Loading core/java/android/hardware/HardwareBuffer.java +2 −1 Original line number Diff line number Diff line Loading @@ -131,7 +131,8 @@ public final class HardwareBuffer implements Parcelable, AutoCloseable { /** Usage: The buffer will be written to by the GPU */ public static final long USAGE_GPU_COLOR_OUTPUT = 1 << 9; /** * The buffer will be used as a composer HAL overlay layer. * The buffer will be used as a hardware composer overlay layer. That is, it will be displayed * using the system compositor via {@link SurfaceControl} * * This flag is currently only needed when using * {@link android.view.SurfaceControl.Transaction#setBuffer(SurfaceControl, HardwareBuffer)} Loading core/java/android/view/SurfaceControl.java +14 −3 Original line number Diff line number Diff line Loading @@ -3700,21 +3700,32 @@ public final class SurfaceControl implements Parcelable { /** * Sets the buffer transform that should be applied to the current buffer. * * This can be used in combination with * {@link AttachedSurfaceControl#addOnBufferTransformHintChangedListener(AttachedSurfaceControl.OnBufferTransformHintChangedListener)} * to pre-rotate the buffer for the current display orientation. This can * improve the performance of displaying the associated buffer. * * @param sc The SurfaceControl to update * @param transform The transform to apply to the buffer. * @return this */ public @NonNull Transaction setBufferTransform(@NonNull SurfaceControl sc, /* TODO: Mark the intdef */ int transform) { @SurfaceControl.BufferTransform int transform) { checkPreconditions(sc); nativeSetBufferTransform(mNativeObject, sc.mNativeObject, transform); return this; } /** * Updates the region for the content on this surface updated in this transaction. * Updates the region for the content on this surface updated in this transaction. The * damage region is the area of the buffer that has changed since the previously * sent buffer. This can be used to reduce the amount of recomposition that needs * to happen when only a small region of the buffer is being updated, such as for * a small blinking cursor or a loading indicator. * * If unspecified, the complete surface is assumed to be damaged. * @param sc The SurfaceControl on which to set the damage region * @param region The region to set. If null, the entire buffer is assumed dirty. This is * equivalent to not setting a damage region at all. */ public @NonNull Transaction setDamageRegion(@NonNull SurfaceControl sc, @Nullable Region region) { Loading Loading
core/java/android/hardware/HardwareBuffer.java +2 −1 Original line number Diff line number Diff line Loading @@ -131,7 +131,8 @@ public final class HardwareBuffer implements Parcelable, AutoCloseable { /** Usage: The buffer will be written to by the GPU */ public static final long USAGE_GPU_COLOR_OUTPUT = 1 << 9; /** * The buffer will be used as a composer HAL overlay layer. * The buffer will be used as a hardware composer overlay layer. That is, it will be displayed * using the system compositor via {@link SurfaceControl} * * This flag is currently only needed when using * {@link android.view.SurfaceControl.Transaction#setBuffer(SurfaceControl, HardwareBuffer)} Loading
core/java/android/view/SurfaceControl.java +14 −3 Original line number Diff line number Diff line Loading @@ -3700,21 +3700,32 @@ public final class SurfaceControl implements Parcelable { /** * Sets the buffer transform that should be applied to the current buffer. * * This can be used in combination with * {@link AttachedSurfaceControl#addOnBufferTransformHintChangedListener(AttachedSurfaceControl.OnBufferTransformHintChangedListener)} * to pre-rotate the buffer for the current display orientation. This can * improve the performance of displaying the associated buffer. * * @param sc The SurfaceControl to update * @param transform The transform to apply to the buffer. * @return this */ public @NonNull Transaction setBufferTransform(@NonNull SurfaceControl sc, /* TODO: Mark the intdef */ int transform) { @SurfaceControl.BufferTransform int transform) { checkPreconditions(sc); nativeSetBufferTransform(mNativeObject, sc.mNativeObject, transform); return this; } /** * Updates the region for the content on this surface updated in this transaction. * Updates the region for the content on this surface updated in this transaction. The * damage region is the area of the buffer that has changed since the previously * sent buffer. This can be used to reduce the amount of recomposition that needs * to happen when only a small region of the buffer is being updated, such as for * a small blinking cursor or a loading indicator. * * If unspecified, the complete surface is assumed to be damaged. * @param sc The SurfaceControl on which to set the damage region * @param region The region to set. If null, the entire buffer is assumed dirty. This is * equivalent to not setting a damage region at all. */ public @NonNull Transaction setDamageRegion(@NonNull SurfaceControl sc, @Nullable Region region) { Loading