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Commit f9c83f37 authored by Mathias Agopian's avatar Mathias Agopian Committed by Android (Google) Code Review
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Merge "remove libui dependency on libEGL"

parents 86574777 cc0eaa65
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include/ui/EGLUtils.h

deleted100644 → 0
+0 −53
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/*
 * Copyright (C) 2009 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */


#ifndef ANDROID_UI_EGLUTILS_H
#define ANDROID_UI_EGLUTILS_H

#include <utils/Errors.h>
#include <ui/PixelFormat.h>
#include <EGL/egl.h>


// ----------------------------------------------------------------------------
namespace android {
// ----------------------------------------------------------------------------

class EGLUtils
{
public:

    static const char *strerror(EGLint err);

    static status_t selectConfigForPixelFormat(
            EGLDisplay dpy,
            EGLint const* attrs,
            PixelFormat format,
            EGLConfig* outConfig);

    static status_t selectConfigForNativeWindow(
            EGLDisplay dpy,
            EGLint const* attrs,
            EGLNativeWindowType window,
            EGLConfig* outConfig);
};

// ----------------------------------------------------------------------------
}; // namespace android
// ----------------------------------------------------------------------------

#endif /* ANDROID_UI_EGLUTILS_H */
+23 −1
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@@ -16,7 +16,6 @@

#include <ui/FramebufferNativeWindow.h>
#include <ui/PixelFormat.h>
#include <ui/EGLUtils.h>
#include <ui/egl/android_natives.h>

#include <sys/types.h>
@@ -47,6 +46,29 @@ using namespace android::renderscript;
static int32_t gGLContextCount = 0;

static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
    struct EGLUtils {
        static const char *strerror(EGLint err) {
            switch (err){
                case EGL_SUCCESS:           return "EGL_SUCCESS";
                case EGL_NOT_INITIALIZED:   return "EGL_NOT_INITIALIZED";
                case EGL_BAD_ACCESS:        return "EGL_BAD_ACCESS";
                case EGL_BAD_ALLOC:         return "EGL_BAD_ALLOC";
                case EGL_BAD_ATTRIBUTE:     return "EGL_BAD_ATTRIBUTE";
                case EGL_BAD_CONFIG:        return "EGL_BAD_CONFIG";
                case EGL_BAD_CONTEXT:       return "EGL_BAD_CONTEXT";
                case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE";
                case EGL_BAD_DISPLAY:       return "EGL_BAD_DISPLAY";
                case EGL_BAD_MATCH:         return "EGL_BAD_MATCH";
                case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP";
                case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW";
                case EGL_BAD_PARAMETER:     return "EGL_BAD_PARAMETER";
                case EGL_BAD_SURFACE:       return "EGL_BAD_SURFACE";
                case EGL_CONTEXT_LOST:      return "EGL_CONTEXT_LOST";
                default: return "UNKNOWN";
            }
        }
    };

    if (returnVal != EGL_TRUE) {
        fprintf(stderr, "%s() returned %d\n", op, returnVal);
    }
+0 −2
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@@ -16,7 +16,6 @@ LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)

LOCAL_SRC_FILES:= \
	EGLUtils.cpp \
	FramebufferNativeWindow.cpp \
	GraphicBuffer.cpp \
	GraphicBufferAllocator.cpp \
@@ -28,7 +27,6 @@ LOCAL_SRC_FILES:= \
LOCAL_SHARED_LIBRARIES := \
	libcutils \
	libutils \
	libEGL \
	libhardware

ifneq ($(BOARD_FRAMEBUFFER_FORCE_FORMAT),)
+1 −8
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@@ -4,14 +4,7 @@ LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= app-linux.cpp demo.c.arm
LOCAL_SHARED_LIBRARIES := libEGL libGLESv1_CM libui
LOCAL_C_INCLUDES += frameworks/base/opengl/tests/include
LOCAL_MODULE:= angeles
LOCAL_MODULE_TAGS := optional
include $(BUILD_EXECUTABLE)


include $(CLEAR_VARS)
LOCAL_SRC_FILES:= gpustate.c
LOCAL_SHARED_LIBRARIES := libEGL libGLESv1_CM
LOCAL_MODULE:= gpustate
LOCAL_MODULE_TAGS := optional
include $(BUILD_EXECUTABLE)
+1 −1
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@@ -53,7 +53,7 @@
#include <GLES/gl.h>

#include <ui/FramebufferNativeWindow.h>
#include <ui/EGLUtils.h>
#include "EGLUtils.h"

using namespace android;

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