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Commit fa9008bf authored by Josh Tsuji's avatar Josh Tsuji
Browse files

Fix wakeAndUnlock immediately after sleep.

This resulted in fragments of the shade/keyguard
being visible as we unlocked, due to the screen
off animation putting the shade in a half
KEYGUARD half SHADE state. The existing code
assumed that wake and unlock would always be
from a fully settled KEYGUARD state.

By simply updating the keyguard state as soon
as we wakeAndUnlock, things look good.

I tried to add a test in CentralSurfacesTest,
but StatusBarStateController, etc. are not
initialized because that test is not set up
correctly.

Fixes: 229047510
Fixes: 229047979
Fixes: 230528305
Test: atest SystemUITests
Merged-In: I0603d2c1d467c8172764ff23be1c3879b8f2edfe
Change-Id: I0603d2c1d467c8172764ff23be1c3879b8f2edfe
parent d5bb8134
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+7 −0
Original line number Diff line number Diff line
@@ -4456,6 +4456,13 @@ public class CentralSurfacesImpl extends CoreStartable implements
                    updateDozingState();
                    mDozeServiceHost.updateDozing();
                    updateScrimController();

                    if (mBiometricUnlockController.isWakeAndUnlock()) {
                        // Usually doze changes are to/from lockscreen/AOD, but if we're wake and
                        // unlocking we should hide the keyguard ASAP if necessary.
                        updateIsKeyguard();
                    }

                    updateReportRejectedTouchVisibility();
                    Trace.endSection();
                }