Loading libs/gui/BufferQueue.cpp +11 −8 Original line number Diff line number Diff line Loading @@ -111,7 +111,7 @@ status_t BufferQueue::setBufferCountServerLocked(int bufferCount) { // easy, we just have more buffers mBufferCount = bufferCount; mServerBufferCount = bufferCount; mDequeueCondition.signal(); mDequeueCondition.broadcast(); } else { // we're here because we're either // - reducing the number of available buffers Loading Loading @@ -192,7 +192,7 @@ status_t BufferQueue::setBufferCount(int bufferCount) { mClientBufferCount = bufferCount; mBufferHasBeenQueued = false; mQueue.clear(); mDequeueCondition.signal(); mDequeueCondition.broadcast(); return OK; } Loading Loading @@ -306,6 +306,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h, if (numberOfBuffersNeedsToChange) { // here we're guaranteed that mQueue is empty freeAllBuffersLocked(); // XXX: signal? mBufferCount = mServerBufferCount; if (mBufferCount < minBufferCountNeeded) mBufferCount = minBufferCountNeeded; Loading Loading @@ -496,7 +497,7 @@ status_t BufferQueue::setSynchronousMode(bool enabled) { // - if the client set the number of buffers, we're guaranteed that // we have at least 3 (because we don't allow less) mSynchronousMode = enabled; mDequeueCondition.signal(); mDequeueCondition.broadcast(); } return err; } Loading Loading @@ -564,7 +565,7 @@ status_t BufferQueue::queueBuffer(int buf, int64_t timestamp, mSlots[buf].mFrameNumber = mFrameCounter; mBufferHasBeenQueued = true; mDequeueCondition.signal(); mDequeueCondition.broadcast(); *outWidth = mDefaultWidth; *outHeight = mDefaultHeight; Loading Loading @@ -601,7 +602,7 @@ void BufferQueue::cancelBuffer(int buf) { } mSlots[buf].mBufferState = BufferSlot::FREE; mSlots[buf].mFrameNumber = 0; mDequeueCondition.signal(); mDequeueCondition.broadcast(); } status_t BufferQueue::setCrop(const Rect& crop) { Loading Loading @@ -709,7 +710,7 @@ status_t BufferQueue::disconnect(int api) { mNextCrop.makeInvalid(); mNextScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE; mNextTransform = 0; mDequeueCondition.signal(); mDequeueCondition.broadcast(); } else { ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)", mConnectedApi, api); Loading Loading @@ -846,6 +847,7 @@ status_t BufferQueue::acquire(BufferItem *buffer) { mSlots[buf].mBufferState = BufferSlot::ACQUIRED; mQueue.erase(front); mDequeueCondition.broadcast(); ATRACE_INT(mConsumerName.string(), mQueue.size()); } Loading Loading @@ -877,7 +879,8 @@ status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display, || mSlots[buf].mBufferState == BufferSlot::ACQUIRED) { mSlots[buf].mBufferState = BufferSlot::FREE; } mDequeueCondition.signal(); mDequeueCondition.broadcast(); return OK; } Loading @@ -888,7 +891,7 @@ status_t BufferQueue::consumerDisconnect() { // is considered abandoned mAbandoned = true; freeAllBuffersLocked(); mDequeueCondition.signal(); mDequeueCondition.broadcast(); return OK; } Loading Loading
libs/gui/BufferQueue.cpp +11 −8 Original line number Diff line number Diff line Loading @@ -111,7 +111,7 @@ status_t BufferQueue::setBufferCountServerLocked(int bufferCount) { // easy, we just have more buffers mBufferCount = bufferCount; mServerBufferCount = bufferCount; mDequeueCondition.signal(); mDequeueCondition.broadcast(); } else { // we're here because we're either // - reducing the number of available buffers Loading Loading @@ -192,7 +192,7 @@ status_t BufferQueue::setBufferCount(int bufferCount) { mClientBufferCount = bufferCount; mBufferHasBeenQueued = false; mQueue.clear(); mDequeueCondition.signal(); mDequeueCondition.broadcast(); return OK; } Loading Loading @@ -306,6 +306,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h, if (numberOfBuffersNeedsToChange) { // here we're guaranteed that mQueue is empty freeAllBuffersLocked(); // XXX: signal? mBufferCount = mServerBufferCount; if (mBufferCount < minBufferCountNeeded) mBufferCount = minBufferCountNeeded; Loading Loading @@ -496,7 +497,7 @@ status_t BufferQueue::setSynchronousMode(bool enabled) { // - if the client set the number of buffers, we're guaranteed that // we have at least 3 (because we don't allow less) mSynchronousMode = enabled; mDequeueCondition.signal(); mDequeueCondition.broadcast(); } return err; } Loading Loading @@ -564,7 +565,7 @@ status_t BufferQueue::queueBuffer(int buf, int64_t timestamp, mSlots[buf].mFrameNumber = mFrameCounter; mBufferHasBeenQueued = true; mDequeueCondition.signal(); mDequeueCondition.broadcast(); *outWidth = mDefaultWidth; *outHeight = mDefaultHeight; Loading Loading @@ -601,7 +602,7 @@ void BufferQueue::cancelBuffer(int buf) { } mSlots[buf].mBufferState = BufferSlot::FREE; mSlots[buf].mFrameNumber = 0; mDequeueCondition.signal(); mDequeueCondition.broadcast(); } status_t BufferQueue::setCrop(const Rect& crop) { Loading Loading @@ -709,7 +710,7 @@ status_t BufferQueue::disconnect(int api) { mNextCrop.makeInvalid(); mNextScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE; mNextTransform = 0; mDequeueCondition.signal(); mDequeueCondition.broadcast(); } else { ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)", mConnectedApi, api); Loading Loading @@ -846,6 +847,7 @@ status_t BufferQueue::acquire(BufferItem *buffer) { mSlots[buf].mBufferState = BufferSlot::ACQUIRED; mQueue.erase(front); mDequeueCondition.broadcast(); ATRACE_INT(mConsumerName.string(), mQueue.size()); } Loading Loading @@ -877,7 +879,8 @@ status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display, || mSlots[buf].mBufferState == BufferSlot::ACQUIRED) { mSlots[buf].mBufferState = BufferSlot::FREE; } mDequeueCondition.signal(); mDequeueCondition.broadcast(); return OK; } Loading @@ -888,7 +891,7 @@ status_t BufferQueue::consumerDisconnect() { // is considered abandoned mAbandoned = true; freeAllBuffersLocked(); mDequeueCondition.signal(); mDequeueCondition.broadcast(); return OK; } Loading