Loading packages/SystemUI/multivalentTests/src/com/android/systemui/statusbar/policy/HeadsUpManagerPhoneTest.java +9 −3 Original line number Diff line number Diff line Loading @@ -26,6 +26,7 @@ import static org.mockito.ArgumentMatchers.anyInt; import static org.mockito.Mockito.when; import android.content.Context; import android.os.Handler; import android.platform.test.flag.junit.FlagsParameterization; import android.testing.TestableLooper; Loading Loading @@ -85,6 +86,8 @@ public class HeadsUpManagerPhoneTest extends BaseHeadsUpManagerTest { @Mock private DumpManager dumpManager; private AvalancheController mAvalancheController; @Mock private Handler mBgHandler; private static final class TestableHeadsUpManagerPhone extends HeadsUpManagerPhone { TestableHeadsUpManagerPhone( Context context, Loading @@ -101,7 +104,8 @@ public class HeadsUpManagerPhoneTest extends BaseHeadsUpManagerTest { UiEventLogger uiEventLogger, JavaAdapter javaAdapter, ShadeInteractor shadeInteractor, AvalancheController avalancheController AvalancheController avalancheController, Handler bgHandler ) { super( context, Loading @@ -119,7 +123,8 @@ public class HeadsUpManagerPhoneTest extends BaseHeadsUpManagerTest { uiEventLogger, javaAdapter, shadeInteractor, avalancheController avalancheController, bgHandler ); mMinimumDisplayTime = TEST_MINIMUM_DISPLAY_TIME; mAutoDismissTime = TEST_AUTO_DISMISS_TIME; Loading @@ -142,7 +147,8 @@ public class HeadsUpManagerPhoneTest extends BaseHeadsUpManagerTest { mUiEventLogger, mJavaAdapter, mShadeInteractor, mAvalancheController mAvalancheController, mBgHandler ); } Loading packages/SystemUI/src/com/android/systemui/statusbar/phone/HeadsUpManagerPhone.java +11 −3 Original line number Diff line number Diff line Loading @@ -31,6 +31,7 @@ import com.android.internal.annotations.VisibleForTesting; import com.android.internal.logging.UiEventLogger; import com.android.internal.policy.SystemBarUtils; import com.android.systemui.dagger.SysUISingleton; import com.android.systemui.dagger.qualifiers.Background; import com.android.systemui.dagger.qualifiers.Main; import com.android.systemui.plugins.statusbar.StatusBarStateController; import com.android.systemui.plugins.statusbar.StatusBarStateController.StateListener; Loading Loading @@ -105,6 +106,8 @@ public class HeadsUpManagerPhone extends BaseHeadsUpManager implements private boolean mIsExpanded; private int mStatusBarState; private AnimationStateHandler mAnimationStateHandler; private Handler mBgHandler; private int mHeadsUpInset; // Used for determining the region for touch interaction Loading Loading @@ -149,7 +152,8 @@ public class HeadsUpManagerPhone extends BaseHeadsUpManager implements UiEventLogger uiEventLogger, JavaAdapter javaAdapter, ShadeInteractor shadeInteractor, AvalancheController avalancheController) { AvalancheController avalancheController, @Background Handler bgHandler) { super(context, logger, handler, globalSettings, systemClock, executor, accessibilityManagerWrapper, uiEventLogger, avalancheController); Resources resources = mContext.getResources(); Loading @@ -159,7 +163,7 @@ public class HeadsUpManagerPhone extends BaseHeadsUpManager implements mGroupMembershipManager = groupMembershipManager; mVisualStabilityProvider = visualStabilityProvider; mAvalancheController = avalancheController; mBgHandler = bgHandler; updateResources(); configurationController.addCallback(new ConfigurationController.ConfigurationListener() { @Override Loading Loading @@ -401,7 +405,11 @@ public class HeadsUpManagerPhone extends BaseHeadsUpManager implements // Waiting HUNs in AvalancheController are still promoted to the HUN section and thus // seen in open shade; clear them so we don't show them again when the shade closes and // reordering is allowed again. mAvalancheController.logDroppedHuns(mAvalancheController.getWaitingKeys().size()); int waitingKeysSize = mAvalancheController.getWaitingKeys().size(); mBgHandler.post(() -> { // Do this in the background to avoid missing frames when closing the shade mAvalancheController.logDroppedHuns(waitingKeysSize); }); mAvalancheController.clearNext(); // In open shade the first HUN is pinned, and visual stability logic prevents us from Loading Loading
