Loading libs/hwui/Debug.h +2 −0 Original line number Diff line number Diff line Loading @@ -37,6 +37,8 @@ // Turn on to display debug info about 9patch objects #define DEBUG_PATCHES 0 // Turn on to "explode" 9patch objects #define DEBUG_EXPLODE_PATCHES 0 // Turn on to display vertex and tex coords data about 9patch objects // This flag requires DEBUG_PATCHES to be turned on #define DEBUG_PATCHES_VERTICES 0 Loading libs/hwui/OpenGLRenderer.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -63,7 +63,7 @@ struct Blender { // In this array, the index of each Blender equals the value of the first // entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode] static const Blender gBlends[] = { { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO }, { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }, { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO }, { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE }, { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA }, Loading @@ -81,7 +81,7 @@ static const Blender gBlends[] = { // this array's SrcOver blending mode is actually DstOver. You can refer to // createLayer() for more information on the purpose of this array. static const Blender gBlendsSwap[] = { { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO }, { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO }, { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE }, { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO }, { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE }, Loading libs/hwui/Patch.cpp +28 −4 Original line number Diff line number Diff line Loading @@ -152,12 +152,12 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight, float previousStepY = 0.0f; float y1 = 0.0f; float y2 = 0.0f; float v1 = 0.0f; for (uint32_t i = 0; i < mYCount; i++) { float stepY = mYDivs[i]; float y2 = 0.0f; if (i & 1) { const float segment = stepY - previousStepY; y2 = y1 + floorf(segment * stretchY + 0.5f); Loading @@ -167,8 +167,15 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight, float v2 = fmax(0.0f, stepY - 0.5f) / bitmapHeight; if (stepY > 0.0f) { #if DEBUG_EXPLODE_PATCHES y1 += i * EXPLODE_GAP; y2 += i * EXPLODE_GAP; #endif generateRow(vertex, y1, y2, v1, v2, stretchX, right - left, bitmapWidth, quadCount); #if DEBUG_EXPLODE_PATCHES y2 -= i * EXPLODE_GAP; #endif } y1 = y2; Loading @@ -178,7 +185,12 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight, } if (previousStepY != bitmapHeight) { generateRow(vertex, y1, bottom - top, v1, 1.0f, stretchX, right - left, y2 = bottom - top; #if DEBUG_EXPLODE_PATCHES y1 += mYCount * EXPLODE_GAP; y2 += mYCount * EXPLODE_GAP; #endif generateRow(vertex, y1, y2, v1, 1.0f, stretchX, right - left, bitmapWidth, quadCount); } Loading @@ -202,13 +214,13 @@ void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, fl float previousStepX = 0.0f; float x1 = 0.0f; float x2 = 0.0f; float u1 = 0.0f; // Generate the row quad by quad for (uint32_t i = 0; i < mXCount; i++) { float stepX = mXDivs[i]; float x2 = 0.0f; if (i & 1) { const float segment = stepX - previousStepX; x2 = x1 + floorf(segment * stretchX + 0.5f); Loading @@ -218,7 +230,14 @@ void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, fl float u2 = fmax(0.0f, stepX - 0.5f) / bitmapWidth; if (stepX > 0.0f) { #if DEBUG_EXPLODE_PATCHES x1 += i * EXPLODE_GAP; x2 += i * EXPLODE_GAP; #endif generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); #if DEBUG_EXPLODE_PATCHES x2 -= i * EXPLODE_GAP; #endif } x1 = x2; Loading @@ -228,7 +247,12 @@ void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, fl } if (previousStepX != bitmapWidth) { generateQuad(vertex, x1, y1, width, y2, u1, v1, 1.0f, v2, quadCount); x2 = width; #if DEBUG_EXPLODE_PATCHES x1 += mXCount * EXPLODE_GAP; x2 += mXCount * EXPLODE_GAP; #endif generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount); } } Loading libs/hwui/Patch.h +6 −0 Original line number Diff line number Diff line Loading @@ -30,6 +30,12 @@ namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Defines /////////////////////////////////////////////////////////////////////////////// #define EXPLODE_GAP 4 /////////////////////////////////////////////////////////////////////////////// // 9-patch structures /////////////////////////////////////////////////////////////////////////////// Loading tests/HwAccelerationTest/AndroidManifest.xml +9 −0 Original line number Diff line number Diff line Loading @@ -29,6 +29,15 @@ android:label="HwUi" android:hardwareAccelerated="true"> <activity android:name="ClearActivity" android:label="_Clear"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name="TextureViewActivity" android:label="_TextureView"> Loading Loading
