Loading packages/SystemUI/src/com/android/systemui/bubbles/BubbleStackView.java +18 −0 Original line number Diff line number Diff line Loading @@ -290,6 +290,12 @@ public class BubbleStackView extends FrameLayout /** Whether we're in the middle of dragging the stack around by touch. */ private boolean mIsDraggingStack = false; /** * The pointer index of the ACTION_DOWN event we received prior to an ACTION_UP. We'll ignore * touches from other pointer indices. */ private int mPointerIndexDown = -1; /** Description of current animation controller state. */ public void dump(FileDescriptor fd, PrintWriter pw, String[] args) { pw.println("Stack view state:"); Loading Loading @@ -2220,6 +2226,18 @@ public class BubbleStackView extends FrameLayout @Override public boolean dispatchTouchEvent(MotionEvent ev) { if (ev.getAction() != MotionEvent.ACTION_DOWN && ev.getActionIndex() != mPointerIndexDown) { // Ignore touches from additional pointer indices. return false; } if (ev.getAction() == MotionEvent.ACTION_DOWN) { mPointerIndexDown = ev.getActionIndex(); } else if (ev.getAction() == MotionEvent.ACTION_UP || ev.getAction() == MotionEvent.ACTION_CANCEL) { mPointerIndexDown = -1; } boolean dispatched = super.dispatchTouchEvent(ev); // If a new bubble arrives while the collapsed stack is being dragged, it will be positioned Loading Loading
packages/SystemUI/src/com/android/systemui/bubbles/BubbleStackView.java +18 −0 Original line number Diff line number Diff line Loading @@ -290,6 +290,12 @@ public class BubbleStackView extends FrameLayout /** Whether we're in the middle of dragging the stack around by touch. */ private boolean mIsDraggingStack = false; /** * The pointer index of the ACTION_DOWN event we received prior to an ACTION_UP. We'll ignore * touches from other pointer indices. */ private int mPointerIndexDown = -1; /** Description of current animation controller state. */ public void dump(FileDescriptor fd, PrintWriter pw, String[] args) { pw.println("Stack view state:"); Loading Loading @@ -2220,6 +2226,18 @@ public class BubbleStackView extends FrameLayout @Override public boolean dispatchTouchEvent(MotionEvent ev) { if (ev.getAction() != MotionEvent.ACTION_DOWN && ev.getActionIndex() != mPointerIndexDown) { // Ignore touches from additional pointer indices. return false; } if (ev.getAction() == MotionEvent.ACTION_DOWN) { mPointerIndexDown = ev.getActionIndex(); } else if (ev.getAction() == MotionEvent.ACTION_UP || ev.getAction() == MotionEvent.ACTION_CANCEL) { mPointerIndexDown = -1; } boolean dispatched = super.dispatchTouchEvent(ev); // If a new bubble arrives while the collapsed stack is being dragged, it will be positioned Loading