Loading packages/SystemUI/compose/features/src/com/android/systemui/shade/ui/composable/OverlayShade.kt +0 −11 Original line number Diff line number Diff line Loading @@ -18,7 +18,6 @@ package com.android.systemui.shade.ui.composable import android.view.HapticFeedbackConstants import androidx.compose.foundation.background import androidx.compose.foundation.clickable import androidx.compose.foundation.layout.Box Loading @@ -40,20 +39,17 @@ import androidx.compose.foundation.shape.RoundedCornerShape import androidx.compose.material3.MaterialTheme import androidx.compose.material3.windowsizeclass.WindowWidthSizeClass import androidx.compose.runtime.Composable import androidx.compose.runtime.LaunchedEffect import androidx.compose.runtime.ReadOnlyComposable import androidx.compose.ui.Alignment import androidx.compose.ui.Modifier import androidx.compose.ui.draw.clip import androidx.compose.ui.graphics.Color import androidx.compose.ui.platform.LocalLayoutDirection import androidx.compose.ui.platform.LocalView import androidx.compose.ui.unit.dp import com.android.compose.animation.scene.ElementKey import com.android.compose.animation.scene.LowestZIndexContentPicker import com.android.compose.animation.scene.SceneScope import com.android.compose.windowsizeclass.LocalWindowSizeClass import com.android.systemui.scene.shared.model.Scenes /** Renders a lightweight shade UI container, as an overlay. */ @Composable Loading @@ -62,13 +58,6 @@ fun SceneScope.OverlayShade( modifier: Modifier = Modifier, content: @Composable () -> Unit, ) { val view = LocalView.current LaunchedEffect(Unit) { if (layoutState.currentTransition?.fromContent == Scenes.Gone) { view.performHapticFeedback(HapticFeedbackConstants.GESTURE_START) } } Box(modifier) { Scrim(onClicked = onScrimClicked) Loading packages/SystemUI/compose/features/src/com/android/systemui/shade/ui/composable/ShadeScene.kt +0 −8 Original line number Diff line number Diff line Loading @@ -16,7 +16,6 @@ package com.android.systemui.shade.ui.composable import android.view.HapticFeedbackConstants import android.view.ViewGroup import androidx.compose.animation.core.animateDpAsState import androidx.compose.animation.core.animateFloatAsState Loading Loading @@ -60,7 +59,6 @@ import androidx.compose.ui.layout.layoutId import androidx.compose.ui.platform.LocalContext import androidx.compose.ui.platform.LocalDensity import androidx.compose.ui.platform.LocalLifecycleOwner import androidx.compose.ui.platform.LocalView import androidx.compose.ui.res.colorResource import androidx.compose.ui.res.dimensionResource import androidx.compose.ui.unit.dp Loading Loading @@ -226,12 +224,6 @@ private fun SceneScope.ShadeScene( shadeSession: SaveableSession, usingCollapsedLandscapeMedia: Boolean, ) { val view = LocalView.current LaunchedEffect(Unit) { if (layoutState.currentTransition?.fromContent == Scenes.Gone) { view.performHapticFeedback(HapticFeedbackConstants.GESTURE_START) } } val shadeMode by viewModel.shadeMode.collectAsStateWithLifecycle() when (shadeMode) { Loading packages/SystemUI/multivalentTests/src/com/android/systemui/scene/ui/viewmodel/SceneContainerHapticsViewModelTest.kt 0 → 100644 +233 −0 Original line number Diff line number Diff line /* * Copyright (C) 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.scene.ui.viewmodel import android.platform.test.annotations.DisableFlags import android.platform.test.annotations.EnableFlags import android.view.HapticFeedbackConstants import android.view.View import androidx.test.ext.junit.runners.AndroidJUnit4 