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Commit faa79ff9 authored by Chris Craik's avatar Chris Craik
Browse files

Clip outline to View clip bounds for shadow computation

bug:18509823

This allows animations of View clipBounds (and other callers of
setClipBounds) to affect shadows, instead of leaving them floating.

Change-Id: I249fa4b371a170cb0c54001f5b0e0097e109b8b8
parent 293f0f38
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+23 −4
Original line number Diff line number Diff line
@@ -680,13 +680,32 @@ void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T&

    float casterAlpha = properties().getAlpha() * properties().getOutline().getAlpha();


    // holds temporary SkPath to store the result of intersections
    SkPath* frameAllocatedPath = NULL;
    const SkPath* outlinePath = casterOutlinePath;

    // intersect the outline with the reveal clip, if present
    if (revealClipPath) {
        // if we can't simply use the caster's path directly, create a temporary one
        SkPath* frameAllocatedPath = handler.allocPathForFrame();
        frameAllocatedPath = handler.allocPathForFrame();

        Op(*outlinePath, *revealClipPath, kIntersect_PathOp, frameAllocatedPath);
        outlinePath = frameAllocatedPath;
    }

    // intersect the outline with the clipBounds, if present
    if (properties().getClippingFlags() & CLIP_TO_CLIP_BOUNDS) {
        if (!frameAllocatedPath) {
            frameAllocatedPath = handler.allocPathForFrame();
        }

        Rect clipBounds;
        properties().getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds);
        SkPath clipBoundsPath;
        clipBoundsPath.addRect(clipBounds.left, clipBounds.top,
                clipBounds.right, clipBounds.bottom);

        // intersect the outline with the convex reveal clip
        Op(*casterOutlinePath, *revealClipPath, kIntersect_PathOp, frameAllocatedPath);
        Op(*outlinePath, clipBoundsPath, kIntersect_PathOp, frameAllocatedPath);
        outlinePath = frameAllocatedPath;
    }