that the SCO audio channel is established
     */
    public static final int SCO_AUDIO_STATE_CONNECTED = 1;
    /**
     * Value for extra {@link #EXTRA_SCO_AUDIO_STATE} indicating that
     * Value for extra EXTRA_SCO_AUDIO_STATE or EXTRA_SCO_AUDIO_PREVIOUS_STATE
     * indicating that the SCO audio channel is being established
     */
    public static final int SCO_AUDIO_STATE_CONNECTING = 2;
    /**
     * Value for extra EXTRA_SCO_AUDIO_STATE indicating that
     * there was an error trying to obtain the state
     */
    public static final int SCO_AUDIO_STATE_ERROR = -1;
@@ -878,29 +913,37 @@ public class AudioManager {
     * to/from a bluetooth SCO headset while the phone is not in call.
     * <p>As the SCO connection establishment can take several seconds,
     * applications should not rely on the connection to be available when the method
     * returns but instead register to receive the intent {@link #ACTION_SCO_AUDIO_STATE_CHANGED}
     * returns but instead register to receive the intent {@link #ACTION_SCO_AUDIO_STATE_UPDATED}
     * and wait for the state to be {@link #SCO_AUDIO_STATE_CONNECTED}.
     * <p>As the connection is not guaranteed to succeed, applications must wait for this intent with
     * a timeout.
     * <p>When finished with the SCO connection or if the establishment times out,
     * the application must call {@link #stopBluetoothSco()} to clear the request and turn
     * down the bluetooth connection.
     * <p>As the ACTION_SCO_AUDIO_STATE_UPDATED intent is sticky, the application can check the SCO
     * audio state before calling startBluetoothSco() by reading the intent returned by the receiver
     * registration. If the state is already CONNECTED, no state change will be received via the
     * intent after calling startBluetoothSco(). It is however useful to call startBluetoothSco()
     * so that the connection stays active in case the current initiator stops the connection.
     * <p>Unless the connection is already active as described above, the state will always
     * transition from DISCONNECTED to CONNECTING and then either to CONNECTED if the connection
     * succeeds or back to DISCONNECTED if the connection fails (e.g no headset is connected).
     * <p>When finished with the SCO connection or if the establishment fails, the application must
     * call {@link #stopBluetoothSco()} to clear the request and turn down the bluetooth connection.
     * <p>Even if a SCO connection is established, the following restrictions apply on audio
     * output streams so that they can be routed to SCO headset:
     * - the stream type must be {@link #STREAM_VOICE_CALL}
     * - the format must be mono
     * - the sampling must be 16kHz or 8kHz
     * <ul>
     *   <li> the stream type must be {@link #STREAM_VOICE_CALL} </li>
     *   <li> the format must be mono </li>
     *   <li> the sampling must be 16kHz or 8kHz </li>
     * </ul>
     * <p>The following restrictions apply on input streams:
     * - the format must be mono
     * - the sampling must be 8kHz
     *
     * <ul>
     *   <li> the format must be mono </li>
     *   <li> the sampling must be 8kHz </li>
     * </ul>
     * <p>Note that the phone application always has the priority on the usage of the SCO
     * connection for telephony. If this method is called while the phone is in call
     * it will be ignored. Similarly, if a call is received or sent while an application
     * is using the SCO connection, the connection will be lost for the application and NOT
     * returned automatically when the call ends.
     * @see #stopBluetoothSco()
     * @see #ACTION_SCO_AUDIO_STATE_CHANGED
     * @see #ACTION_SCO_AUDIO_STATE_UPDATED
     */
    public void startBluetoothSco(){
        IAudioService service = getService();
@@ -917,7 +960,7 @@ public class AudioManager {
     *   {@link android.Manifest.permission#MODIFY_AUDIO_SETTINGS}.
     * <p>This method must be called by applications having requested the use of
     * bluetooth SCO audio with {@link #startBluetoothSco()}
     * when finished with the SCO connection or if the establishment times out.
     * when finished with the SCO connection or if connection fails.
     * @see #startBluetoothSco()
     */
    public void stopBluetoothSco(){
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