import androidx.test.filters.SmallTest import com.android.compose.animation.scene.ContentKey import com.android.compose.animation.scene.ObservableTransitionState import com.android.compose.animation.scene.ObservableTransitionState.Transition.ShowOrHideOverlay import com.android.compose.animation.scene.OverlayKey import com.android.compose.animation.scene.SceneKey import com.android.systemui.Flags import com.android.systemui.SysuiTestCase import com.android.systemui.flags.EnableSceneContainer import com.android.systemui.haptics.msdl.fakeMSDLPlayer import com.android.systemui.kosmos.testScope import com.android.systemui.lifecycle.activateIn import com.android.systemui.scene.domain.interactor.sceneInteractor import com.android.systemui.scene.sceneContainerHapticsViewModelFactory import com.android.systemui.scene.shared.model.Overlays import com.android.systemui.scene.shared.model.Scenes import com.android.systemui.testKosmos import com.google.android.msdl.data.model.MSDLToken import com.google.common.truth.Truth.assertThat import kotlinx.coroutines.ExperimentalCoroutinesApi import kotlinx.coroutines.flow.MutableStateFlow import kotlinx.coroutines.flow.flowOf import kotlinx.coroutines.test.runCurrent import kotlinx.coroutines.test.runTest import org.junit.Before import org.junit.Test import org.junit.runner.RunWith import org.mockito.kotlin.eq import org.mockito.kotlin.mock import org.mockito.kotlin.verify import org.mockito.kotlin.verifyZeroInteractions @OptIn(ExperimentalCoroutinesApi::class) @SmallTest @RunWith(AndroidJUnit4::class) @EnableSceneContainer class SceneContainerHapticsViewModelTest() : SysuiTestCase() { private val kosmos = testKosmos() private val testScope = kosmos.testScope private val sceneInteractor by lazy { kosmos.sceneInteractor } private val msdlPlayer = kosmos.fakeMSDLPlayer private val view = mock<View>() private lateinit var underTest: SceneContainerHapticsViewModel @Before fun setup() { underTest = kosmos.sceneContainerHapticsViewModelFactory.create(view) underTest.activateIn(testScope) } @EnableFlags(Flags.FLAG_MSDL_FEEDBACK) @DisableFlags(Flags.FLAG_DUAL_SHADE) @Test fun onValidSceneTransition_withMSDL_playsMSDLShadePullHaptics() = testScope.runTest { // GIVEN a valid scene transition to play haptics val validTransition = createTransitionState(from = Scenes.Gone, to = Scenes.Shade) // WHEN the transition occurs sceneInteractor.setTransitionState(MutableStateFlow(validTransition)) runCurrent() // THEN the expected token plays without interaction properties assertThat(msdlPlayer.latestTokenPlayed).isEqualTo(MSDLToken.SWIPE_THRESHOLD_INDICATOR) assertThat(msdlPlayer.latestPropertiesPlayed).isNull() } @EnableFlags(Flags.FLAG_MSDL_FEEDBACK) @DisableFlags(Flags.FLAG_DUAL_SHADE) @Test fun onInValidSceneTransition_withMSDL_doesNotPlayMSDLShadePullHaptics() = testScope.runTest { // GIVEN an invalid scene transition to play haptics val invalidTransition = createTransitionState(from = Scenes.Shade, to = Scenes.Gone) // WHEN the transition occurs sceneInteractor.setTransitionState(MutableStateFlow(invalidTransition)) runCurrent() // THEN the no token plays with no interaction properties assertThat(msdlPlayer.latestTokenPlayed).isNull() assertThat(msdlPlayer.latestPropertiesPlayed).isNull() } @DisableFlags(Flags.FLAG_DUAL_SHADE, Flags.FLAG_MSDL_FEEDBACK) @Test fun onValidSceneTransition_withoutMSDL_playsHapticConstantForShadePullHaptics() = testScope.runTest { // GIVEN a valid scene transition to play haptics val validTransition = createTransitionState(from = Scenes.Gone, to = Scenes.Shade) // WHEN the transition occurs sceneInteractor.setTransitionState(MutableStateFlow(validTransition)) runCurrent() // THEN the expected haptic feedback constant plays verify(view).performHapticFeedback(eq(HapticFeedbackConstants.GESTURE_START)) } @DisableFlags(Flags.FLAG_DUAL_SHADE, Flags.FLAG_MSDL_FEEDBACK) @Test fun onInValidSceneTransition_withoutMSDL_doesNotPlayHapticConstantForShadePullHaptics() = testScope.runTest { // GIVEN an invalid scene transition to play haptics val invalidTransition = createTransitionState(from = Scenes.Shade, to = Scenes.Gone) // WHEN the transition occurs sceneInteractor.setTransitionState(MutableStateFlow(invalidTransition)) runCurrent() // THEN the view does not play a haptic feedback constant verifyZeroInteractions(view) } @EnableFlags(Flags.FLAG_MSDL_FEEDBACK, Flags.FLAG_DUAL_SHADE) @Test fun onValidOverlayTransition_withMSDL_playsMSDLShadePullHaptics() = testScope.runTest { // GIVEN a valid scene transition to play haptics val validTransition = createTransitionState(from = Scenes.Gone, to = Overlays.NotificationsShade) // WHEN the transition occurs sceneInteractor.setTransitionState(MutableStateFlow(validTransition)) runCurrent() // THEN the expected token plays without interaction properties assertThat(msdlPlayer.latestTokenPlayed).isEqualTo(MSDLToken.SWIPE_THRESHOLD_INDICATOR) assertThat(msdlPlayer.latestPropertiesPlayed).isNull() } @EnableFlags(Flags.FLAG_MSDL_FEEDBACK, Flags.FLAG_DUAL_SHADE) @Test fun onInValidOverlayTransition_withMSDL_doesNotPlayMSDLShadePullHaptics() = testScope.runTest { // GIVEN an invalid scene transition to play haptics val invalidTransition = createTransitionState(from = Scenes.Bouncer, to = Overlays.NotificationsShade) // WHEN the transition occurs sceneInteractor.setTransitionState(MutableStateFlow(invalidTransition)) runCurrent() // THEN the no token plays with no interaction properties assertThat(msdlPlayer.latestTokenPlayed).isNull() assertThat(msdlPlayer.latestPropertiesPlayed).isNull() } @EnableFlags(Flags.FLAG_DUAL_SHADE) @DisableFlags(Flags.FLAG_MSDL_FEEDBACK) @Test fun onValidOverlayTransition_withoutMSDL_playsHapticConstantForShadePullHaptics() = testScope.runTest { // GIVEN a valid scene transition to play haptics val validTransition = createTransitionState(from = Scenes.Gone, to = Overlays.NotificationsShade) // WHEN the transition occurs sceneInteractor.setTransitionState(MutableStateFlow(validTransition)) runCurrent() // THEN the expected haptic feedback constant plays verify(view).performHapticFeedback(eq(HapticFeedbackConstants.GESTURE_START)) } @EnableFlags(Flags.FLAG_DUAL_SHADE) @DisableFlags(Flags.FLAG_MSDL_FEEDBACK) @Test fun onInValidOverlayTransition_withoutMSDL_doesNotPlayHapticConstantForShadePullHaptics() = testScope.runTest { // GIVEN an invalid scene transition to play haptics val invalidTransition = createTransitionState(from = Scenes.Bouncer, to = Overlays.NotificationsShade) // WHEN the transition occurs sceneInteractor.setTransitionState(MutableStateFlow(invalidTransition)) runCurrent() // THEN the view does not play a haptic feedback constant verifyZeroInteractions(view) } private fun createTransitionState(from: SceneKey, to: ContentKey) = when (to) { is SceneKey -> ObservableTransitionState.Transition( fromScene = from, toScene = to, currentScene = flowOf(from), progress = MutableStateFlow(0.2f), isInitiatedByUserInput = true, isUserInputOngoing = flowOf(true), ) is OverlayKey -> ShowOrHideOverlay( overlay = to, fromContent = from, toContent = to, currentScene = from, currentOverlays = sceneInteractor.currentOverlays, progress = MutableStateFlow(0.2f), isInitiatedByUserInput = true, isUserInputOngoing = flowOf(true), previewProgress = flowOf(0f), isInPreviewStage = flowOf(false), ) } } packages/SystemUI/multivalentTests/src/com/android/systemui/scene/ui/viewmodel/SceneContainerViewModelTest.kt +7 −14 Original line number Diff line number Diff line Loading @@ -21,23 +21,21 @@ package com.android.systemui.scene.ui.viewmodel import android.platform.test.annotations.DisableFlags import android.platform.test.annotations.EnableFlags import android.view.MotionEvent import android.view.View import androidx.test.ext.junit.runners.AndroidJUnit4 import androidx.test.filters.SmallTest import com.android.compose.animation.scene.DefaultEdgeDetector import com.android.systemui.SysuiTestCase import com.android.systemui.classifier.domain.interactor.falsingInteractor import com.android.systemui.classifier.fakeFalsingManager import com.android.systemui.coroutines.collectLastValue import com.android.systemui.flags.EnableSceneContainer import com.android.systemui.kosmos.testScope import com.android.systemui.lifecycle.activateIn import com.android.systemui.power.data.repository.fakePowerRepository import com.android.systemui.power.domain.interactor.powerInteractor import com.android.systemui.scene.domain.interactor.sceneInteractor import com.android.systemui.scene.fakeOverlaysByKeys import com.android.systemui.scene.sceneContainerConfig import com.android.systemui.scene.sceneContainerGestureFilterFactory import com.android.systemui.scene.shared.logger.sceneLogger import com.android.systemui.scene.sceneContainerViewModelFactory import com.android.systemui.scene.shared.model.Overlays import com.android.systemui.scene.shared.model.Scenes import com.android.systemui.scene.shared.model.fakeSceneDataSource Loading Loading @@ -72,6 +70,7 @@ class SceneContainerViewModelTest : SysuiTestCase() { private val fakeShadeRepository by lazy { kosmos.fakeShadeRepository } private val sceneContainerConfig by lazy { kosmos.sceneContainerConfig } private val falsingManager by lazy { kosmos.fakeFalsingManager } private val view = mock<View>() private lateinit var underTest: SceneContainerViewModel Loading @@ -81,16 +80,10 @@ class SceneContainerViewModelTest : SysuiTestCase() { @Before fun setUp() { underTest = SceneContainerViewModel( sceneInteractor = sceneInteractor, falsingInteractor = kosmos.falsingInteractor, powerInteractor = kosmos.powerInteractor, shadeInteractor = kosmos.shadeInteractor, splitEdgeDetector = kosmos.splitEdgeDetector, logger = kosmos.sceneLogger, gestureFilterFactory = kosmos.sceneContainerGestureFilterFactory, displayId = kosmos.displayTracker.defaultDisplayId, motionEventHandlerReceiver = { motionEventHandler -> kosmos.sceneContainerViewModelFactory.create( view, kosmos.displayTracker.defaultDisplayId, { motionEventHandler -> this@SceneContainerViewModelTest.motionEventHandler = motionEventHandler }, ) Loading packages/SystemUI/src/com/android/systemui/scene/ui/view/SceneWindowRootViewBinder.kt +5 −1 Original line number Diff line number Diff line Loading @@ -108,7 +108,11 @@ object SceneWindowRootViewBinder { traceName = "SceneWindowRootViewBinder", minWindowLifecycleState = WindowLifecycleState.ATTACHED, factory = { viewModelFactory.create(view.context.displayId, motionEventHandlerReceiver) viewModelFactory.create( view, view.context.displayId, motionEventHandlerReceiver, ) }, ) { viewModel -> try { Loading Loading
