Loading services/core/java/com/android/server/wm/WindowManagerService.java +2 −3 Original line number Diff line number Diff line Loading @@ -2908,12 +2908,11 @@ public class WindowManagerService extends IWindowManager.Stub } result |= RELAYOUT_RES_SURFACE_CHANGED; } final WindowSurfaceController surfaceController = winAnimator.mSurfaceController; if (viewVisibility == View.VISIBLE && surfaceController != null) { if (viewVisibility == View.VISIBLE && winAnimator.hasSurface()) { // We already told the client to go invisible, but the message may not be // handled yet, or it might want to draw a last frame. If we already have a // surface, let the client use that, but don't create new surface at this point. surfaceController.getSurface(outSurface); winAnimator.mSurfaceController.getSurface(outSurface); } else { if (DEBUG_VISIBILITY) Slog.i(TAG_WM, "Releasing surface in: " + win); Loading Loading
services/core/java/com/android/server/wm/WindowManagerService.java +2 −3 Original line number Diff line number Diff line Loading @@ -2908,12 +2908,11 @@ public class WindowManagerService extends IWindowManager.Stub } result |= RELAYOUT_RES_SURFACE_CHANGED; } final WindowSurfaceController surfaceController = winAnimator.mSurfaceController; if (viewVisibility == View.VISIBLE && surfaceController != null) { if (viewVisibility == View.VISIBLE && winAnimator.hasSurface()) { // We already told the client to go invisible, but the message may not be // handled yet, or it might want to draw a last frame. If we already have a // surface, let the client use that, but don't create new surface at this point. surfaceController.getSurface(outSurface); winAnimator.mSurfaceController.getSurface(outSurface); } else { if (DEBUG_VISIBILITY) Slog.i(TAG_WM, "Releasing surface in: " + win); Loading