Loading libs/hwui/BakedOpRenderer.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -43,7 +43,7 @@ void BakedOpRenderer::startRepaintLayer(OffscreenBuffer* offscreenBuffer, const mRenderTarget.offscreenBuffer = offscreenBuffer; // create and bind framebuffer mRenderTarget.frameBufferId = mRenderState.genFramebuffer(); mRenderTarget.frameBufferId = mRenderState.createFramebuffer(); mRenderState.bindFramebuffer(mRenderTarget.frameBufferId); // attach the texture to the FBO Loading libs/hwui/LayerRenderer.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -189,7 +189,7 @@ Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height); Caches& caches = Caches::getInstance(); GLuint fbo = renderState.genFramebuffer(); GLuint fbo = renderState.createFramebuffer(); if (!fbo) { ALOGW("Could not obtain an FBO"); return nullptr; Loading Loading @@ -357,7 +357,7 @@ bool LayerRenderer::copyLayer(RenderState& renderState, Layer* layer, SkBitmap* && bitmap->width() <= caches.maxTextureSize && bitmap->height() <= caches.maxTextureSize) { GLuint fbo = renderState.getFramebuffer(); GLuint fbo = renderState.createFramebuffer(); if (!fbo) { ALOGW("Could not obtain an FBO"); return false; Loading libs/hwui/OpenGLRenderer.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -674,7 +674,7 @@ bool OpenGLRenderer::createLayer(float left, float top, float right, float botto bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) { layer->clipRect.set(clip); layer->setFbo(mRenderState.genFramebuffer()); layer->setFbo(mRenderState.createFramebuffer()); writableSnapshot()->region = &writableSnapshot()->layer->region; writableSnapshot()->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer; Loading libs/hwui/renderstate/RenderState.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -144,7 +144,7 @@ void RenderState::bindFramebuffer(GLuint fbo) { } } GLuint RenderState::genFramebuffer() { GLuint RenderState::createFramebuffer() { GLuint ret; glGenFramebuffers(1, &ret); return ret; Loading libs/hwui/renderstate/RenderState.h +1 −1 Original line number Diff line number Diff line Loading @@ -64,7 +64,7 @@ public: void bindFramebuffer(GLuint fbo); GLuint getFramebuffer() { return mFramebuffer; } GLuint genFramebuffer(); GLuint createFramebuffer(); void deleteFramebuffer(GLuint fbo); void invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info); Loading Loading
libs/hwui/BakedOpRenderer.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -43,7 +43,7 @@ void BakedOpRenderer::startRepaintLayer(OffscreenBuffer* offscreenBuffer, const mRenderTarget.offscreenBuffer = offscreenBuffer; // create and bind framebuffer mRenderTarget.frameBufferId = mRenderState.genFramebuffer(); mRenderTarget.frameBufferId = mRenderState.createFramebuffer(); mRenderState.bindFramebuffer(mRenderTarget.frameBufferId); // attach the texture to the FBO Loading
libs/hwui/LayerRenderer.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -189,7 +189,7 @@ Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height); Caches& caches = Caches::getInstance(); GLuint fbo = renderState.genFramebuffer(); GLuint fbo = renderState.createFramebuffer(); if (!fbo) { ALOGW("Could not obtain an FBO"); return nullptr; Loading Loading @@ -357,7 +357,7 @@ bool LayerRenderer::copyLayer(RenderState& renderState, Layer* layer, SkBitmap* && bitmap->width() <= caches.maxTextureSize && bitmap->height() <= caches.maxTextureSize) { GLuint fbo = renderState.getFramebuffer(); GLuint fbo = renderState.createFramebuffer(); if (!fbo) { ALOGW("Could not obtain an FBO"); return false; Loading
libs/hwui/OpenGLRenderer.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -674,7 +674,7 @@ bool OpenGLRenderer::createLayer(float left, float top, float right, float botto bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) { layer->clipRect.set(clip); layer->setFbo(mRenderState.genFramebuffer()); layer->setFbo(mRenderState.createFramebuffer()); writableSnapshot()->region = &writableSnapshot()->layer->region; writableSnapshot()->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer; Loading
libs/hwui/renderstate/RenderState.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -144,7 +144,7 @@ void RenderState::bindFramebuffer(GLuint fbo) { } } GLuint RenderState::genFramebuffer() { GLuint RenderState::createFramebuffer() { GLuint ret; glGenFramebuffers(1, &ret); return ret; Loading
libs/hwui/renderstate/RenderState.h +1 −1 Original line number Diff line number Diff line Loading @@ -64,7 +64,7 @@ public: void bindFramebuffer(GLuint fbo); GLuint getFramebuffer() { return mFramebuffer; } GLuint genFramebuffer(); GLuint createFramebuffer(); void deleteFramebuffer(GLuint fbo); void invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info); Loading