packages/SystemUI/compose/features/src/com/android/systemui/shade/ui/composable/OverlayShade.kt +0 −11 Original line number Diff line number Diff line Loading @@ -18,7 +18,6 @@ package com.android.systemui.shade.ui.composable import android.view.HapticFeedbackConstants import androidx.compose.foundation.background import androidx.compose.foundation.clickable import androidx.compose.foundation.layout.Box Loading @@ -40,20 +39,17 @@ import androidx.compose.foundation.shape.RoundedCornerShape import androidx.compose.material3.MaterialTheme import androidx.compose.material3.windowsizeclass.WindowWidthSizeClass import androidx.compose.runtime.Composable import androidx.compose.runtime.LaunchedEffect import androidx.compose.runtime.ReadOnlyComposable import androidx.compose.ui.Alignment import androidx.compose.ui.Modifier import androidx.compose.ui.draw.clip import androidx.compose.ui.graphics.Color import androidx.compose.ui.platform.LocalLayoutDirection import androidx.compose.ui.platform.LocalView import androidx.compose.ui.unit.dp import com.android.compose.animation.scene.ElementKey import com.android.compose.animation.scene.LowestZIndexContentPicker import com.android.compose.animation.scene.SceneScope import com.android.compose.windowsizeclass.LocalWindowSizeClass import com.android.systemui.scene.shared.model.Scenes /** Renders a lightweight shade UI container, as an overlay. */ @Composable Loading @@ -62,13 +58,6 @@ fun SceneScope.OverlayShade( modifier: Modifier = Modifier, content: @Composable () -> Unit, ) { val view = LocalView.current LaunchedEffect(Unit) { if (layoutState.currentTransition?.fromContent == Scenes.Gone) { view.performHapticFeedback(HapticFeedbackConstants.GESTURE_START) } } Box(modifier) { Scrim(onClicked = onScrimClicked) Loading
packages/SystemUI/compose/features/src/com/android/systemui/shade/ui/composable/ShadeScene.kt +0 −8 Original line number Diff line number Diff line Loading @@ -16,7 +16,6 @@ package com.android.systemui.shade.ui.composable import android.view.HapticFeedbackConstants import android.view.ViewGroup import androidx.compose.animation.core.animateDpAsState import androidx.compose.animation.core.animateFloatAsState Loading Loading @@ -60,7 +59,6 @@ import androidx.compose.ui.layout.layoutId import androidx.compose.ui.platform.LocalContext import androidx.compose.ui.platform.LocalDensity import androidx.compose.ui.platform.LocalLifecycleOwner import androidx.compose.ui.platform.LocalView import androidx.compose.ui.res.colorResource import androidx.compose.ui.res.dimensionResource import androidx.compose.ui.unit.dp Loading Loading @@ -226,12 +224,6 @@ private fun SceneScope.ShadeScene( shadeSession: SaveableSession, usingCollapsedLandscapeMedia: Boolean, ) { val view = LocalView.current LaunchedEffect(Unit) { if (layoutState.currentTransition?.fromContent == Scenes.Gone) { view.performHapticFeedback(HapticFeedbackConstants.GESTURE_START) } } val shadeMode by viewModel.shadeMode.collectAsStateWithLifecycle() when (shadeMode) { Loading
