Loading core/java/android/util/FloatMath.java +7 −4 Original line number Diff line number Diff line Loading @@ -17,10 +17,13 @@ package android.util; /** * Math routines similar to those found in {@link java.lang.Math}. On * versions of Android with a JIT, these are significantly slower than * the equivalent {@code Math} functions, which should be used in preference * to these. * Math routines similar to those found in {@link java.lang.Math}. * * <p>Historically these methods were faster than the equivalent double-based * {@link java.lang.Math} methods. On versions of Android with a JIT they * became slower and have since been re-implemented to wrap calls to * {@link java.lang.Math}. {@link java.lang.Math} should be used in * preference. */ public class FloatMath { Loading core/jni/Android.mk +0 −1 Original line number Diff line number Diff line Loading @@ -80,7 +80,6 @@ LOCAL_SRC_FILES:= \ android_util_Binder.cpp \ android_util_EventLog.cpp \ android_util_Log.cpp \ android_util_FloatMath.cpp \ android_util_Process.cpp \ android_util_StringBlock.cpp \ android_util_XmlBlock.cpp \ Loading core/jni/AndroidRuntime.cpp +0 −3 Original line number Diff line number Diff line Loading @@ -90,8 +90,6 @@ extern int register_android_media_AudioTrack(JNIEnv *env); extern int register_android_media_JetPlayer(JNIEnv *env); extern int register_android_media_ToneGenerator(JNIEnv *env); extern int register_android_util_FloatMath(JNIEnv* env); namespace android { /* Loading Loading @@ -1229,7 +1227,6 @@ static const RegJNIRec gRegJNI[] = { REG_JNI(register_android_os_SystemClock), REG_JNI(register_android_util_EventLog), REG_JNI(register_android_util_Log), REG_JNI(register_android_util_FloatMath), REG_JNI(register_android_content_AssetManager), REG_JNI(register_android_content_StringBlock), REG_JNI(register_android_content_XmlBlock), Loading core/jni/android_util_FloatMath.cppdeleted 100644 → 0 +0 −61 Original line number Diff line number Diff line #include "jni.h" #include <android_runtime/AndroidRuntime.h> #include <math.h> #include <float.h> #include "SkTypes.h" class MathUtilsGlue { public: static float FloorF(JNIEnv* env, jobject clazz, float x) { return floorf(x); } static float CeilF(JNIEnv* env, jobject clazz, float x) { return ceilf(x); } static float SinF(JNIEnv* env, jobject clazz, float x) { return sinf(x); } static float CosF(JNIEnv* env, jobject clazz, float x) { return cosf(x); } static float SqrtF(JNIEnv* env, jobject clazz, float x) { return sqrtf(x); } static float ExpF(JNIEnv* env, jobject clazz, float x) { return expf(x); } static float PowF(JNIEnv* env, jobject clazz, float x, float y) { return powf(x, y); } static float HypotF(JNIEnv* env, jobject clazz, float x, float y) { return hypotf(x, y); } }; static JNINativeMethod gMathUtilsMethods[] = { {"floor", "(F)F", (void*) MathUtilsGlue::FloorF}, {"ceil", "(F)F", (void*) MathUtilsGlue::CeilF}, {"sin", "(F)F", (void*) MathUtilsGlue::SinF}, {"cos", "(F)F", (void*) MathUtilsGlue::CosF}, {"sqrt", "(F)F", (void*) MathUtilsGlue::SqrtF}, {"exp", "(F)F", (void*) MathUtilsGlue::ExpF}, {"pow", "(FF)F", (void*) MathUtilsGlue::PowF}, {"hypot", "(FF)F", (void*) MathUtilsGlue::HypotF}, }; int register_android_util_FloatMath(JNIEnv* env) { int result = android::AndroidRuntime::registerNativeMethods(env, "android/util/FloatMath", gMathUtilsMethods, SK_ARRAY_COUNT(gMathUtilsMethods)); return result; } core/tests/benchmarks/src/android/util/FloatMathBenchmark.java 0 → 100644 +103 −0 Original line number Diff line number Diff line package android.util; import com.google.caliper.Param; import com.google.caliper.Runner; import com.google.caliper.SimpleBenchmark; import android.util.FloatMath; import dalvik.system.VMDebug; public class FloatMathBenchmark extends SimpleBenchmark { public float timeFloatMathCeil(int reps) { // Keep an answer so we don't optimize