Loading libs/hwui/renderthread/CanvasContext.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -918,10 +918,10 @@ const SkM44& CanvasContext::getPixelSnapMatrix() const { } void CanvasContext::prepareAndDraw(RenderNode* node) { ATRACE_CALL(); int64_t vsyncId = mRenderThread.timeLord().lastVsyncId(); ATRACE_FORMAT("%s %" PRId64, __func__, vsyncId); nsecs_t vsync = mRenderThread.timeLord().computeFrameTimeNanos(); int64_t vsyncId = mRenderThread.timeLord().lastVsyncId(); int64_t frameDeadline = mRenderThread.timeLord().lastFrameDeadline(); int64_t frameInterval = mRenderThread.timeLord().frameIntervalNanos(); int64_t frameInfo[UI_THREAD_FRAME_INFO_SIZE]; Loading Loading
libs/hwui/renderthread/CanvasContext.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -918,10 +918,10 @@ const SkM44& CanvasContext::getPixelSnapMatrix() const { } void CanvasContext::prepareAndDraw(RenderNode* node) { ATRACE_CALL(); int64_t vsyncId = mRenderThread.timeLord().lastVsyncId(); ATRACE_FORMAT("%s %" PRId64, __func__, vsyncId); nsecs_t vsync = mRenderThread.timeLord().computeFrameTimeNanos(); int64_t vsyncId = mRenderThread.timeLord().lastVsyncId(); int64_t frameDeadline = mRenderThread.timeLord().lastFrameDeadline(); int64_t frameInterval = mRenderThread.timeLord().frameIntervalNanos(); int64_t frameInfo[UI_THREAD_FRAME_INFO_SIZE]; Loading