packages/SystemUI/multivalentTests/src/com/android/systemui/scene/ui/viewmodel/SceneContainerHapticsViewModelTest.kt 0 → 100644 +233 −0 Original line number Diff line number Diff line /* * Copyright (C) 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.scene.ui.viewmodel import android.platform.test.annotations.DisableFlags import android.platform.test.annotations.EnableFlags import android.view.HapticFeedbackConstants import android.view.View import androidx.test.ext.junit.runners.AndroidJUnit4 import androidx.test.filters.SmallTest import com.android.compose.animation.scene.ContentKey import com.android.compose.animation.scene.ObservableTransitionState import com.android.compose.animation.scene.ObservableTransitionState.Transition.ShowOrHideOverlay import com.android.compose.animation.scene.OverlayKey import com.android.compose.animation.scene.SceneKey import com.android.systemui.Flags import com.android.systemui.SysuiTestCase import com.android.systemui.flags.EnableSceneContainer import com.android.systemui.haptics.msdl.fakeMSDLPlayer import com.android.systemui.kosmos.testScope import com.android.systemui.lifecycle.activateIn import com.android.systemui.scene.domain.interactor.sceneInteractor import com.android.systemui.scene.sceneContainerHapticsViewModelFactory import com.android.systemui.scene.shared.model.Overlays import com.android.systemui.scene.shared.model.Scenes import com.android.systemui.testKosmos import com.google.android.msdl.data.model.MSDLToken import com.google.common.truth.Truth.assertThat import kotlinx.coroutines.ExperimentalCoroutinesApi import kotlinx.coroutines.flow.MutableStateFlow import kotlinx.coroutines.flow.flowOf import kotlinx.coroutines.test.runCurrent import kotlinx.coroutines.test.runTest import org.junit.Before import org.junit.Test import org.junit.runner.RunWith import org.mockito.kotlin.eq import org.mockito.kotlin.mock import org.mockito.kotlin.verify import org.mockito.kotlin.verifyZeroInteractions @OptIn(ExperimentalCoroutinesApi::class) @SmallTest @RunWith(AndroidJUnit4::class) @EnableSceneContainer class SceneContainerHapticsViewModelTest() : SysuiTestCase() { private val kosmos = testKosmos() private val testScope = kosmos.testScope private val sceneInteractor by lazy { kosmos.sceneInteractor } private val msdlPlayer = kosmos.fakeMSDLPlayer private val view = mock<View>() private lateinit var underTest: SceneContainerHapticsViewModel @Before fun setup() { underTest = kosmos.sceneContainerHapticsViewModelFactory.create(view) underTest.activateIn(testScope) } @EnableFlags(Flags.FLAG_MSDL_FEEDBACK) @DisableFlags(Flags.FLAG_DUAL_SHADE) @Test fun onValidSceneTransition_withMSDL_playsMSDLShadePullHaptics() = testScope.runTest { // GIVEN a valid scene transition to play haptics val validTransition = createTransitionState(from = Scenes.Gone, to = Scenes.Shade) // WHEN the transition occurs sceneInteractor.setTransitionState(MutableStateFlow(validTransition)) runCurrent() // THEN the expected token plays without interaction properties assertThat(msdlPlayer.latestTokenPlayed).isEqualTo(MSDLToken.SWIPE_THRESHOLD_INDICATOR) assertThat(msdlPlayer.latestPropertiesPlayed).isNull() } @EnableFlags(Flags.FLAG_MSDL_FEEDBACK) @DisableFlags(Flags.FLAG_DUAL_SHADE) @Test fun onInValidSceneTransition_withMSDL_doesNotPlayMSDLShadePullHaptics() = testScope.runTest { // GIVEN an invalid scene transition to play haptics val invalidTransition = createTransitionState(from = Scenes.Shade, to = Scenes.Gone) // WHEN the transition occurs sceneInteractor.setTransitionState(MutableStateFlow(invalidTransition)) runCurrent() // THEN the no token plays with no interaction properties assertThat(msdlPlayer.latestTokenPlayed).isNull() assertThat(msdlPlayer.latestPropertiesPlayed).isNull() } @DisableFlags(Flags.FLAG_DUAL_SHADE, Flags.FLAG_MSDL_FEEDBACK) @Test fun onValidSceneTransition_withoutMSDL_playsHapticConstantForShadePullHaptics() = testScope.runTest { // GIVEN a valid scene transition to play haptics val validTransition = createTransitionState(from = Scenes.Gone, to = Scenes.Shade) // WHEN the transition occurs sceneInteractor.setTransitionState(MutableStateFlow(validTransition)) runCurrent() // THEN the expected haptic feedback constant plays verify(view).performHapticFeedback(eq(HapticFeedbackConstants.GESTURE_START)) } @DisableFlags(Flags.FLAG_DUAL_SHADE, Flags.FLAG_MSDL_FEEDBACK) @Test fun onInValidSceneTransition_withoutMSDL_doesNotPlayHapticConstantForShadePullHaptics() = testScope.runTest { // GIVEN an invalid scene transition to play haptics val invalidTransition = createTransitionState(from = Scenes.Shade, to = Scenes.Gone) // WHEN the transition occurs sceneInteractor.setTransitionState(MutableStateFlow(invalidTransition)) runCurrent() // THEN the view does not play a haptic feedback constant verifyZeroInteractions(view) } @EnableFlags(Flags.FLAG_MSDL_FEEDBACK, Flags.FLAG_DUAL_SHADE) @Test fun onValidOverlayTransition_withMSDL_playsMSDLShadePullHaptics() = testScope.runTest { // GIVEN a valid scene transition to play haptics val validTransition = createTransitionState(from = Scenes.Gone, to = Overlays.NotificationsShade) // WHEN the transition occurs sceneInteractor.setTransitionState(MutableStateFlow(validTransition)) runCurrent() // THEN the expected token plays without interaction properties assertThat(msdlPlayer.latestTokenPlayed).isEqualTo(MSDLToken.SWIPE_THRESHOLD_INDICATOR) assertThat(msdlPlayer.latestPropertiesPlayed).isNull() } @EnableFlags(Flags.FLAG_MSDL_FEEDBACK, Flags.FLAG_DUAL_SHADE) @Test fun onInValidOverlayTransition_withMSDL_doesNotPlayMSDLShadePullHaptics() = testScope.runTest { // GIVEN an invalid scene transition to play haptics val invalidTransition = createTransitionState(from = Scenes.Bouncer, to = Overlays.NotificationsShade) // WHEN the transition occurs sceneInteractor.setTransitionState(MutableStateFlow(invalidTransition)) runCurrent() // THEN the no token plays with no interaction properties assertThat(msdlPlayer.latestTokenPlayed).isNull() assertThat(msdlPlayer.latestPropertiesPlayed).isNull() } @EnableFlags(Flags.FLAG_DUAL_SHADE) @DisableFlags(Flags.FLAG_MSDL_FEEDBACK) @Test fun onValidOverlayTransition_withoutMSDL_playsHapticConstantForShadePullHaptics() = testScope.runTest { // GIVEN a valid scene transition to play haptics val validTransition = createTransitionState(from = Scenes.Gone, to = Overlays.NotificationsShade) // WHEN the transition occurs sceneInteractor.setTransitionState(MutableStateFlow(validTransition)) runCurrent() // THEN the expected haptic feedback constant plays verify(view).performHapticFeedback(eq(HapticFeedbackConstants.GESTURE_START)) } @EnableFlags(Flags.FLAG_DUAL_SHADE) @DisableFlags(Flags.FLAG_MSDL_FEEDBACK) @Test fun onInValidOverlayTransition_withoutMSDL_doesNotPlayHapticConstantForShadePullHaptics() = testScope.runTest { // GIVEN an invalid scene transition to play haptics val invalidTransition = createTransitionState(from = Scenes.Bouncer, to = Overlays.NotificationsShade) // WHEN the transition occurs sceneInteractor.setTransitionState(MutableStateFlow(invalidTransition)) runCurrent() // THEN the view does not play a haptic feedback constant verifyZeroInteractions(view) } private fun createTransitionState(from: SceneKey, to: ContentKey) = when (to) { is SceneKey -> ObservableTransitionState.Transition( fromScene = from, toScene = to, currentScene = flowOf(from), progress = MutableStateFlow(0.2f), isInitiatedByUserInput = true, isUserInputOngoing = flowOf(true), ) is OverlayKey -> ShowOrHideOverlay( overlay = to, fromContent = from, toContent = to, currentScene = from, currentOverlays = sceneInteractor.currentOverlays, progress = MutableStateFlow(0.2f), isInitiatedByUserInput = true, isUserInputOngoing = flowOf(true), previewProgress = flowOf(0f), isInPreviewStage = flowOf(false), ) } }