libs/hwui/Debug.h +2 −0 Original line number Diff line number Diff line Loading @@ -37,6 +37,8 @@ // Turn on to display debug info about 9patch objects #define DEBUG_PATCHES 0 // Turn on to "explode" 9patch objects #define DEBUG_EXPLODE_PATCHES 0 // Turn on to display vertex and tex coords data about 9patch objects // This flag requires DEBUG_PATCHES to be turned on #define DEBUG_PATCHES_VERTICES 0 Loading
libs/hwui/OpenGLRenderer.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -63,7 +63,7 @@ struct Blender { // In this array, the index of each Blender equals the value of the first // entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode] static const Blender gBlends[] = { { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO }, { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }, { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO }, { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE }, { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA }, Loading @@ -81,7 +81,7 @@ static const Blender gBlends[] = { // this array's SrcOver blending mode is actually DstOver. You can refer to // createLayer() for more information on the purpose of this array. static const Blender gBlendsSwap[] = { { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO }, { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO }, { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE }, { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO }, { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE }, Loading
libs/hwui/Patch.cpp +28 −4 Original line number Diff line number Diff line Loading @@ -152,12 +152,12 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight, float previousStepY = 0.0f; float y1 = 0.0f; float y2 = 0.0f; float v1 = 0.0f; for (uint32_t i = 0; i < mYCount; i++) { float stepY = mYDivs[i]; float y2 = 0.0f; if (i & 1) { const float segment = stepY - previousStepY; y2 = y1 + floorf(segment * stretchY + 0.5f); Loading @@ -167,8 +167,15 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight, float v2 = fmax(0.0f, stepY - 0.5f) / bitmapHeight; if (stepY > 0.0f) { #if DEBUG_EXPLODE_PATCHES y1 += i * EXPLODE_GAP; y2 += i * EXPLODE_GAP; #endif generateRow(vertex, y1, y2, v1, v2, stretchX, right - left, bitmapWidth, quadCount); #if DEBUG_EXPLODE_PATCHES y2 -= i * EXPLODE_GAP; #endif } y1 = y2; Loading @@ -178,7 +185,12 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight, } if (previousStepY != bitmapHeight) { generateRow(vertex, y1, bottom - top, v1, 1.0f, stretchX, right - left, y2 = bottom - top; #if DEBUG_EXPLODE_PATCHES y1 += mYCount * EXPLODE_GAP; y2 += mYCount * EXPLODE_GAP; #endif generateRow(vertex, y1, y2, v1, 1.0f, stretchX, right - left, bitmapWidth, quadCount); } Loading @@ -202,13 +214,13 @@ void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, fl float previousStepX = 0.0f; float x1 = 0.0f; float x2 = 0.0f; float u1 = 0.0f; // Generate the row quad by quad for (uint32_t i = 0; i < mXCount; i++) { float stepX = mXDivs[i]; float x2 = 0.0f; if (i & 1) { const float segment = stepX - previousStepX; x2 = x1 + floorf(segment * stretchX + 0.5f); Loading @@ -218,7 +230,14 @@ void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, fl float u2 = fmax(0.0f, stepX - 0.5f) / bitmapWidth; if (stepX > 0.0f) { #if DEBUG_EXPLODE_PATCHES x1 += i * EXPLODE_GAP; x2 += i * EXPLODE_GAP; #endif generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); #if DEBUG_EXPLODE_PATCHES x2 -= i * EXPLODE_GAP; #endif } x1 = x2; Loading @@ -228,7 +247,12 @@ void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, fl } if (previousStepX != bitmapWidth) { generateQuad(vertex, x1, y1, width, y2, u1, v1, 1.0f, v2, quadCount); x2 = width; #if DEBUG_EXPLODE_PATCHES x1 += mXCount * EXPLODE_GAP; x2 += mXCount * EXPLODE_GAP; #endif generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount); } } Loading
libs/hwui/Patch.h +6 −0 Original line number Diff line number Diff line Loading @@ -30,6 +30,12 @@ namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Defines /////////////////////////////////////////////////////////////////////////////// #define EXPLODE_GAP 4 /////////////////////////////////////////////////////////////////////////////// // 9-patch structures /////////////////////////////////////////////////////////////////////////////// Loading
tests/HwAccelerationTest/AndroidManifest.xml +9 −0 Original line number Diff line number Diff line Loading @@ -29,6 +29,15 @@ android:label="HwUi" android:hardwareAccelerated="true"> <activity android:name="ClearActivity" android:label="_Clear"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name="TextureViewActivity" android:label="_TextureView"> Loading