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This CL changes VibrationManagerService/VibrationThread to create and re-use a single thread instance, rather than spawning and starting a new thread for every vibration. There is still only ever one active vibration at a time. Bug: 193792066, 219776664 Test: manual Change-Id: I9d397ff32a174f8e02c8a490b2b3d4ea040650db
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