Loading libs/hwui/tests/common/scenes/SimpleColorMatrixAnimation.cpp 0 → 100644 +83 −0 Original line number Diff line number Diff line /* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "TestSceneBase.h" #include <SkColorMatrixFilter.h> #include <SkGradientShader.h> class SimpleColorMatrixAnimation; static TestScene::Registrar _SimpleColorMatrix(TestScene::Info{ "simpleColorMatrix", "A color matrix shader benchmark for the simple scale/translate case, which has R, G, and B " "all scaled and translated the same amount.", TestScene::simpleCreateScene<SimpleColorMatrixAnimation> }); class SimpleColorMatrixAnimation : public TestScene { public: std::vector< sp<RenderNode> > cards; void createContent(int width, int height, Canvas& canvas) override { canvas.drawColor(Color::White, SkBlendMode::kSrcOver); sp<RenderNode> card = createCard(0, 0, width, height); canvas.drawRenderNode(card.get()); cards.push_back(card); } void doFrame(int frameNr) override { int curFrame = frameNr % 20; for (size_t ci = 0; ci < cards.size(); ci++) { cards[ci]->mutateStagingProperties().setTranslationX(curFrame); cards[ci]->mutateStagingProperties().setTranslationY(curFrame); cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y); } } private: sp<RenderNode> createCard(int x, int y, int width, int height) { return TestUtils::createNode(x, y, x + width, y + height, [width, height](RenderProperties& props, Canvas& canvas) { SkPaint paint; float matrix[20] = { 0 }; // Simple scale/translate case where R, G, and B are all treated equivalently matrix[SkColorMatrix::kR_Scale] = 1.1f; matrix[SkColorMatrix::kG_Scale] = 1.1f; matrix[SkColorMatrix::kB_Scale] = 1.1f; matrix[SkColorMatrix::kA_Scale] = 0.5f; matrix[SkColorMatrix::kR_Trans] = 5.0f; matrix[SkColorMatrix::kG_Trans] = 5.0f; matrix[SkColorMatrix::kB_Trans] = 5.0f; matrix[SkColorMatrix::kA_Trans] = 10.0f; paint.setColorFilter(SkColorFilter::MakeMatrixFilterRowMajor255(matrix)); // set a shader so it's not likely for the matrix to be optimized away (since a clever // enough renderer might apply it directly to the paint color) float pos[] = { 0, 1 }; SkPoint pts[] = { SkPoint::Make(0, 0), SkPoint::Make(width, height) }; SkColor colors[2] = { Color::DeepPurple_500, Color::DeepOrange_500 }; paint.setShader(SkGradientShader::MakeLinear(pts, colors, pos, 2, SkShader::kClamp_TileMode)); // overdraw several times to emphasize shader cost for (int i = 0; i < 10; i++) { canvas.drawRect(i, i, width, height, paint); } }); } }; libs/hwui/tests/common/scenes/SimpleGradientAnimation.cpp 0 → 100644 +65 −0 Original line number Diff line number Diff line /* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "TestSceneBase.h" #include <SkGradientShader.h> class SimpleGradientAnimation; static TestScene::Registrar _SimpleGradient(TestScene::Info{ "simpleGradient", "A benchmark of shader performance of linear, 2 color gradients with black in them.", TestScene::simpleCreateScene<SimpleGradientAnimation> }); class SimpleGradientAnimation : public TestScene { public: std::vector< sp<RenderNode> > cards; void createContent(int width, int height, Canvas& canvas) override { canvas.drawColor(Color::White, SkBlendMode::kSrcOver); sp<RenderNode> card = createCard(0, 0, width, height); canvas.drawRenderNode(card.get()); cards.push_back(card); } void doFrame(int frameNr) override { int curFrame = frameNr % 20; for (size_t ci = 0; ci < cards.size(); ci++) { cards[ci]->mutateStagingProperties().setTranslationX(curFrame); cards[ci]->mutateStagingProperties().setTranslationY(curFrame); cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y); } } private: sp<RenderNode> createCard(int x, int y, int width, int height) { return TestUtils::createNode(x, y, x + width, y + height, [width, height](RenderProperties& props, Canvas& canvas) { float pos[] = { 0, 1 }; SkPoint pts[] = { SkPoint::Make(0, 0), SkPoint::Make(width, height) }; SkPaint paint; // overdraw several times to emphasize shader cost for (int i = 0; i < 10; i++) { // use i%2 start position to pick 2 color combo with black in it SkColor colors[3] = { Color::Transparent, Color::Black, Color::Cyan_500 }; paint.setShader(SkGradientShader::MakeLinear(pts, colors + (i % 2), pos, 2, SkShader::kClamp_TileMode)); canvas.drawRect(i, i, width, height, paint); } }); } }; Loading