the method call away. float f = 0.0f; for (int i = 0; i < reps; i++) { f += FloatMath.ceil(100.123f); } return f; } public float timeFloatMathCeil_math(int reps) { // Keep an answer so we don't optimize the method call away. float f = 0.0f; for (int i = 0; i < reps; i++) { f += (float) Math.ceil(100.123f); } return f; } public float timeFloatMathCos(int reps) { // Keep an answer so we don't optimize the method call away. float f = 0.0f; for (int i = 0; i < reps; i++) { f += FloatMath.cos(100.123f); } return f; } public float timeFloatMathExp(int reps) { // Keep an answer so we don't optimize the method call away. float f = 0.0f; for (int i = 0; i < reps; i++) { f += FloatMath.exp(100.123f); } return f; } public float timeFloatMathFloor(int reps) { // Keep an answer so we don't optimize the method call away. float f = 0.0f; for (int i = 0; i < reps; i++) { f += FloatMath.floor(100.123f); } return f; } public float timeFloatMathHypot(int reps) { // Keep an answer so we don't optimize the method call away. float f = 0.0f; for (int i = 0; i < reps; i++) { f += FloatMath.hypot(100.123f, 100.123f); } return f; } public float timeFloatMathPow(int reps) { // Keep an answer so we don't optimize the method call away. float f = 0.0f; for (int i = 0; i < reps; i++) { f += FloatMath.pow(10.123f, 10.123f); } return f; } public float timeFloatMathSin(int reps) { // Keep an answer so we don't optimize the method call away. float f = 0.0f; for (int i = 0; i < reps; i++) { f += FloatMath.sin(100.123f); } return f; } public float timeFloatMathSqrt(int reps) { // Keep an answer so we don't optimize the method call away. float f = 0.0f; for (int i = 0; i < reps; i++) { f += FloatMath.sqrt(100.123f); } return f; } public float timeFloatMathSqrt_math(int reps) { // Keep an answer so we don't optimize the method call away. float f = 0.0f; for (int i = 0; i < reps; i++) { f += (float) Math.sqrt(100.123f); } return f; } } Loading
core/java/android/util/FloatMath.java +7 −4 Original line number Diff line number Diff line Loading @@ -17,10 +17,13 @@ package android.util; /** * Math routines similar to those found in {@link java.lang.Math}. On * versions of Android with a JIT, these are significantly slower than * the equivalent {@code Math} functions, which should be used in preference * to these. * Math routines similar to those found in {@link java.lang.Math}. * * <p>Historically these methods were faster than the equivalent double-based * {@link java.lang.Math} methods. On versions of Android with a JIT they * became slower and have since been re-implemented to wrap calls to * {@link java.lang.Math}. {@link java.lang.Math} should be used in * preference. */ public class FloatMath { Loading
core/jni/Android.mk +0 −1 Original line number Diff line number Diff line Loading @@ -80,7 +80,6 @@ LOCAL_SRC_FILES:= \ android_util_Binder.cpp \ android_util_EventLog.cpp \ android_util_Log.cpp \ android_util_FloatMath.cpp \ android_util_Process.cpp \ android_util_StringBlock.cpp \ android_util_XmlBlock.cpp \ Loading
core/jni/AndroidRuntime.cpp +0 −3 Original line number Diff line number Diff line Loading @@ -90,8 +90,6 @@ extern int register_android_media_AudioTrack(JNIEnv *env); extern int register_android_media_JetPlayer(JNIEnv *env); extern int register_android_media_ToneGenerator(JNIEnv *env); extern int register_android_util_FloatMath(JNIEnv* env); namespace android { /* Loading Loading @@ -1229,7 +1227,6 @@ static const RegJNIRec gRegJNI[] = { REG_JNI(register_android_os_SystemClock), REG_JNI(register_android_util_EventLog), REG_JNI(register_android_util_Log), REG_JNI(register_android_util_FloatMath), REG_JNI(register_android_content_AssetManager), REG_JNI(register_android_content_StringBlock), REG_JNI(register_android_content_XmlBlock), Loading
