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Commit f6834478 authored by Romain Guy's avatar Romain Guy
Browse files

Always render text underline extra.

Bug #3381287

Change-Id: Ibfbc9c51c8dccef216daccc37d835e5dbf143a6a
parent b149f5c8
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+7 −2
Original line number Diff line number Diff line
@@ -1706,12 +1706,17 @@ void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float

        if (underlineWidth > 0.0f) {
            const float textSize = paint->getTextSize();
            const float strokeWidth = textSize * kStdUnderline_Thickness;
            // TODO: Support stroke width < 1.0f when we have AA lines
            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);

            const float left = x - offsetX;
            float top = 0.0f;

            const int pointsCount = 4 * (flags & SkPaint::kStrikeThruText_Flag ? 2 : 1);
            int linesCount = 0;
            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;

            const int pointsCount = 4 * linesCount;
            float points[pointsCount];
            int currentPoint = 0;

+1 −1
Original line number Diff line number Diff line
@@ -60,7 +60,7 @@ void TextureCache::init() {
    mCache.setOnEntryRemovedListener(this);

    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
    LOGD("    Maximum texture dimension is %d pixels", mMaxTextureSize);
    INIT_LOGD("    Maximum texture dimension is %d pixels", mMaxTextureSize);

    mDebugEnabled = readDebugLevel() & kDebugCaches;
}