Loading core/java/android/hardware/camera2/CameraDevice.java +5 −4 Original line number Diff line number Diff line Loading @@ -154,10 +154,11 @@ public abstract class CameraDevice implements AutoCloseable { * * <ul> * * <li>For drawing to a {@link android.view.SurfaceView SurfaceView}: Set the size of the * Surface with {@link android.view.SurfaceHolder#setFixedSize} to be one of the sizes * returned by * {@link StreamConfigurationMap#getOutputSizes(Class) getOutputSizes(SurfaceView.class)} * <li>For drawing to a {@link android.view.SurfaceView SurfaceView}: Once the SurfaceView's * Surface is {@link android.view.SurfaceHolder.Callback#surfaceCreated created}, set the * size of the Surface with {@link android.view.SurfaceHolder#setFixedSize} to be one of the * sizes returned by * {@link StreamConfigurationMap#getOutputSizes(Class) getOutputSizes(SurfaceHolder.class)} * and then obtain the Surface by calling {@link android.view.SurfaceHolder#getSurface}.</li> * * <li>For accessing through an OpenGL texture via a Loading Loading
core/java/android/hardware/camera2/CameraDevice.java +5 −4 Original line number Diff line number Diff line Loading @@ -154,10 +154,11 @@ public abstract class CameraDevice implements AutoCloseable { * * <ul> * * <li>For drawing to a {@link android.view.SurfaceView SurfaceView}: Set the size of the * Surface with {@link android.view.SurfaceHolder#setFixedSize} to be one of the sizes * returned by * {@link StreamConfigurationMap#getOutputSizes(Class) getOutputSizes(SurfaceView.class)} * <li>For drawing to a {@link android.view.SurfaceView SurfaceView}: Once the SurfaceView's * Surface is {@link android.view.SurfaceHolder.Callback#surfaceCreated created}, set the * size of the Surface with {@link android.view.SurfaceHolder#setFixedSize} to be one of the * sizes returned by * {@link StreamConfigurationMap#getOutputSizes(Class) getOutputSizes(SurfaceHolder.class)} * and then obtain the Surface by calling {@link android.view.SurfaceHolder#getSurface}.</li> * * <li>For accessing through an OpenGL texture via a Loading