core/jni/android_util_FloatMath.cppdeleted 100644 → 0 +0 −61 Original line number Diff line number Diff line #include "jni.h" #include <android_runtime/AndroidRuntime.h> #include <math.h> #include <float.h> #include "SkTypes.h" class MathUtilsGlue { public: static float FloorF(JNIEnv* env, jobject clazz, float x) { return floorf(x); } static float CeilF(JNIEnv* env, jobject clazz, float x) { return ceilf(x); } static float SinF(JNIEnv* env, jobject clazz, float x) { return sinf(x); } static float CosF(JNIEnv* env, jobject clazz, float x) { return cosf(x); } static float SqrtF(JNIEnv* env, jobject clazz, float x) { return sqrtf(x); } static float ExpF(JNIEnv* env, jobject clazz, float x) { return expf(x); } static float PowF(JNIEnv* env, jobject clazz, float x, float y) { return powf(x, y); } static float HypotF(JNIEnv* env, jobject clazz, float x, float y) { return hypotf(x, y); } }; static JNINativeMethod gMathUtilsMethods[] = { {"floor", "(F)F", (void*) MathUtilsGlue::FloorF}, {"ceil", "(F)F", (void*) MathUtilsGlue::CeilF}, {"sin", "(F)F", (void*) MathUtilsGlue::SinF}, {"cos", "(F)F", (void*) MathUtilsGlue::CosF}, {"sqrt", "(F)F", (void*) MathUtilsGlue::SqrtF}, {"exp", "(F)F", (void*) MathUtilsGlue::ExpF}, {"pow", "(FF)F", (void*) MathUtilsGlue::PowF}, {"hypot", "(FF)F", (void*) MathUtilsGlue::HypotF}, }; int register_android_util_FloatMath(JNIEnv* env) { int result = android::AndroidRuntime::registerNativeMethods(env, "android/util/FloatMath", gMathUtilsMethods, SK_ARRAY_COUNT(gMathUtilsMethods)); return result; }
core/tests/benchmarks/src/android/util/FloatMathBenchmark.java 0 → 100644 +103 −0 Original line number Diff line number Diff line package android.util; import com.google.caliper.Param; import com.google.caliper.Runner; import com.google.caliper.SimpleBenchmark; import android.util.FloatMath; import dalvik.system.VMDebug; public class FloatMathBenchmark extends SimpleBenchmark { public float timeFloatMathCeil(int reps) { // Keep an answer so we don't optimize the method call away. float f = 0.0f; for (int i = 0; i < reps; i++) { f += FloatMath.ceil(100.123f); } return f; } public float timeFloatMathCeil_math(int reps) { // Keep an answer so we don't optimize the method call away. float f = 0.0f; for (int i = 0; i < reps; i++) { f += (float) Math.ceil(100.123f); } return f; } public float timeFloatMathCos(int reps) { // Keep an answer so we don't optimize the method call away. float f = 0.0f; for (int i = 0; i < reps; i++) { f += FloatMath.cos(100.123f); } return f; } public float timeFloatMathExp(int reps) { // Keep an answer so we don't optimize the method call away. float f = 0.0f; for (int i = 0; i < reps; i++) { f += FloatMath.exp(100.123f); } return f; } public float timeFloatMathFloor(int reps) { // Keep an answer so we don't optimize the method call away. float f = 0.0f; for (int i = 0; i < reps; i++) { f += FloatMath.floor(100.123f); } return f; } public float timeFloatMathHypot(int reps) { // Keep an answer so we don't optimize the method call away. float f = 0.0f; for (int i = 0; i < reps; i++) { f += FloatMath.hypot(100.123f, 100.123f); } return f; } public float timeFloatMathPow(int reps) { // Keep an answer so we don't optimize the method call away. float f = 0.0f; for (int i = 0; i < reps; i++) { f += FloatMath.pow(10.123f, 10.123f); } return f; } public float timeFloatMathSin(int reps) { // Keep an answer so we don't optimize the method call away. float f = 0.0f; for (int i = 0; i < reps; i++) { f += FloatMath.sin(100.123f); } return f; } public float timeFloatMathSqrt(int reps) { // Keep an answer so we don't optimize the method call away. float f = 0.0f; for (int i = 0; i < reps; i++) { f += FloatMath.sqrt(100.123f); } return f; } public float timeFloatMathSqrt_math(int reps) { // Keep an answer so we don't optimize the method call away. float f = 0.0f; for (int i = 0; i < reps; i++) { f += (float) Math.sqrt(100.123f); } return f; } }