Loading packages/SystemUI/src/com/android/systemui/glwallpaper/ImageGLWallpaper.java +15 −11 Original line number Diff line number Diff line Loading @@ -134,7 +134,7 @@ class ImageGLWallpaper { private void setupTexture(Bitmap bitmap) { final int[] tids = new int[1]; if (bitmap == null) { if (bitmap == null || bitmap.isRecycled()) { Log.w(TAG, "setupTexture: invalid bitmap"); return; } Loading @@ -146,16 +146,20 @@ class ImageGLWallpaper { return; } try { // Bind a named texture to a target. glBindTexture(GL_TEXTURE_2D, tids[0]); // Load the bitmap data and copy it over into the texture object that is currently bound. // Load the bitmap data and copy it over into the texture object // that is currently bound. GLUtils.texImage2D(GL_TEXTURE_2D, 0, bitmap, 0); // Use bilinear texture filtering when minification. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // Use bilinear texture filtering when magnification. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); mTextureId = tids[0]; } catch (IllegalArgumentException e) { Log.w(TAG, "Failed uploading texture: " + e.getLocalizedMessage()); } } void useTexture() { Loading Loading
packages/SystemUI/src/com/android/systemui/glwallpaper/ImageGLWallpaper.java +15 −11 Original line number Diff line number Diff line Loading @@ -134,7 +134,7 @@ class ImageGLWallpaper { private void setupTexture(Bitmap bitmap) { final int[] tids = new int[1]; if (bitmap == null) { if (bitmap == null || bitmap.isRecycled()) { Log.w(TAG, "setupTexture: invalid bitmap"); return; } Loading @@ -146,16 +146,20 @@ class ImageGLWallpaper { return; } try { // Bind a named texture to a target. glBindTexture(GL_TEXTURE_2D, tids[0]); // Load the bitmap data and copy it over into the texture object that is currently bound. // Load the bitmap data and copy it over into the texture object // that is currently bound. GLUtils.texImage2D(GL_TEXTURE_2D, 0, bitmap, 0); // Use bilinear texture filtering when minification. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // Use bilinear texture filtering when magnification. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); mTextureId = tids[0]; } catch (IllegalArgumentException e) { Log.w(TAG, "Failed uploading texture: " + e.getLocalizedMessage()); } } void useTexture() { Loading