packages/SystemUI/multivalentTests/src/com/android/systemui/statusbar/policy/HeadsUpManagerPhoneTest.java +9 −3 Original line number Diff line number Diff line Loading @@ -26,6 +26,7 @@ import static org.mockito.ArgumentMatchers.anyInt; import static org.mockito.Mockito.when; import android.content.Context; import android.os.Handler; import android.platform.test.flag.junit.FlagsParameterization; import android.testing.TestableLooper; Loading Loading @@ -85,6 +86,8 @@ public class HeadsUpManagerPhoneTest extends BaseHeadsUpManagerTest { @Mock private DumpManager dumpManager; private AvalancheController mAvalancheController; @Mock private Handler mBgHandler; private static final class TestableHeadsUpManagerPhone extends HeadsUpManagerPhone { TestableHeadsUpManagerPhone( Context context, Loading @@ -101,7 +104,8 @@ public class HeadsUpManagerPhoneTest extends BaseHeadsUpManagerTest { UiEventLogger uiEventLogger, JavaAdapter javaAdapter, ShadeInteractor shadeInteractor, AvalancheController avalancheController AvalancheController avalancheController, Handler bgHandler ) { super( context, Loading @@ -119,7 +123,8 @@ public class HeadsUpManagerPhoneTest extends BaseHeadsUpManagerTest { uiEventLogger, javaAdapter, shadeInteractor, avalancheController avalancheController, bgHandler ); mMinimumDisplayTime = TEST_MINIMUM_DISPLAY_TIME; mAutoDismissTime = TEST_AUTO_DISMISS_TIME; Loading @@ -142,7 +147,8 @@ public class HeadsUpManagerPhoneTest extends BaseHeadsUpManagerTest { mUiEventLogger, mJavaAdapter, mShadeInteractor, mAvalancheController mAvalancheController, mBgHandler ); } Loading
packages/SystemUI/src/com/android/systemui/statusbar/phone/HeadsUpManagerPhone.java +11 −3 Original line number Diff line number Diff line Loading @@ -31,6 +31,7 @@ import com.android.internal.annotations.VisibleForTesting; import com.android.internal.logging.UiEventLogger; import com.android.internal.policy.SystemBarUtils; import com.android.systemui.dagger.SysUISingleton; import com.android.systemui.dagger.qualifiers.Background; import com.android.systemui.dagger.qualifiers.Main; import com.android.systemui.plugins.statusbar.StatusBarStateController; import com.android.systemui.plugins.statusbar.StatusBarStateController.StateListener; Loading Loading @@ -105,6 +106,8 @@ public class HeadsUpManagerPhone extends BaseHeadsUpManager implements private boolean mIsExpanded; private int mStatusBarState; private AnimationStateHandler mAnimationStateHandler; private Handler mBgHandler; private int mHeadsUpInset; // Used for determining the region for touch interaction Loading Loading @@ -149,7 +152,8 @@ public class HeadsUpManagerPhone extends BaseHeadsUpManager implements UiEventLogger uiEventLogger, JavaAdapter javaAdapter, ShadeInteractor shadeInteractor, AvalancheController avalancheController) { AvalancheController avalancheController, @Background Handler bgHandler) { super(context, logger, handler, globalSettings, systemClock, executor, accessibilityManagerWrapper, uiEventLogger, avalancheController); Resources resources = mContext.getResources(); Loading @@ -159,7 +163,7 @@ public class HeadsUpManagerPhone extends BaseHeadsUpManager implements mGroupMembershipManager = groupMembershipManager; mVisualStabilityProvider = visualStabilityProvider; mAvalancheController = avalancheController; mBgHandler = bgHandler; updateResources(); configurationController.addCallback(new ConfigurationController.ConfigurationListener() { @Override Loading Loading @@ -401,7 +405,11 @@ public class HeadsUpManagerPhone extends BaseHeadsUpManager implements // Waiting HUNs in AvalancheController are still promoted to the HUN section and thus // seen in open shade; clear them so we don't show them again when the shade closes and // reordering is allowed again. mAvalancheController.logDroppedHuns(mAvalancheController.getWaitingKeys().size()); int waitingKeysSize = mAvalancheController.getWaitingKeys().size(); mBgHandler.post(() -> { // Do this in the background to avoid missing frames when closing the shade mAvalancheController.logDroppedHuns(waitingKeysSize); }); mAvalancheController.clearNext(); // In open shade the first HUN is pinned, and visual stability logic prevents us from Loading