packages/SystemUI/multivalentTests/src/com/android/systemui/scene/ui/viewmodel/SceneContainerViewModelTest.kt +7 −14 Original line number Diff line number Diff line Loading @@ -21,23 +21,21 @@ package com.android.systemui.scene.ui.viewmodel import android.platform.test.annotations.DisableFlags import android.platform.test.annotations.EnableFlags import android.view.MotionEvent import android.view.View import androidx.test.ext.junit.runners.AndroidJUnit4 import androidx.test.filters.SmallTest import com.android.compose.animation.scene.DefaultEdgeDetector import com.android.systemui.SysuiTestCase import com.android.systemui.classifier.domain.interactor.falsingInteractor import com.android.systemui.classifier.fakeFalsingManager import com.android.systemui.coroutines.collectLastValue import com.android.systemui.flags.EnableSceneContainer import com.android.systemui.kosmos.testScope import com.android.systemui.lifecycle.activateIn import com.android.systemui.power.data.repository.fakePowerRepository import com.android.systemui.power.domain.interactor.powerInteractor import com.android.systemui.scene.domain.interactor.sceneInteractor import com.android.systemui.scene.fakeOverlaysByKeys import com.android.systemui.scene.sceneContainerConfig import com.android.systemui.scene.sceneContainerGestureFilterFactory import com.android.systemui.scene.shared.logger.sceneLogger import com.android.systemui.scene.sceneContainerViewModelFactory import com.android.systemui.scene.shared.model.Overlays import com.android.systemui.scene.shared.model.Scenes import com.android.systemui.scene.shared.model.fakeSceneDataSource Loading Loading @@ -72,6 +70,7 @@ class SceneContainerViewModelTest : SysuiTestCase() { private val fakeShadeRepository by lazy { kosmos.fakeShadeRepository } private val sceneContainerConfig by lazy { kosmos.sceneContainerConfig } private val falsingManager by lazy { kosmos.fakeFalsingManager } private val view = mock<View>() private lateinit var underTest: SceneContainerViewModel Loading @@ -81,16 +80,10 @@ class SceneContainerViewModelTest : SysuiTestCase() { @Before fun setUp() { underTest = SceneContainerViewModel( sceneInteractor = sceneInteractor, falsingInteractor = kosmos.falsingInteractor, powerInteractor = kosmos.powerInteractor, shadeInteractor = kosmos.shadeInteractor, splitEdgeDetector = kosmos.splitEdgeDetector, logger = kosmos.sceneLogger, gestureFilterFactory = kosmos.sceneContainerGestureFilterFactory, displayId = kosmos.displayTracker.defaultDisplayId, motionEventHandlerReceiver = { motionEventHandler -> kosmos.sceneContainerViewModelFactory.create( view, kosmos.displayTracker.defaultDisplayId, { motionEventHandler -> this@SceneContainerViewModelTest.motionEventHandler = motionEventHandler }, ) Loading
packages/SystemUI/src/com/android/systemui/scene/ui/view/SceneWindowRootViewBinder.kt +5 −1 Original line number Diff line number Diff line Loading @@ -108,7 +108,11 @@ object SceneWindowRootViewBinder { traceName = "SceneWindowRootViewBinder", minWindowLifecycleState = WindowLifecycleState.ATTACHED, factory = { viewModelFactory.create(view.context.displayId, motionEventHandlerReceiver) viewModelFactory.create( view, view.context.displayId, motionEventHandlerReceiver, ) }, ) { viewModel -> try { Loading