libs/hwui/tests/common/scenes/SimpleColorMatrixAnimation.cpp 0 → 100644 +83 −0 Original line number Diff line number Diff line /* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "TestSceneBase.h" #include <SkColorMatrixFilter.h> #include <SkGradientShader.h> class SimpleColorMatrixAnimation; static TestScene::Registrar _SimpleColorMatrix(TestScene::Info{ "simpleColorMatrix", "A color matrix shader benchmark for the simple scale/translate case, which has R, G, and B " "all scaled and translated the same amount.", TestScene::simpleCreateScene<SimpleColorMatrixAnimation> }); class SimpleColorMatrixAnimation : public TestScene { public: std::vector< sp<RenderNode> > cards; void createContent(int width, int height, Canvas& canvas) override { canvas.drawColor(Color::White, SkBlendMode::kSrcOver); sp<RenderNode> card = createCard(0, 0, width, height); canvas.drawRenderNode(card.get()); cards.push_back(card); } void doFrame(int frameNr) override { int curFrame = frameNr % 20; for (size_t ci = 0; ci < cards.size(); ci++) { cards[ci]->mutateStagingProperties().setTranslationX(curFrame); cards[ci]->mutateStagingProperties().setTranslationY(curFrame); cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y); } } private: sp<RenderNode> createCard(int x, int y, int width, int height) { return TestUtils::createNode(x, y, x + width, y + height, [width, height](RenderProperties& props, Canvas& canvas) { SkPaint paint; float matrix[20] = { 0 }; // Simple scale/translate case where R, G, and B are all treated equivalently matrix[SkColorMatrix::kR_Scale] = 1.1f; matrix[SkColorMatrix::kG_Scale] = 1.1f; matrix[SkColorMatrix::kB_Scale] = 1.1f; matrix[SkColorMatrix::kA_Scale] = 0.5f; matrix[SkColorMatrix::kR_Trans] = 5.0f; matrix[SkColorMatrix::kG_Trans] = 5.0f; matrix[SkColorMatrix::kB_Trans] = 5.0f; matrix[SkColorMatrix::kA_Trans] = 10.0f; paint.setColorFilter(SkColorFilter::MakeMatrixFilterRowMajor255(matrix)); // set a shader so it's not likely for the matrix to be optimized away (since a clever // enough renderer might apply it directly to the paint color) float pos[] = { 0, 1 }; SkPoint pts[] = { SkPoint::Make(0, 0), SkPoint::Make(width, height) }; SkColor colors[2] = { Color::DeepPurple_500, Color::DeepOrange_500 }; paint.setShader(SkGradientShader::MakeLinear(pts, colors, pos, 2, SkShader::kClamp_TileMode)); // overdraw several times to emphasize shader cost for (int i = 0; i < 10; i++) { canvas.drawRect(i, i, width, height, paint); } }); } };
libs/hwui/tests/common/scenes/SimpleGradientAnimation.cpp 0 → 100644 +65 −0 Original line number Diff line number Diff line /* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "TestSceneBase.h" #include <SkGradientShader.h> class SimpleGradientAnimation; static TestScene::Registrar _SimpleGradient(TestScene::Info{ "simpleGradient", "A benchmark of shader performance of linear, 2 color gradients with black in them.", TestScene::simpleCreateScene<SimpleGradientAnimation> }); class SimpleGradientAnimation : public TestScene { public: std::vector< sp<RenderNode> > cards; void createContent(int width, int height, Canvas& canvas) override { canvas.drawColor(Color::White, SkBlendMode::kSrcOver); sp<RenderNode> card = createCard(0, 0, width, height); canvas.drawRenderNode(card.get()); cards.push_back(card); } void doFrame(int frameNr) override { int curFrame = frameNr % 20; for (size_t ci = 0; ci < cards.size(); ci++) { cards[ci]->mutateStagingProperties().setTranslationX(curFrame); cards[ci]->mutateStagingProperties().setTranslationY(curFrame); cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y); } } private: sp<RenderNode> createCard(int x, int y, int width, int height) { return TestUtils::createNode(x, y, x + width, y + height, [width, height](RenderProperties& props, Canvas& canvas) { float pos[] = { 0, 1 }; SkPoint pts[] = { SkPoint::Make(0, 0), SkPoint::Make(width, height) }; SkPaint paint; // overdraw several times to emphasize shader cost for (int i = 0; i < 10; i++) { // use i%2 start position to pick 2 color combo with black in it SkColor colors[3] = { Color::Transparent, Color::Black, Color::Cyan_500 }; paint.setShader(SkGradientShader::MakeLinear(pts, colors + (i % 2), pos, 2, SkShader::kClamp_TileMode)); canvas.drawRect(i, i, width, height, paint); } }); } };